Pigman Δ
Retinazer
ALL Pure Class runs are challenge runs. You don't NEED to do one class. It helps in the lategame though (because class accessories/armour). They do NOT need to be balanced around as Derpling said.Okay, fine. Let's see another example:
Let's go with Tim. Tim is pre-WoF and is building his HellBridge to fight WoF. Here's his load out:
Molten Armor
Night's Edge
Bee Keeper
Dark Lance
A Yoyo (Amazon, for example)
(Insert five/six melee accessories here )
Note the lack of ranged, magic, and summoner weapons here. Now, he could, theoretically, grab a quad-barrel, a Demon Scythe, an Imp Staff, a Minishark, or any other non-Melee weapon. However, he doesn't. Why? Because he's playing Warrior. Answer me this:
Why would you choose a weapon not from your desired class when you are playing as a specific class? You want to choose your weapons and items according to your class because that's where the balance lays. Lets assume he's a multi-class player and he chooses the Night's Edge, the Minishark, a Demon Scythe, and an Imp Staff. Here's where he's confused: which armor set should he choose? One that benefits Melee, or Ranged? How will he balance out his accessories? Which weapons will he use when?
Here's another question: when a Terrarian asks something like 'I need to fight Plantera and I'm Mage but I don't know what to use. Give tips plz' do you tell him to take a ranged weapon, or a summoner weapon? No, you don't. You give him some armor sets and weapon choices, and tell him how to fight Plantera with magic weapons. Why? Sure, a ranged weapon might be better. However, he's playing Mage so he needs the corresponding Mage weapons.
I wouldn't be arguing this if Summoner wasn't a full class. Yet, it is; it has dedicated armor sets, weapons, accessories, progression, and entire damage type and its own pillar in the Lunar Event. Therefore, pure Summoner is not a 'challenge run' and deserves to be fleshed out in the same manner in which pure Melee, pure Ranged, and pure Mage is not a challenge run.
You see, Summoner doesn't have a primary weapon. Summons are their main damagers but you don't need their weapon in hand. Whips are secondary weapons for damage boosts, the tag dmg lasts for 4 secs, even after deselection. They are abysmal as main weapons. The Pure Summoner challenge run negates the Summoner's ability to adapt.
In fact, playing a class is a challenge because it removes your ability to adapt to the boss in question. You can easily switch armours before the battle.
Take my current playthrough. I am a pre-mech Ranger, with Titanium armour. My frequently used weapons are the Onyx Blaster, Drippler Crippler, Shadowflame Knife, Shadowflame Bow and Shadowflame Hex Doll. I use the different weapons for different situations, despite mostly being ranged. If I was playing Pure Ranged, then it would be much harder, as I wouldn't be able to switch between classes when the fight calls for it.