Situation A:
Band of Starpower is a fairly critical piece of many mage build tinkers, but is more or less Corruption exclusive, with the only way to get it being Hardmode-Graveyard seeds and fishing it up out of a Biome Crate (pretty significant hoops to jump through).
Goal:
Find a clean way to offer cross-world access to it that would also allow symmetrical application to the Panic Necklace.
Limitations:
- Can't require the addition of new items
- Ideally wouldn't remove the Band of Starpower from the Shadow Orb loot pool
- Can be symmetrically applied to Panic Necklace
- If its locked to Hardmode, its barely an improvement on the current method, so that is likely not a great solution
- Whatever solution is made here is not likely to be applied to the rest of the Corruption/Crimson alternates. This is exclusively oriented at the Band of Starpower (and the Panic Necklace due to symmetry).
There have been a lot of ideas tossed around in the thread, including putting it in Gold Chests, putting it in Sky Chests, making it craftable, etc. Right now, none of them feel quite right. I know "where I want to get to", but I'm not satisfied with a quality solution to doing so, and if we can't find an ideal solution, then it might not be something that we can do.
Designing a class-neutral item as a replacement for Band of Starpower would have made this so much easier... but alas, gotta work with what we have.
Seeing mundane solutions being unfavorable, I would assume making, say, Dryad sell the item of opposite evil during Blood Moon (or Travelling Merchant after at least one orb/heart was broken) is not going to be an elegant choice either.
And, honestly, there doesn't seem to be a good compromise. Low effort fixes will feel out of place, high effort fixes will be... well, too high effort to spend on that. Unless some fun gimmick is done, sort of like Torch God's event.
The one item that binds both world evils together in pre-Hardmode is Deathweed. Drop an accessory at blooming Deathweed and it will transform in opposite evil one
. With fancy sparkles and all, for maximum fanciness.
Situation B:
Terra Blade, True Night's Edge, and True Excalibur are fundamentally difficult to balance as a result of their source and tiering. On paper, they are the exact same tier, because once you get both of them, you can immediately upgrade to Terra Blade. This means that the Terra Blade can't be "as good as it deserves" because its actually the same tier as the True Swords, which limits it. It also means that the True Swords can't be as good as THEY deserve, because you need to reserve "upward mobility" for the Terra Blade. All 3 weapons suffer for it.
But that's not the only problem. Technically speaking, their tier is post-Mech. You can get these weapons as soon as you've beaten the 3 mechs. However, it is HEAVILY RNG locked, with Solar Tablets being locked to just before Golem. This is highly problematic, because if I balance them for post-Mech/pre-Plantera, they aren't strong enough when you are LIKELY to get them. But if I balance them for pre-Golem/post-Golem, then they are WAY too strong if you get them early. So, with that all said!
Goal:
1. Separate the tier of the Terra Blade from the True Swords. The True Swords should be unlocked at an earlier tier than Terra Blade, so that they do not immediately upgrade into it. This allows all 3 weapons to fulfill their own niches and have room to grow and stand on their own.
2. Figure out a solution to the Broken Hero Sword/Eclipse situation, so that the "tier" of the weapon isn't smeared across 2 and a half in-game tiers.
3. Ultimately, Terra Blade should be stronger than it is, but it is difficult to just buff it while it is currently hamstrung by the two issues stated above. Resolving the above two issues will allow me to buff Terra Blade, and probably both of the True Swords as well.
Limitations:
- It is unlikely that a new item will be added to allow for the crafting here
- True Excalibur's unlock must be, at minimum, post-3-mech, but the easier it is to unlock, the less room it has to grow over Excalibur
- The more space put between Terra Blade and the True Swords, the more they can stand apart
- Broken Hero Sword is not going away, but a sufficiently compelling argument could be made to see it moved to a different source. It could theoretically be only used for Terra Blade, and not for the True Swords.
I've done a lot of brainstorming on both of the above and I'm just not satisfied with any of the solutions we've come up with. Most of them have logistical issues that either make them ineffective at accomplishing the intended purpose, or mean they are likely to be turned down by Redigit.
I'm interested in any ideas you guys have to offer.
I did enjoy the argument of putting the Broken Hero Sword as Terra Blade exclusive material. Makes it stand apart from True Swords quite a bit and also makes you only use a single broken sword instead of 2 (which currently is rather... weird).
However, as it stands, Broken Hero Sword itself is rather mundane (yet random) drop from Mothron, if you do get an Eclipse ongoing. Also, it mildly obstructs non-melee player inventories, even if it is sold for fairly good cash.
Making it a 100% drop upon killing only first Mothron? Eh, that way a single player cannot really create multiple copies or Terra Toilets
, and putting checks ("does the player already have Terra Blade?") is rather unreliable.
The idea I had is to make Mothron to drop Broken Sword only if it was finished by one of two True Swords. It may be rather too obscure for the players, but that will add some flavor to getting the Broken Hero Sword (as being avenged by the "worthy" successor).
Of course, there could be variations: Mothron being first damaged by first sword and finished by second one (which is even more obscure but ensures you are ready for Terra Blade), choosing an enemy that is not Mothron for that task, etc.
There is no serious need to add anything else to Terra Blade recipe btw. Both True swords and Broken Hero Sword is as iconic and simple as it could get, other materials will take away from the glory. But, obviously with that treatment Broken Hero Sword will have to become post-Plantera (and so will Mothron if it stays as the target enemy)
One important thing that has to be noted is, as we move Terra Blade at Post-Plantera tier, it becomes even closer to Influx Waver, which tends to overshadow it quite a bit as being easier to obtain and more powerful. Not sure how much this affects things but there may be actions required to prevent worsening this situation.
True swords crafting recipes are addressed with the quote below in mind:
One possible candidate solution I had considered over the weekend was 3x soul for True Night's Edge, and Chlorophyte for True Excalibur.
Why the inconsistency? Because Chlorophyte is "further" away from Excalibur's unlock tier than 3-Soul. Meanwhile, Night's Edge is pre-WoF, so it can afford to come earlier.
Do you think this inconsistency would be more distracting/symmetry breaking than valuable? I think its a more ideal solution from a balance perspective, but perhaps not from a "perception" perspective.
Aesthetically, True Night's Edge looks exactly like a sword to be upgraded by Chlorophyte, and True Excalibur is the opposite for that, which is rather unfortunate.
And, well, there isn't too big of a gap between 3 souls and chlorophyte... although does there have to be? Maybe, since Night's Edge in current state is a lot more costly investment-wise than Excalibur.
Additional trouble is that there are no ways to lock those swords behind exactly post-3-mechs tier other than all 3 mech souls and chlorophyte. Solar Eclipse is still random.
Imho, True Night's Edge being crafted with chlorophyte and Souls of Night is pretty decent
True Excalibur may need more complex recipe: 3 mech souls, Souls of Light,
maybe a few fairies (?) and holy water, but I can't quite think of anything else to add without being out of place. Last resort would be to return to the roots of 1.1 hallowed gear and grab hardmode ore swords along the way (or individual ones, likely Beam Sword?).
As for distraction/symmetry break, it should be okay if it's balanced asymmetry (just like in architecture, heh). Night's Edge is a lot of effort to get, True Night's Edge isn't; as an opposite, Excalibur isn't hard to get, True Excalibur is.
If it can afford to be earlier, True Night's Edge could remain pre-Plantera being craftable with souls and/or Chlorophyte (It has a green edge); True Excalibur could be post-Plantera, requiring Ectoplasm (It has a blue edge. Maybe the projectile could go through blocks?); Mothron (And thus Terrablade) could be locked behind Golem (Which also puts The Eye of Cthulhu after Kraken).
That will make Terra Blade clash with Influx Waver (and also Flying Dragon) heavily. Also, the phasing projectile of True Excalibur will likely not be transferred to the Terra Blade, making it a bizarre feature. And finally, Mothron being in the post-Golem territory will mean 4th Solar Eclipse tier, which is probably excessive.
If not for that, it could have been a pretty decent solution I guess, especially with moving TEoC along the way.