AintDatTrueI
Terrarian
Is there a wiki for this mod? Also, what does this mod add?
yay, the spawnrates were such a hassle, and the wolfs, while not very damaging were a great annoyance to deal with, glad this stuffs fixed up now,UPDATE!
1.0.3.1
-Added 5 new mobs (Crimson Ghost, Green and Blue Dungeon Guardians, Skeleton Breeder, Une)
-Added 2 new items (Strawberry, Grapes)
-Cross-content [Thorium mod]: Added 4 new recipes for Geode using this mods gems
-Cross-content [Thorium mod]: Glistering Golem now drops this mods gems
-Ghosts eyes and other things now glow
-Projectile NPCs will no longer drop any loot added by this
-Nerfed slightly all Wolves
-Wolves now differ in size depending on their strenght
-Skeleton Farmer now spawns Une, and Boneyard dogs are now spawned by Skeleton Breeder instead
-all Schrats now appear when player has 120 or more max hp
-Skeleton Farmer now appear when player has 200 or more max hp
-reduced spawn rate of Wolves, Schrats and Zombie Goblin
-reduced Health of all cubes
-Fixed the bug where Jewel Caskets were infinite
Also available in Mod Browser again.
yay, the spawnrates were such a hassle, and the wolfs, while not very damaging were a great annoyance to deal with, glad this stuffs fixed up now,
just to make sure though, is the hunters hood from this mod? if so, it has no crafting ingredients, which means as long as i stand at an anvil, i can make an infinite amount of them.
I'm really suprised with this mod still having those spawning issues. I already lowered the spawn rates by 50% in this update. As for some mobs being after EoC, i consider only some of them, and maybe nerf a bit more rest of them. I will have a problem with wolves thou. Well, i would have to buff all stuff crafted from their remains.
As for wolves you encountered underground, can you point out wich wolves did you encounter? Because i don't have any wolves that could appear underground really.
Thanks for pointing those issues out, i will look even closer to them.
i dont suppose the mobs were spawning near town NPC's?I'd highly like to suggest a few changes. Shoggoth's spawn FAR too damn often, and didn't even drop any of it's items until post-Golem. They were highly infuriating when I was trying to craft items at spawn. Another change is the Lilims & it's variants causing the Lovestruck, etc debuff which inverted my controls. Even the Ankh shield did not help stop it, so that basically meant she was going to be a constant pain to deal with when going spelunking. If the Immunity to Confusion accessory + Ankh shield helped prevent the Lilims debuff, that'd be great. Also a nerf to how long it lasts would also be great, since it normally lasts 20 seconds...which is quite long. One last change I'd recommend is nerfing Amduscias's inferno attack. In the beginning of hardmode, they are next to impossible to deal with, and they still did a hefty chunk of damage late hardmode.
All of my criticisms are based off of two entire heavily modded expert multiplayer (4 players) runs, which cumulatively add up to ~80 hours in total, and are based off of my own experience.
i know it was fixed, i was wondering if the guy i replied to did too, since it seems like he may have an older version when he said thta shoggoths were annoying him "at his spawn".That was fixed in the previous patch. I haven't encountered this happening any more than it does in vanilla since then.
Yes, my runs are from last week and beyond, nothing in the past few days. I guess that's no longer an issue then? I will report back someday if they end up spawning regardless of the new update.i know it was fixed, i was wondering if the guy i replied to did too, since it seems like he may have an older version when he said thta shoggoths were annoying him "at his spawn".