Music LexaayKirby92's music

Green_Metaknight

The Destroyer
This is a thread for all of the music I've made on Jummbox.
 
This is a thread for all of the music I've made on Jummbox.
Kinda completely random.
Melody notes are really screwy.
Barely sounded like a song.
The most tolerable out of the 3.
Honestly sounds like a terraria boss track, if it was at an absolutely bare bones minimum.
Really inconsistent notes.
Didn't really even seem like a song, but might be good for a horror game.
 
This one is from my upcoming W.I.P. UT fangame, Undertale: All Shadows. This is the theme that plays in the Heralds of Morir base.

This URL is so long lol. Also from All Shadows, this is the song that plays when fighting Ungore to the death in chapter 2, routes C and D. It contains several things within the sheet music; "VISION," "MOCK," a staircase with a door at the end, a chained up SOUL, and some morse code which translates to "clock."
 
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Here's Ungore's non-battle theme.
 
I don’t think putting words and shapes in there like that is a super great idea, there’s a reason you only really see that in videos where you aren’t actually meant to listen to the music

Some of them sound kind of interesting though
 
I don’t think putting words and shapes in there like that is a super great idea, there’s a reason you only really see that in videos where you aren’t actually meant to listen to the music
I thought it would be neat to include mysterious foreshadowings in the music. The c2.c/d Ungore fight takes place really early in the game, and is planned to be disproportionately difficult, so I thought it would be better if, for that song, I prioritized lore over coolness; especially considering that the first 2 chapters of All Shadows will be relatively short projects compared to the later quests and areas that I'll add to the game.
There'll be enough time in between chapter 2 and the later parts of the game that hopefully some skilled players will come up with fan theories based on that song.
 
It’s your game and you should do whatever you want, but you might want to consider that if a boss in extremely difficult, the player is going to die a lot, and they will hear that over and over again
 
I went back and listened to the song again, with your advice in mind, and I think it's a stressful-sounding song, so while it is kinda annoying, it's also fast-paced and intense; I think it suits the fight well, since it'll make the fight feel more high-stakes and highlight the difficulty of it. It's also complicated enough that I don't think it's likely to become annoying over time; the more likely outcome is that it'll blend in and feel like background noise, rather than being distracting.
Also, I plan on having 2-8 being the parts of the song that loop during the fight; 1 will only play at the start of the fight.
 
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