This is unlikely to be approved by Re-Logic but I'll write this anyway as it's something I've always found odd and unfair.
Nearly all of 1.4 items that have been introduced or overhauled don't seem to abide by the general iframe & piercing rule (i.e. each piercing projectile makes the enemy invulnerable for 10 ticks, during which time nothing except summon damage can attack it). This in turn creates an unfair balance where some weapons will deal significantly less damage, just because they do follow the rule. Just as an example, here's a few weapons that have received buffs that allow them to bypass the 10 tick rule:
- The Poison and Venom staff have been balanced such that every single one of their projectiles can hit their enemy despite being piercing.
- The Piranha Gun has been balanced to fire 3 piranhas, and while they are affected by the piercing rule, each projectile is capable of dealing its own damage every 10 ticks instead of dealing global invincibility frames. Wiki has an animation that shows what I'm talking about.
And here's a few weapons that have been introduced in 1.4, that are very powerful because they bypass the 10 tick rule (alongside their counterparts that don't)
- Eventide with Wooden arrows will deal damage 5 times without triggering invincibility frames, contrary to the Tsunami and Jester arrows which will only register a single hit, instantly decreasing the weapon's damage five-fold.
- The Blade Staff will let multiple blades deal damage at the same time, which is understandable because the weapon would instantly reach F tier if this weren't the case. Because this is exactly the reason why the Optic Staff is so bad: summoning more twins will not increase your damage because it is limited by the piercing invulnerability.
- The Zenith completely neglects iframes, allowing you to deal damage every single tick. I can't complain about this weapon, it is supposed to be end-game. But if it did follow the rule its damage would be reduced tenfold.
- Every single one of Nightglow's projectiles can pierce an enemy up to 3 times, with each projectile having their own piercing timer. Compare this to the Spectre staff, which also has projectiles that can pierce enemies up to 3 times, but which deal generalized invincibility.
I really wish that some of these weapons and projectiles would get a rework similar to the one the Poison and Venom staff received. This would actually make, say, the Shotgun with Meteor bullets not a suicide synergy, while the Shotgun with Luminite bullets isn't impeded by the 10 tick rule.
I did say some because if this were applied to Beenades or the Wasp gun, it would totally break them and make them abhorrently overpowered.
Worst contenders: Optic Staff (cannot deal more dmg due to 10 tick limitation), Jester Arrows with bows that shoot multiple arrows, Meteor Shot.
Nearly all of 1.4 items that have been introduced or overhauled don't seem to abide by the general iframe & piercing rule (i.e. each piercing projectile makes the enemy invulnerable for 10 ticks, during which time nothing except summon damage can attack it). This in turn creates an unfair balance where some weapons will deal significantly less damage, just because they do follow the rule. Just as an example, here's a few weapons that have received buffs that allow them to bypass the 10 tick rule:
- The Poison and Venom staff have been balanced such that every single one of their projectiles can hit their enemy despite being piercing.
- The Piranha Gun has been balanced to fire 3 piranhas, and while they are affected by the piercing rule, each projectile is capable of dealing its own damage every 10 ticks instead of dealing global invincibility frames. Wiki has an animation that shows what I'm talking about.
And here's a few weapons that have been introduced in 1.4, that are very powerful because they bypass the 10 tick rule (alongside their counterparts that don't)
- Eventide with Wooden arrows will deal damage 5 times without triggering invincibility frames, contrary to the Tsunami and Jester arrows which will only register a single hit, instantly decreasing the weapon's damage five-fold.
- The Blade Staff will let multiple blades deal damage at the same time, which is understandable because the weapon would instantly reach F tier if this weren't the case. Because this is exactly the reason why the Optic Staff is so bad: summoning more twins will not increase your damage because it is limited by the piercing invulnerability.
- The Zenith completely neglects iframes, allowing you to deal damage every single tick. I can't complain about this weapon, it is supposed to be end-game. But if it did follow the rule its damage would be reduced tenfold.
- Every single one of Nightglow's projectiles can pierce an enemy up to 3 times, with each projectile having their own piercing timer. Compare this to the Spectre staff, which also has projectiles that can pierce enemies up to 3 times, but which deal generalized invincibility.
I really wish that some of these weapons and projectiles would get a rework similar to the one the Poison and Venom staff received. This would actually make, say, the Shotgun with Meteor bullets not a suicide synergy, while the Shotgun with Luminite bullets isn't impeded by the 10 tick rule.
I did say some because if this were applied to Beenades or the Wasp gun, it would totally break them and make them abhorrently overpowered.
Worst contenders: Optic Staff (cannot deal more dmg due to 10 tick limitation), Jester Arrows with bows that shoot multiple arrows, Meteor Shot.
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