Vert🥐🌳🐿
Eye of Cthulhu
You don't know how. You don't know why. You passed out for seemingly no reason, and now you're here.
A grassland that stretches on forever, with the occasional forests, ponds, and lakes. Animals appear to live here, too.
There is no real day/night cycle. Sometimes, the sun turns into the moon, and vice versa. Neither move, they just stay overhead.
Life is like this forever, or is it?
You must find a way out. But you cannot do it alone, can you?
This is where limbo begins.
A grassland that stretches on forever, with the occasional forests, ponds, and lakes. Animals appear to live here, too.
There is no real day/night cycle. Sometimes, the sun turns into the moon, and vice versa. Neither move, they just stay overhead.
Life is like this forever, or is it?
You must find a way out. But you cannot do it alone, can you?
This is where limbo begins.
No god modding.
Combat uses a D20 format, similar to other roleplays. However, you can request to change your dice format at any time (Min 5 Max 120)
No insanely overpowered characters.
Follow TCF rules.
Don't cheat in combat, it'll ruin the fun.
Don't make OCs specifically as an addon to another OC.
You can have as many OCs as you can handle.
Have fun! (I specifically demand it)
Combat uses a D20 format, similar to other roleplays. However, you can request to change your dice format at any time (Min 5 Max 120)
No insanely overpowered characters.
Follow TCF rules.
Don't cheat in combat, it'll ruin the fun.
Don't make OCs specifically as an addon to another OC.
You can have as many OCs as you can handle.
Have fun! (I specifically demand it)
Name: Chis
Nicknames (Optional): Chissy, Paist
Gender: Non-Binary, They/Them pronouns
Text Color: #bea893
Appearance: a living mound of sweets and pastries, with a shell on their back make of hard candies that they can use to hide/sleep/store stuff in, like a snail.
Personality: Very kind and sweet! (Pun intended.)
Equipment (Optional): Just a bunch of sweets!
Theme (Optional):
Backstory (Optional): Made in a failed experiment at a pastry shop. Other than that, they don't really have one.
Abilities: Can summon pastries, and candies, and can use them to make weapons.
Strengths: Shell is hard to break, They won't ever starve, and they can attract others to them thanks to their scent.
Height: 5'4
Weight: Unknown
Exploitable flaws: Could be eaten, due to their scent they can't hide, and they aren't very fast.
Extras (Optional): They hate licorice and broccoli.
Nicknames (Optional): Chissy, Paist
Gender: Non-Binary, They/Them pronouns
Text Color: #bea893
Appearance: a living mound of sweets and pastries, with a shell on their back make of hard candies that they can use to hide/sleep/store stuff in, like a snail.
Personality: Very kind and sweet! (Pun intended.)
Equipment (Optional): Just a bunch of sweets!
Theme (Optional):
Backstory (Optional): Made in a failed experiment at a pastry shop. Other than that, they don't really have one.
Abilities: Can summon pastries, and candies, and can use them to make weapons.
Strengths: Shell is hard to break, They won't ever starve, and they can attract others to them thanks to their scent.
Height: 5'4
Weight: Unknown
Exploitable flaws: Could be eaten, due to their scent they can't hide, and they aren't very fast.
Extras (Optional): They hate licorice and broccoli.
Name: Tethin Colak
Nicknames (Optional): Cole, teeth
Gender: male, he/him
Text Color: 539759
Appearance: a large, mostly black bipedal bug like creature. Stands on two legs and wears a duster coat and wide brimmed hat.
Personality: stern, robust and sometimes mischievous and hides his emotions most of the time.
Equipment (Optional): hard exoskeleton.
Theme (Optional): Tumbleweed Town.
Backstory (Optional): it is unknown how he was created, and he himself theorizes his parents were mutalated bugs. He was born (hatched?) in a desert and grew up learning life the hard way.
Abilities: can shoot acid out of his forearms. This does cost him some blood and takes time and food to recharge.
Strengths: climbing, intimidation, lacks care for self image and cannot feel humiliated.
Height: 7’4
Weight: 120 kg
Exploitable flaws: a large lizard (he claims ot was a dragon) bite down on his lower left leg sometime ago and now his lower left leg’s exoskeleton is cracked and weak. Due to being an outcast, he is slow to trust and if he does trust someone, he will rely on them too much, making betray devastating for him.
Extra (optional): He is a bug cowboy man.
Nicknames (Optional): Cole, teeth
Gender: male, he/him
Text Color: 539759
Appearance: a large, mostly black bipedal bug like creature. Stands on two legs and wears a duster coat and wide brimmed hat.
Personality: stern, robust and sometimes mischievous and hides his emotions most of the time.
Equipment (Optional): hard exoskeleton.
Theme (Optional): Tumbleweed Town.
Backstory (Optional): it is unknown how he was created, and he himself theorizes his parents were mutalated bugs. He was born (hatched?) in a desert and grew up learning life the hard way.
Abilities: can shoot acid out of his forearms. This does cost him some blood and takes time and food to recharge.
Strengths: climbing, intimidation, lacks care for self image and cannot feel humiliated.
Height: 7’4
Weight: 120 kg
Exploitable flaws: a large lizard (he claims ot was a dragon) bite down on his lower left leg sometime ago and now his lower left leg’s exoskeleton is cracked and weak. Due to being an outcast, he is slow to trust and if he does trust someone, he will rely on them too much, making betray devastating for him.
Extra (optional): He is a bug cowboy man.
Name: Riolu
Nicknames (Optional):
Gender: Male
Text Color: 2020aa
Appearance: He's a Lucario, so he looks kinda like this:
Personality: A young teenager, he can be edgy at times, but he's mostly just serious. He's not very good at understanding jokes.
Equipment (Optional):
Theme (Optional):
Backstory (Optional): He's training to be a monk. He started meditating last night, and suddenly, he was teleported here.
Abilities: He can temporarily become intangible, shoot chargeable projectiles that are kinda like Hadokens, and he can fly short distances. He can slightly increase the range and power of his physical attacks using Aura, and the lower his health gets, the stronger his Aura gets.
Strengths: He's very powerful when at low health.
Height: 3'10"
Weight: 100 pounds
Exploitable flaws: He's young, so he's not very experienced in combat. He can also be a bit reckless at times, and his recovery and attack speed are notoriously bad.
Extras (Optional): He's 20 years old, and he was born in the year 2000 PLAN2.
Nicknames (Optional):
Gender: Male
Text Color: 2020aa
Appearance: He's a Lucario, so he looks kinda like this:
Personality: A young teenager, he can be edgy at times, but he's mostly just serious. He's not very good at understanding jokes.
Equipment (Optional):
Theme (Optional):
Backstory (Optional): He's training to be a monk. He started meditating last night, and suddenly, he was teleported here.
Abilities: He can temporarily become intangible, shoot chargeable projectiles that are kinda like Hadokens, and he can fly short distances. He can slightly increase the range and power of his physical attacks using Aura, and the lower his health gets, the stronger his Aura gets.
Strengths: He's very powerful when at low health.
Height: 3'10"
Weight: 100 pounds
Exploitable flaws: He's young, so he's not very experienced in combat. He can also be a bit reckless at times, and his recovery and attack speed are notoriously bad.
Extras (Optional): He's 20 years old, and he was born in the year 2000 PLAN2.
Name: The Rope God
Nicknames: None...
Gender: Male...
Text color: brown
Appearance: Humanoid, with a barely noticable aura. Wears the Leinfors set from terraria, With glowing brown lights as eyes. Wears a rope like scarf.
Personality: Boastful, and proud. Rubs his godhood in everyone's face at every chance. Firmly believes he can do anything.
Equipment: Rope. Lots of it.. Wields a whip as a weapon.
Theme: (Don't really know what you mean by this...)
Backstory: The (Former) god of Rope in terraria. The first miner who used rope placed it upon an ancient altar, destroying it, and in it's place stood The Rope God.
Abilities: Can conjure some amount of Rope! Can control rope, although not very well anymore. Can float exactly 2.445 inches off the ground. Can also cook killer omelettes.
Strengths: Literally unable to feel fear. Surprisingly good with a whip. Knows 32,667 different ways of tying rope.
Height: 6'2'
Weight: 184 pounds
Exploitable flaws: Somewhat selfish. Will brag about himself until the cows come home. Has a huge ego and can't stand when something is better than him. Has Batrachophobia, or fear of amphibians, for no real reason.
Extras: Lost most of his power upon waking up, including, but not limited to: teleportation, full flight, conjuring unlimited rope, and going into an incorporeal form.
Nicknames: None...
Gender: Male...
Text color: brown
Appearance: Humanoid, with a barely noticable aura. Wears the Leinfors set from terraria, With glowing brown lights as eyes. Wears a rope like scarf.
Personality: Boastful, and proud. Rubs his godhood in everyone's face at every chance. Firmly believes he can do anything.
Equipment: Rope. Lots of it.. Wields a whip as a weapon.
Theme: (Don't really know what you mean by this...)
Backstory: The (Former) god of Rope in terraria. The first miner who used rope placed it upon an ancient altar, destroying it, and in it's place stood The Rope God.
Abilities: Can conjure some amount of Rope! Can control rope, although not very well anymore. Can float exactly 2.445 inches off the ground. Can also cook killer omelettes.
Strengths: Literally unable to feel fear. Surprisingly good with a whip. Knows 32,667 different ways of tying rope.
Height: 6'2'
Weight: 184 pounds
Exploitable flaws: Somewhat selfish. Will brag about himself until the cows come home. Has a huge ego and can't stand when something is better than him. Has Batrachophobia, or fear of amphibians, for no real reason.
Extras: Lost most of his power upon waking up, including, but not limited to: teleportation, full flight, conjuring unlimited rope, and going into an incorporeal form.
Name: Solitarus Excavation, Assembly, and Reconstruction Division, Minimized Mining Unit
Nicknames (Optional): SEAR-MMU. Just MMU works too.
Gender: Robot (it/its pronouns ig)
Text Color: #E25041
Appearance:
Take the guttertank from ultrakill (the image above) as a rough basis. The MMU Is an angular, heavily plated black and dark grey machine, plates very worn and visibly aged, although this does little to affect their integrity. The machine has a left arm with a regular hand. It's right arm from the elbow down is elongated without a hand, some sort of half-drill bit composing the bottom half of the arm. It has digitigrade legs with beefy pistons. It's front features an extension from its angular plates in which a small, swiveling rectangular head, a red oculus in the middle, resides, almost built into the torso itself... As for the minimized part, this unit stands at a whopping 18 inches tall.
Personality: Firey, energetic, and always ready to kill something.. or otherwise cause collateral damage.
Equipment (Optional): None, all integrated systems.
Theme (Optional):
Backstory (Optional): WORKPLACE INCIDENT.
Abilities:
HARVEST: The drill arm of the MMU engages, heating up with Coral to create a rather potent mining tool.. or perhaps, a solid melee weapon?
CLEAR: The MMU's top compartment can open every so often (every other attack post), to deploy a Coral-based impact grenade, detonating upon contact with whatever it hits. Due to its hilariously small size, it seems hardly more potent than a regular grenade, the only real difference being the heat produced in the explosion from the Coral.
SHELTER: The MMU can fold its limbs and head into its torso, armor plating covering its exposed joints. This feature is intended for cave-ins whilst mining, but it seems to provide good defensive benefits.. (the machine can forgo a turn of attacks to enter this state, in which all of its defensive rolls will be boosted by +5, but the machine will remain unable to attack.)
Strengths: The unit's small size makes it a rather difficult target. It has a moderate amount of firepower for its tiny size, much more impressive in its deconstruction capabilities. Despite being so small, it seems designed for mobility and strength.. at full size. In it's smaller state, it still packs quite a punch, able to carry or move things many times its weight, like an ant of sorts. Its pistons allow it to leap immense distances.. for being so small. About 10 feet is pretty impressive when you're shorter than 2 feet tall.. It can also run immensely fast.. for being a short bipedal machine, able to match the speed of someone of normal stature at a slow jog.. perhaps it may need some help in that department..
Height:
18 inches / 1 1/2 feet / 1/2 meter
Weight: 60 pounds.
Exploitable flaws: Despite being essentially a small brick, pretty agile for its tiny size, and rather capable of a combatant, the MMU's lack of communicative functions and tiny size make it rather hard for the machine to survive isolation.
Extras (Optional): This is a borderline post character I'm so sorry.
Nicknames (Optional): SEAR-MMU. Just MMU works too.
Gender: Robot (it/its pronouns ig)
Text Color: #E25041
Appearance:
Take the guttertank from ultrakill (the image above) as a rough basis. The MMU Is an angular, heavily plated black and dark grey machine, plates very worn and visibly aged, although this does little to affect their integrity. The machine has a left arm with a regular hand. It's right arm from the elbow down is elongated without a hand, some sort of half-drill bit composing the bottom half of the arm. It has digitigrade legs with beefy pistons. It's front features an extension from its angular plates in which a small, swiveling rectangular head, a red oculus in the middle, resides, almost built into the torso itself... As for the minimized part, this unit stands at a whopping 18 inches tall.
Personality: Firey, energetic, and always ready to kill something.. or otherwise cause collateral damage.
Equipment (Optional): None, all integrated systems.
Theme (Optional):
Backstory (Optional): WORKPLACE INCIDENT.
Abilities:
HARVEST: The drill arm of the MMU engages, heating up with Coral to create a rather potent mining tool.. or perhaps, a solid melee weapon?
CLEAR: The MMU's top compartment can open every so often (every other attack post), to deploy a Coral-based impact grenade, detonating upon contact with whatever it hits. Due to its hilariously small size, it seems hardly more potent than a regular grenade, the only real difference being the heat produced in the explosion from the Coral.
SHELTER: The MMU can fold its limbs and head into its torso, armor plating covering its exposed joints. This feature is intended for cave-ins whilst mining, but it seems to provide good defensive benefits.. (the machine can forgo a turn of attacks to enter this state, in which all of its defensive rolls will be boosted by +5, but the machine will remain unable to attack.)
Strengths: The unit's small size makes it a rather difficult target. It has a moderate amount of firepower for its tiny size, much more impressive in its deconstruction capabilities. Despite being so small, it seems designed for mobility and strength.. at full size. In it's smaller state, it still packs quite a punch, able to carry or move things many times its weight, like an ant of sorts. Its pistons allow it to leap immense distances.. for being so small. About 10 feet is pretty impressive when you're shorter than 2 feet tall.. It can also run immensely fast.. for being a short bipedal machine, able to match the speed of someone of normal stature at a slow jog.. perhaps it may need some help in that department..
Height:
18 inches / 1 1/2 feet / 1/2 meter
Weight: 60 pounds.
Exploitable flaws: Despite being essentially a small brick, pretty agile for its tiny size, and rather capable of a combatant, the MMU's lack of communicative functions and tiny size make it rather hard for the machine to survive isolation.
Extras (Optional): This is a borderline post character I'm so sorry.
Name: Michael Windwood
Nicknames (Optional): “The Brightest Sheriff” (or just “Bright”)
Gender: Male
Text Color: Yellow
Appearance: Kid dressed up as a cowboy
Personality: Trigger happy; stubborn; loyal
Equipment (Optional): N/A
Theme (Optional): “Enemy Retreating” from Undertale Yellow
Backstory (Optional): N/A
Abilities: Can make bullets, guns, flash grenades, and maybe a few other weapons out of light (a round of bullets takes 5 seconds, flash grenades takes a minute, and a gun takes 5 minutes)
Strengths: Clever
Height: 5’6’’
Weight: 101lb
Exploitable flaws: Over reliance on gun
Extras (Optional): N/A
Nicknames (Optional): “The Brightest Sheriff” (or just “Bright”)
Gender: Male
Text Color: Yellow
Appearance: Kid dressed up as a cowboy
Personality: Trigger happy; stubborn; loyal
Equipment (Optional): N/A
Theme (Optional): “Enemy Retreating” from Undertale Yellow
Backstory (Optional): N/A
Abilities: Can make bullets, guns, flash grenades, and maybe a few other weapons out of light (a round of bullets takes 5 seconds, flash grenades takes a minute, and a gun takes 5 minutes)
Strengths: Clever
Height: 5’6’’
Weight: 101lb
Exploitable flaws: Over reliance on gun
Extras (Optional): N/A
Name: Braven
Age: 17
Gender: Male
Species: Arcana [Earth Alignment; Won't matter until further notice.]
Appearance:
Personality: Relaxed, easy to get along with even if he’s an enemy (He’s friendly to pretty much anyone, unless someone has done something really bad). However… asking him about certain parts of his past can cause him to close up for a while. He’s pretty open about most of it though.
Equipment: A spear, standard Golden Echo equipment (dagger and throwing knives), and a lyre.
Abilities: His lyre can be used for various things, though I’m finding it hard to explain for this description.
[I know I had another ability (I think a magic type) in mind, but I can’t recall specifics.]
Strengths: Is a really talented musician, and has great teamwork skills.
Weaknesses: He’s afraid of light, dark, and ice magic. He usually tries to hide this fear, but sometimes he just can’t.
Known Backstory (Optional):
Other:
Text Color: #441f71
Age: 17
Gender: Male
Species: Arcana [Earth Alignment; Won't matter until further notice.]
Appearance:
Equipment: A spear, standard Golden Echo equipment (dagger and throwing knives), and a lyre.
Abilities: His lyre can be used for various things, though I’m finding it hard to explain for this description.
[I know I had another ability (I think a magic type) in mind, but I can’t recall specifics.]
Strengths: Is a really talented musician, and has great teamwork skills.
Weaknesses: He’s afraid of light, dark, and ice magic. He usually tries to hide this fear, but sometimes he just can’t.
Known Backstory (Optional):
-Was separated from his family when he was like, 10 years old, because a group of mages attacked. This left Braven quite afraid of mages in general for a while.
-He learned to survive on his own in a forest, and met Lav during that, who became his companion later.
-Some time later Vey noticed him while they were on their way to handle a mission, after which they gave him a place to stay.
--At first during the initial encounter, Braven was trying to stay hidden because he thought Vey would hurt him if they noticed him, due to the previously mentioned fear caused by the attack earlier.
-Vey and Lyric would often visit him to bring supplies and simply to talk to him and make sure he was doing alright.
--Obscura was aware of this and was fine with this, by the way. And while he probably wouldn't admit it, he likely still has the same opinion these days.
-As a result of that, Braven recovered from his childhood trauma almost completely without resorting to things like locking away memories.
-A few years after meeting Vey, Braven joined Golden Echo officially after learning that they mainly targeted powerful mages. He hopes that eventually the organization finds/targets the mages that attacked his family, and plans to request that he goes after them if and when that happens. "After all, this is MY battle, not anyone else's."
-Due to occasionally asking people he met while heading to mission locations, he knows that his family is still alive, but he doesn't know where they are.
-He learned to survive on his own in a forest, and met Lav during that, who became his companion later.
-Some time later Vey noticed him while they were on their way to handle a mission, after which they gave him a place to stay.
--At first during the initial encounter, Braven was trying to stay hidden because he thought Vey would hurt him if they noticed him, due to the previously mentioned fear caused by the attack earlier.
-Vey and Lyric would often visit him to bring supplies and simply to talk to him and make sure he was doing alright.
--Obscura was aware of this and was fine with this, by the way. And while he probably wouldn't admit it, he likely still has the same opinion these days.
-As a result of that, Braven recovered from his childhood trauma almost completely without resorting to things like locking away memories.
-A few years after meeting Vey, Braven joined Golden Echo officially after learning that they mainly targeted powerful mages. He hopes that eventually the organization finds/targets the mages that attacked his family, and plans to request that he goes after them if and when that happens. "After all, this is MY battle, not anyone else's."
-Due to occasionally asking people he met while heading to mission locations, he knows that his family is still alive, but he doesn't know where they are.
Text Color: #441f71
Name: Mirror
Nickname (Optional): [TBD; another character in this RP can give her one.]
Age: 16
Gender: Female
Species: Human
Appearance:
Personality: Serious, often rough on the outside because of her role. She’s probably easier to annoy than scare, unless you know how to really mess with her emotions.
On the inside she’s still somewhat insecure, and sometimes doesn’t think she’s ready for the role she now has.
Equipment: Notebooks (3 of them, at least), a pencil, an old audio cable (Her main weapon, she uses it as a whip), and a protective charm of sorts (
). Her necklace (Sometimes hidden under her shirt; looks like a crystalline golden treble clef) is also notable, [but due to WIP lore I can’t say a lot about it yet, and as a result, it won't matter for now..]
Abilities: Water Magic. She isn’t great at using it, but she does have more experience than this timeline’s version of her.
Strengths: Creative, and has decent leadership skills.
Weaknesses: Still not great with magic (She can fight with it, but certainly not without at least some backup), and can come off as overly harsh and negative.
Known Backstory (Optional): She's from another timeline, on a mission to restore it. She isn't quite sure how she ended up here, in a completely different timeline...
Other:
Text Color: #62395b
Nickname (Optional): [TBD; another character in this RP can give her one.]
Age: 16
Gender: Female
Species: Human
Appearance:
On the inside she’s still somewhat insecure, and sometimes doesn’t think she’s ready for the role she now has.
Equipment: Notebooks (3 of them, at least), a pencil, an old audio cable (Her main weapon, she uses it as a whip), and a protective charm of sorts (
Abilities: Water Magic. She isn’t great at using it, but she does have more experience than this timeline’s version of her.
Strengths: Creative, and has decent leadership skills.
Weaknesses: Still not great with magic (She can fight with it, but certainly not without at least some backup), and can come off as overly harsh and negative.
Known Backstory (Optional): She's from another timeline, on a mission to restore it. She isn't quite sure how she ended up here, in a completely different timeline...
Other:
Text Color: #62395b
Name:
Nicknames (Optional):
Gender:
Text Color:
Appearance:
Personality:
Equipment (Optional):
Theme (Optional):
Backstory (Optional):
Abilities:
Strengths:
Height:
Weight:
Exploitable flaws:
Extras (Optional):
Nicknames (Optional):
Gender:
Text Color:
Appearance:
Personality:
Equipment (Optional):
Theme (Optional):
Backstory (Optional):
Abilities:
Strengths:
Height:
Weight:
Exploitable flaws:
Extras (Optional):
Last edited: