Frak
Terrarian
From the beginning of the game, the Corruption appears to be the primary antagonist... And when hardmode starts, you even get a polar opposite to butt heads with it.
Post-mech boss, the spread of each of these slows, and you have access to a useful but super expensive tool to combat the biomes - the Clentaminator.
This tool is very good for providing a temporary fix of biome, clearing a small space for NPCs or a farm or something. But even with its large range, the effects are limited.
In order to have effective control over biome spread in the world, you have to drill dozens of wide tunnels to block the spread, and use your clentaminator to manipulate biomes through them. You may put hours upon hours into purifying your world. But even then you might screw it up: Any individual block you may have missed can spread once again and leave a scar in your world.
We need something to effectively and easily manage the corruption and hallow on a world-wide scale, and the clentaminator isn't cutting it.
I don't know how to creatively design such a system, but after defeating the moon lord, this should be an available option. Perhaps when the moon lord is defeated a new NPC can come in and sell lots of new, super powerful goods to wipe out impure biomes and stop existing ones from spreading. Or the Dryad can fulfill that.
Maybe these items can be beacons of some sorts, and placing a beacon slowly begins to purify a large area of of the world.
Placing it on the surface could purify all blocks 500 ft to the right and left and all blocks downward from that area.
Or, placing a beacon could convert blocks in a circular area, slowly increasing in size.
Or, placing a beacon can enable the spread of one biome into the others. A purity beacon will let the purity spread through the corruption and hallow over time, effectively forming a world wide immune system against them. It could apply either way, if you wanted a 100% hallow or corrupted world.
Or, depending on whether a beacon is turned on or off, the spread of its biome could be enabled or disabled.
Another hilarious thought is the idea of being able to convert an entire world into the mushroom biome. Please, if anything, let us do that.
TL;DR:
The Clentaminator is ineffective for large scale biome control.
In late game there should be some other way to effectively manage the corruption and hallow. Ideas include:
Beacons to allow or deny the spreading of any biome, including allowing the purity to spread and take over the corruption and hallow.
Beacons to purify gigantic areas of the world.
Converting the entire world into the mushroom biome.
Post-mech boss, the spread of each of these slows, and you have access to a useful but super expensive tool to combat the biomes - the Clentaminator.
This tool is very good for providing a temporary fix of biome, clearing a small space for NPCs or a farm or something. But even with its large range, the effects are limited.
In order to have effective control over biome spread in the world, you have to drill dozens of wide tunnels to block the spread, and use your clentaminator to manipulate biomes through them. You may put hours upon hours into purifying your world. But even then you might screw it up: Any individual block you may have missed can spread once again and leave a scar in your world.
We need something to effectively and easily manage the corruption and hallow on a world-wide scale, and the clentaminator isn't cutting it.
I don't know how to creatively design such a system, but after defeating the moon lord, this should be an available option. Perhaps when the moon lord is defeated a new NPC can come in and sell lots of new, super powerful goods to wipe out impure biomes and stop existing ones from spreading. Or the Dryad can fulfill that.
Maybe these items can be beacons of some sorts, and placing a beacon slowly begins to purify a large area of of the world.
Placing it on the surface could purify all blocks 500 ft to the right and left and all blocks downward from that area.
Or, placing a beacon could convert blocks in a circular area, slowly increasing in size.
Or, placing a beacon can enable the spread of one biome into the others. A purity beacon will let the purity spread through the corruption and hallow over time, effectively forming a world wide immune system against them. It could apply either way, if you wanted a 100% hallow or corrupted world.
Or, depending on whether a beacon is turned on or off, the spread of its biome could be enabled or disabled.
Another hilarious thought is the idea of being able to convert an entire world into the mushroom biome. Please, if anything, let us do that.
TL;DR:
The Clentaminator is ineffective for large scale biome control.
In late game there should be some other way to effectively manage the corruption and hallow. Ideas include:
Beacons to allow or deny the spreading of any biome, including allowing the purity to spread and take over the corruption and hallow.
Beacons to purify gigantic areas of the world.
Converting the entire world into the mushroom biome.