tModLoader JoJoStands

When i'm using stone mask its blood sucking effect is doesn't work.
how can i do to be able to blood sucking again?
 
When i'm using stone mask its blood sucking effect is doesn't work.
how can i do to be able to blood sucking again?
It works only on close ranged weapons like the keyblade for example. Basically, no projectile weapons if you wanna get that regen.
When you die, you have to put on the mask again to get the effects back.
If you are talking about the aja mask, first put on the stone mask and then the aja mask.
 
For the same reason as last time, I'm posting the v2.3.2 logs in a separate post again:

JoJoStands v2.3.2 Changelog:
- Stand debuffs are now properly based on stand tiers
- Stands now move faster based on Stand Tiers
- Slightly decreased the cooldown of Star Platinum's bullet flick
- Gold Experience Requiem now has Back to Zero bound to Special
- Hierophant Green's recipes have been adjusted
- Stone Free now uses its previous tiers in its recipes
- Salad's Dye now has a recipe
- Mod Town NPCs now have Happiness text
- Jotaro's Star Platinum now idles 7 pixels closer to Jotaro
- Slow Dancer now animates properly on platforms
- Fixed Timestop-Timestop interactions
- Fixed Stands not stopping while the Auto Select bind is being held
- D'Arby's Bet UI no longer throws errors

For those of you who have had issues with wills, that was an issue caused by TMod and was fixed in a TMod patch some time before this update.

JoJoStands: Sounds v1.4.2 Changelog
- Fixed a rare crash that happens when starting up servers in multiplayer
 
JoJoStands v2.3.3 Changelog:
- Port to TModLoader July Stable
- The Ability Wheel now displays descriptions of abilities when the mouse is hovering over an ability's icon (configurable)
- The Ability Wheel is now more responsive
- A config option has been added to allow users to move the Ability Wheel vertically
- Stone Free's Weave ability has been fixed
- Stone Free's string traps now last 2-3 more hits
- GER's Death Loop ability can now be targeted
- King Crimson can now use both Timeskip and Epitaph at the same time, though at the cost of a larger cooldown
- Killer Queen: Stray Cat now longer has to be specifically crafted to be able to be reverted back to Killer Queen (Final Tier)
- Projectiles in Timestop no longer not stop
- Fixed some Stands not being able to go through platforms while others could. And in reverse some Stands now *do* stand on platforms (Bad Company)
- Silver Chariot no longer gets stuck on the parry animation
- Sticky Fingers now has a cooldown for the Zipper Dodge
- Fixed the Viral Meteorite theme not playing
 
JoJoStands is a mod where we're trying to implement many stands and items from 1-7.

Content Overview:

Stands: Star Platinum, The World, Gold Experience, Gold Experience Requiem, King Crimson, Sex Pistols, Aerosmith, Sticky Fingers, Killer Queen, Killer Queen: Stray Cat, Magicians Red, Hierophant Green, Tusk, The Hand, Whitesnake, Lock, Dolly Dagger, Grateful Dead, Cream, Bad Company, Silver Chariot, Stone Free, and Hermit Purple.
View attachment 252294

How to obtain Stands:
  1. Small chance to spawn with a stand upon creating a new player (Inheritance)
  2. Asking Jotaro for an Arrow Shard, in which you stab yourself with it and wait an in-game day for it to wear off
  3. Viral Meteorite, a meteor that drops after Skeletron has been defeated (Use it to craft an arrow)

If you have a stand idea or feel like contributing to the mod, you can join the JoJoStands server on Discord: Join the JoJo Stands Discord Server!. Or you could look at the JoJoStands Wiki if you need to find something. This is my first experience with code, if you want to help out, just know we aren't professionals at this.

CHANGELOG
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
JoJoStands v2.3 Changelog:
- Silver Chariot has been added
- Stone Free has been added
- Hermit Purple has been added
- Bad Company has been added
- Cream has been added
- A Second Stand Special has been added!
- Most Stands have been changed or reworked! Stands that may not have been enjoyable to use previously may be much more enjoyable now! (All Stand changes will be listed below)
- The Ability Wheel has been added for Stands with too many abilities to fit into binds!
- Stands have gone through a balance pass. What this means is that most Stands were looked at and buffed or nerfed. The best examples of this are King Crimson (damage now increases by the amount of times hit) and Killer Queen: Stray Cat (Much stronger and worthy of the use of a Requiem Arrow).
- Stand have been given extra effects. Some Stands may have been lacking in effects like King Crimsons Timeskip or Killer Queen's Bite the Dust. They're now visually represented and cooler to use!
- Two Christmas Stands have been added! Agent Crimson and Star on the Tree! They can be obtained by using the Gingerbread Arrow
- Stands now give a passive defense boost depending on their tier
- The Viral Foods have been buffed and now display their effects in their tooltips!
- In-game trophies and paintings no longer drop random Vanilla items when placed
- Range Indicators are now accurate
- Stands no longer appear blurry at non-100% zoom levels
- The Viral Pearl Ring now has an 100% chance to appear in the Traveling Merchant's shop after defeating Plantera
- New Vanities have been added
- Lastly, to provide a piece of Part 1 flavor, the Archeology Journal and Wooden Cane have been left in v2.2, along with Luck & Pluck! The Archelogy Journal allows you to summon a Jonathan Pet and the Wooden Cane lets you summon a Speed Wagon Pet!
- Multiplayer Stability has been improved
- A Stand Network Throttle has been implemented

JoJoStands: Sounds v1.4 Changelog:
- JoJoStands: Sounds now has an icon!
- Background Effects for certain moves have been added - Sound Sync now works properly!

Stand Changes:
- Aerosmith's Special has been buffed tremendously. There used to be no point in using it before, this has now changed
- Gold Experience now has small effects for creating and destroying life
- Gold Experience now utilizes the Ability Wheel rather than the "Switch-with-Special" way it used to use
- Gold Experience Requiem has been resprited
- Grateful Dead's Aging debuff has been buffed substantially
- Grateful Dead now visually releases gasses and distorts the area around it when releasing gas
- Hierophant Green can now stun enemies with right-click
- Hierophant Green now has a Remote Mode that allows players to travel as Hierophant Green for some distance. Abilities in this form change to: Right-Click-> Trap Wires - Killer Queen's bombs have been buffed tremendously. Previously, his bombs did slightly less damage than a typical barrage and were just not worth using. They now do around 5x the damage of his barrage and are now its main selling point (As it should've been!)
- King Crimson has been given a new right-click: The Parry. While holding right-click, King Crimson will Stand in front of you in a guarding position. When an enemy or projectile comes in contact with him, King Crimson will hurt/destroy whatever touched it and timeskip backward 3 tiles
- King Crimson's Foresight has been moved to its Second Special
- Magician's Red has been resprited
- Sex Pistols can now be utilized as a Stand and placed in various positions relative to the player. They will hover in those positions and will now kick/redirect bullets to the nearest enemy while also boosting the damage of the projectile kicked.
- Sex Pistols now has a Second Special: Kick Frenzy. In this mode the cooldown for kicking bullets is removed and all bullets will gain even more damage when kicked.
- Star Platinum now has a new right-click: Bullet Flick. When the player has ammo to use, Star Platinum will flick it in the direction of the mouse
- Sticky Fingers now has a new right-click: Zipper Ambush. While the mouse is hovering over a block and right-click is being held, Sticky Fingers will allow the player to hide inside of the selected tile and unleash a surprise attack whenever right-click is pressed again. The Surprise Attack boosts Sticky Fingers' damage 15% and increase Sticky Fingers' Speed by 1
- Sticky Fingers' Zipper Grapple Special is now able to travel through tiles and will not stop until an opening is detected.
- Sticky Fingers has been given a Second Special: Zipper Dodge. While this ability is active, Sticky Fingers will unzip the player to dodge an incoming attack.
- The Hand has been given a new Special: Scrape Mode. In this mode, The Hand's Left-click is replaced with a short-range scrape barrage that deals much more damage and applies Missing Organs! to enemies that get scraped. Right-Click is also replaced the previous Special.
- The Hand's Scrape Mode: Right-Click now has no range limit and NPCs will be highlighted when they are in range of the scrape.
- Whitesnake now has a Remote Mode. In this mode, the player can travel as Whitesnake and shoot incoming enemies and create an aura that puts enemies to sleep.

Note: This release is for 1.4. To get 1.4, you have to right-click TModLoader on your Steam Library, select Properties, then go to Betas->TModLoader 1.4 Stable. The mod can be found either in the Mod Browser or the Steam Workshop when TModLoader is in 1.4.

Changelogs for v2.3.1 can be found in this post: v2.3.1 Changelogs!

Changelogs for v2.3.2 can be found in this post: v2.3.2 Changelogs!

Changelogs for v2.3.3 can be found in this post: v2.3.3 Changelogs!

Download link for v2.3.3 (Sounds Mod included): MEGA Download Link

YouTube link to VM theme:
love the mod by far my fav but i cant get my 2nd ability to work on the hand and the world it works on kind crimson ( it is binded) and i dont know how to change the ability in the ability wheel maybe im just stupid but pls help me out
 
JoJoStands v2.3.4 Changelog:
- Implemented guide tips throughout some of the more confusing parts of the mod to explain certain things
- Made The Hand's tooltip more descriptive about its ability
- Made Tusk Act 4's Tooltip more descriptive about it's process
- Star Platinum's Bullet Flick now works with the Endless Musket Pouch
- Bad Company troops no longer attack while the Bad Company Troop UI is visible
- Bad Company now has `Remove All of Type` buttons
- Bad Company's troops are now affected by Stand Damage gains
- Cream can now use its main ability at Tier 1
- Cream's Void damage now changes based on Cream's displayed Punch Damage
- Killer Queen's Bombs have been buffed
- Killer Queen can now place bombs on platforms
- The Hand's Scrape Mode Right-Click Ability has been buffed significantly
- Certain Stand projectiles now have the ability to deal critical strikes (Aerosmith's Bomb; KQ: SC's Bubble, Bad Company's Tank Rockets; KQ's Bombs; etc.)
- Added the Heart Headband Accessory
- The Epitaph Head vanity is now a vanity accessory
- Jotaro's Vanities have been resprited
- Doppio's Shirt Vanity has been fixed
- Fixed Gold Experience being able to spawn trees at any distance
- Fixed The Hand scraping inconsistently in Scrape Mode
- Fixed multiple inconsistencies with mod item recipes
- The Phantom Armor Chestplate's Glowmask has been fixed
- Stone Free's Weave player overlay no longer wanders off into the distance in some instances
- Fixed Hierophant Green being able to completely stop bosses
- Fixed Stone Free switching directions while holding an enemy and walking
- Fixed Stone Free's String not appearing at times

*Note: Some items, like some of KQ's Tiers, may break and become Unnamed. If this happens to your Stand, I suggest using Cheat Sheet to reobtain the Stand to cause as little interruption as possible to your playthrough.
 
Um, for some reason I'm able to Right-Click with KQ (1st Bomb Final Tier) and get KQ (Stray Cat) without crafting it. (Sorry if this has been mentioned before, it's a pain to search through forums for bug reports)
 
JoJoStands is a mod where we're trying to implement many stands and items from 1-7.

Content Overview:

Stands: Star Platinum, The World, Gold Experience, Gold Experience Requiem, King Crimson, Sex Pistols, Aerosmith, Sticky Fingers, Killer Queen, Killer Queen: Stray Cat, Magicians Red, Hierophant Green, Tusk, The Hand, Whitesnake, Lock, Dolly Dagger, Grateful Dead, Cream, Bad Company, Silver Chariot, Stone Free, and Hermit Purple.
View attachment 252294

How to obtain Stands:
  1. Small chance to spawn with a stand upon creating a new player (Inheritance)
  2. Asking Jotaro for an Arrow Shard, in which you stab yourself with it and wait an in-game day for it to wear off
  3. Viral Meteorite, a meteor that drops after Skeletron has been defeated (Use it to craft an arrow)

If you have a stand idea or feel like contributing to the mod, you can join the JoJoStands server on Discord: Join the JoJo Stands Discord Server!. Or you could look at the JoJoStands Wiki if you need to find something. This is my first experience with code, if you want to help out, just know we aren't professionals at this.

CHANGELOG
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
JoJoStands v2.3 Changelog:
- Silver Chariot has been added
- Stone Free has been added
- Hermit Purple has been added
- Bad Company has been added
- Cream has been added
- A Second Stand Special has been added!
- Most Stands have been changed or reworked! Stands that may not have been enjoyable to use previously may be much more enjoyable now! (All Stand changes will be listed below)
- The Ability Wheel has been added for Stands with too many abilities to fit into binds!
- Stands have gone through a balance pass. What this means is that most Stands were looked at and buffed or nerfed. The best examples of this are King Crimson (damage now increases by the amount of times hit) and Killer Queen: Stray Cat (Much stronger and worthy of the use of a Requiem Arrow).
- Stand have been given extra effects. Some Stands may have been lacking in effects like King Crimsons Timeskip or Killer Queen's Bite the Dust. They're now visually represented and cooler to use!
- Two Christmas Stands have been added! Agent Crimson and Star on the Tree! They can be obtained by using the Gingerbread Arrow
- Stands now give a passive defense boost depending on their tier
- The Viral Foods have been buffed and now display their effects in their tooltips!
- In-game trophies and paintings no longer drop random Vanilla items when placed
- Range Indicators are now accurate
- Stands no longer appear blurry at non-100% zoom levels
- The Viral Pearl Ring now has an 100% chance to appear in the Traveling Merchant's shop after defeating Plantera
- New Vanities have been added
- Lastly, to provide a piece of Part 1 flavor, the Archeology Journal and Wooden Cane have been left in v2.2, along with Luck & Pluck! The Archelogy Journal allows you to summon a Jonathan Pet and the Wooden Cane lets you summon a Speed Wagon Pet!
- Multiplayer Stability has been improved
- A Stand Network Throttle has been implemented

JoJoStands: Sounds v1.4 Changelog:
- JoJoStands: Sounds now has an icon!
- Background Effects for certain moves have been added - Sound Sync now works properly!

Stand Changes:
- Aerosmith's Special has been buffed tremendously. There used to be no point in using it before, this has now changed
- Gold Experience now has small effects for creating and destroying life
- Gold Experience now utilizes the Ability Wheel rather than the "Switch-with-Special" way it used to use
- Gold Experience Requiem has been resprited
- Grateful Dead's Aging debuff has been buffed substantially
- Grateful Dead now visually releases gasses and distorts the area around it when releasing gas
- Hierophant Green can now stun enemies with right-click
- Hierophant Green now has a Remote Mode that allows players to travel as Hierophant Green for some distance. Abilities in this form change to: Right-Click-> Trap Wires - Killer Queen's bombs have been buffed tremendously. Previously, his bombs did slightly less damage than a typical barrage and were just not worth using. They now do around 5x the damage of his barrage and are now its main selling point (As it should've been!)
- King Crimson has been given a new right-click: The Parry. While holding right-click, King Crimson will Stand in front of you in a guarding position. When an enemy or projectile comes in contact with him, King Crimson will hurt/destroy whatever touched it and timeskip backward 3 tiles
- King Crimson's Foresight has been moved to its Second Special
- Magician's Red has been resprited
- Sex Pistols can now be utilized as a Stand and placed in various positions relative to the player. They will hover in those positions and will now kick/redirect bullets to the nearest enemy while also boosting the damage of the projectile kicked.
- Sex Pistols now has a Second Special: Kick Frenzy. In this mode the cooldown for kicking bullets is removed and all bullets will gain even more damage when kicked.
- Star Platinum now has a new right-click: Bullet Flick. When the player has ammo to use, Star Platinum will flick it in the direction of the mouse
- Sticky Fingers now has a new right-click: Zipper Ambush. While the mouse is hovering over a block and right-click is being held, Sticky Fingers will allow the player to hide inside of the selected tile and unleash a surprise attack whenever right-click is pressed again. The Surprise Attack boosts Sticky Fingers' damage 15% and increase Sticky Fingers' Speed by 1
- Sticky Fingers' Zipper Grapple Special is now able to travel through tiles and will not stop until an opening is detected.
- Sticky Fingers has been given a Second Special: Zipper Dodge. While this ability is active, Sticky Fingers will unzip the player to dodge an incoming attack.
- The Hand has been given a new Special: Scrape Mode. In this mode, The Hand's Left-click is replaced with a short-range scrape barrage that deals much more damage and applies Missing Organs! to enemies that get scraped. Right-Click is also replaced the previous Special.
- The Hand's Scrape Mode: Right-Click now has no range limit and NPCs will be highlighted when they are in range of the scrape.
- Whitesnake now has a Remote Mode. In this mode, the player can travel as Whitesnake and shoot incoming enemies and create an aura that puts enemies to sleep.

Note: This release is for 1.4. To get 1.4, you have to right-click TModLoader on your Steam Library, select Properties, then go to Betas->TModLoader 1.4 Stable. The mod can be found either in the Mod Browser or the Steam Workshop when TModLoader is in 1.4.

Changelogs for v2.3.1 can be found in this post: v2.3.1 Changelogs!

Changelogs for v2.3.2 can be found in this post: v2.3.2 Changelogs!

Changelogs for v2.3.3 can be found in this post: v2.3.3 Changelogs!

Changelogs for v2.3.4 can be found in this post: v2.3.4 Changelogs!

Download link for v2.3.3 (Sounds Mod included): MEGA Download Link

YouTube link to VM theme:
what do you think if adding jojos music as a mod or a resource pack like that in the bosses the themes of the protagonists sound and ect
 
I've been doing a calamity run and I just made the Requiem set, issue is, my SP punch speed is the same (2) as with the Phantom set, meaning it says I get the +3 speed but it only gives me +2. Another issue is the movement speed, when I wear the phantom set I can run around at like 80mph but when I'm wearing the Requiem set its much much slower. The Phantom set provides a 10% increase to movement speed and the Requiem set gives a 14% increase. Is there a limit on stand speed? I'm using Star Platinum and I was hoping to max it out at 1 speed just to keep it viable in the Calamity run.
 
Its been a bit since I last played the mod but are you going to make pluck/luck work with hamon or did you already?
That's in the P1 Beta Version, but not in the published mod.
I've been doing a calamity run and I just made the Requiem set, issue is, my SP punch speed is the same (2) as with the Phantom set, meaning it says I get the +3 speed but it only gives me +2. Another issue is the movement speed, when I wear the phantom set I can run around at like 80mph but when I'm wearing the Requiem set its much much slower. The Phantom set provides a 10% increase to movement speed and the Requiem set gives a 14% increase. Is there a limit on stand speed? I'm using Star Platinum and I was hoping to max it out at 1 speed just to keep it viable in the Calamity run.
This was a bug that was fixed in the beta but has not been released yet. Though thanks for reporting it! The bug itself was that the phantom armor was applying a much greater movement speed boost than it was supposed to, causing the player to break into a sprint the moment you tried to move. Yes, there's a punch speed cap of 2.
i have a problem with my visuals it doesnt do the cool effect when i do my stand abilities how do i fix this?
I don't quite have a solution for this as it could be due to your GPU type and the way shaders are run internally on them. Sorry about that.
Mobile version?
Nope. There is not mod loader on the mobile version of Terraria, not one that would allow for porting with minimal effort.
whats the discord?
The discord link is listed in the main post, but I'll post it here as well: Join the JoJo Stands Discord Server!
 
Is it a known bug that death loop for Gold Experience Requiem, does not work in multiplayer? Or if it is known when could we expect a fix for it?
 
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When an enemy hits me, my stand disappears, I don't know if this is something intentional, but I really don't like it very much, otherwise the mod is great
 
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