Mint Coffee
Spazmatism
As for something completely unrelated to my previous post, summoner has been kinda notoriously underpowered pre-hardmode even with the recent new buffs and items added. Vampire frogs are stupidly rare, you need to beat the queen bee (A fairly challenging boss with just 2 summons and a whip) before even getting a summoner armour and beating skeletron grants you access to a whole total of 0 new weapons or armours, having you settle for just the privilege of the bewitching table.
Instead of adding new items, can't we retro-fit previously miscellaneous/kinda useless sets into granting summoner bonuses? The ones that jump to mind being:
Ninja set - Since now you can have access to a full ranged set really early due to the fossil rework and a full mage set with the jungle armour, the only real loss to making it a summoner set would be that melee players will have to potentially use ore armour in it's place which is more than enough for them. A very cool addition to this potentially being a hidden set bonus that increases the drop rates of slime staves, so you're not starved for damage until you get a ~5% drop after fishing in a blood moon for half an hour. Very aesthetically tied to the slime staff too.
Obsidian Outlaw set - Has it ever had any reason to have so much defense attached to it? I don't think many would oppose this losing some defense and becoming a post-EoW/BoC summoner set at the cost of obsidian no longer being obtainable before the world evil pickaxes (If I'm not mistaken you can get it early with explosives). Would be pretty aesthetically matching with the Imp Staff, too.
Gladiator set - If the drop chance of these is increased a fair amount and it was rebalanced to provide summoner-friendly benefits it might actually give marble biomes a non-cosmetic point to them. While it doesn't particularly go with any pre-hm summon lore-wise, it's still something.
Btw the vampire frog drop rate needs to be bumped up, it's such a grind. Even if it becomes a cascade-type weapon where it's only available upon defeating a certain boss.
Instead of adding new items, can't we retro-fit previously miscellaneous/kinda useless sets into granting summoner bonuses? The ones that jump to mind being:
Ninja set - Since now you can have access to a full ranged set really early due to the fossil rework and a full mage set with the jungle armour, the only real loss to making it a summoner set would be that melee players will have to potentially use ore armour in it's place which is more than enough for them. A very cool addition to this potentially being a hidden set bonus that increases the drop rates of slime staves, so you're not starved for damage until you get a ~5% drop after fishing in a blood moon for half an hour. Very aesthetically tied to the slime staff too.
Obsidian Outlaw set - Has it ever had any reason to have so much defense attached to it? I don't think many would oppose this losing some defense and becoming a post-EoW/BoC summoner set at the cost of obsidian no longer being obtainable before the world evil pickaxes (If I'm not mistaken you can get it early with explosives). Would be pretty aesthetically matching with the Imp Staff, too.
Gladiator set - If the drop chance of these is increased a fair amount and it was rebalanced to provide summoner-friendly benefits it might actually give marble biomes a non-cosmetic point to them. While it doesn't particularly go with any pre-hm summon lore-wise, it's still something.
Btw the vampire frog drop rate needs to be bumped up, it's such a grind. Even if it becomes a cascade-type weapon where it's only available upon defeating a certain boss.