Ashen75
Empress of Light
This is the first time I'm suggesting something, so it isn't really organised. Also, please excuse any grammar mistakes I made in this post, since English isn't my first language.
So I'm guessing everybody here knows that many of the hardmode swords have both melee and ranged attacks. Yes, I agree that this is quite cool and useful against enemies that have to be fought from far away. However, people are using the projectiles as their main weapon instead of the melee attack. I think this ruins the entire meaning of the melee class. No, I'm not saying that Melee is overpowered and should be nerfed, but what I am saying is that it just doesn't feel too much like melee currently because of all the projectiles. I think I have several solutions that might solve this:
1. Get rid of all melee sword projectiles (Only swords, not flails or spears) and increase the size of all melee weapons by about 2 times. This will make it easier to hit enemies from a few blocks away, but still make it feel like you're playing melee.
2. Make the use time of projectiles slower. The swords shoot projectiles so fast, and I think this is one of the reasons why people use the projectile attack more than the melee attack.
3. Limit the range of sword projectiles. Projectiles fly for 5 or 10 blocks, and then fade away like the death sickle's projectile.
4. Arkhalis. Make every sword be like Arkhalis, except with slower speed and different colors and sizes.
For all of these solutions, increasing the damage and defense of melee equipment may be necessary.
Thank you for reading through this boring piece of text, and please tell me what you think about this.
So I'm guessing everybody here knows that many of the hardmode swords have both melee and ranged attacks. Yes, I agree that this is quite cool and useful against enemies that have to be fought from far away. However, people are using the projectiles as their main weapon instead of the melee attack. I think this ruins the entire meaning of the melee class. No, I'm not saying that Melee is overpowered and should be nerfed, but what I am saying is that it just doesn't feel too much like melee currently because of all the projectiles. I think I have several solutions that might solve this:
1. Get rid of all melee sword projectiles (Only swords, not flails or spears) and increase the size of all melee weapons by about 2 times. This will make it easier to hit enemies from a few blocks away, but still make it feel like you're playing melee.
2. Make the use time of projectiles slower. The swords shoot projectiles so fast, and I think this is one of the reasons why people use the projectile attack more than the melee attack.
3. Limit the range of sword projectiles. Projectiles fly for 5 or 10 blocks, and then fade away like the death sickle's projectile.
4. Arkhalis. Make every sword be like Arkhalis, except with slower speed and different colors and sizes.
For all of these solutions, increasing the damage and defense of melee equipment may be necessary.
Thank you for reading through this boring piece of text, and please tell me what you think about this.