Wurm
Terrarian
Surely I'm not the only one who compulsively maxes out their mana bar at the start of the game then never actually uses it due to the fact that I'm running a ranger build, Then resenting the mana bar due to how little I use it, So here are a few halfassed ideas to make the bar more than just an ammo bar for mages!
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Step one: Rework projectile melees.
Okay, Gonna get the most controversial part of this thread out of the way immediately. The fact that melee class has basically become a mage class without mana useage has been a peeve to many people on this forum, With alot of people stating a wish to simply remove projectile melees alltogether only for people in favor of melee's mageification to post pictures of duke fishron stating "you try beating this with melee", Well I got a middle ground for you guys: Make projectile melees MORE like mage weapons!
It's simple really, Make it so that the projectile attacks of melee weapons cost mana to fire, Thereby preventing infinite spamming from across the screen. When the mana bar's depleted the sword can still swing but it loses its ability to fire projectiles, HOWEVER!! Swords that fire projectiles get a buff to go along with this: Hitting enemies with the sword itself generates mana. Enough so that if you're constantly hitting enemies with your sword you can fire projectiles and STILL have a positive mana gain, Encouraging melee players to actually get in close when they can to get some of that sweet manasteal.
I feel this would solidify melee's role as a CQC class while still allowing you to get the hell away from fishron, People who don't want to get in close to recharge their swordbeams can just stock up on mana pots to get around this change alltogether.
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Step two: Make magic GUNS (laser weapons and what have you) count as magic AND ranged, Allowing them to gain bonuses from both armor types and share prefixes.
This one's kinda weird, But as a ranger I so often find myself ogling those sexy laser guns and using them frequently to mow down trash enemies to save my bullets, Even though I can't get any bonuses on them due to them being awkwardly lumped in with all those silly magic wands and possessed Steven king novels. I for one feel like rangers should get some laser love too!
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Step three: Weirdass accessories!
So I got a few random accessory ideas that I just felt like shoehorning in for the hell of it, But who cares because it's (kinda) themed with the rest of the thread!
Eldrich rune. (Props if you get the reference)
Ranged criticals deal QUAD DAMAGE and cost a third of the weapon's base damage to crit.
Downside: If mana bar is empty ranged weapons cannot crit.
Does not work while mana sickness is active.
Tier: ??? (reader's choice)
Obtained by: ???(Reader's choice)
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Portable bullet press.
While equipped: Bullets (and arrows, Because terraria logic) aren't consumed while the wearer has sufficient mana, Instead X (reader's choice) points of mana are consumed in place of the bullet.
Does not work while mana sickness is active.
Tier: ??? (reader's choice)
Obtained by: ???(Reader's choice)
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Bloodlust charm. (placeholder name)
While equipped: Melee critical melee hits drop a single heart pickup, Melee crits also cost 20 mana. (a full star), Melee weapons cannot crit if mana is depleted.
Does not work while mana sickness is active.
Tier: ??? (reader's choice)
Obtained by: ???(Reader's choice)
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More? (insert your ideas here.)
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Aaaaand that's about it, Leave your gripes and/or approval down below. Preferably gripes as I like hearing what people think is wrong with my ideas.
-----------------------------------------------------------------------------------
Step one: Rework projectile melees.
Okay, Gonna get the most controversial part of this thread out of the way immediately. The fact that melee class has basically become a mage class without mana useage has been a peeve to many people on this forum, With alot of people stating a wish to simply remove projectile melees alltogether only for people in favor of melee's mageification to post pictures of duke fishron stating "you try beating this with melee", Well I got a middle ground for you guys: Make projectile melees MORE like mage weapons!
It's simple really, Make it so that the projectile attacks of melee weapons cost mana to fire, Thereby preventing infinite spamming from across the screen. When the mana bar's depleted the sword can still swing but it loses its ability to fire projectiles, HOWEVER!! Swords that fire projectiles get a buff to go along with this: Hitting enemies with the sword itself generates mana. Enough so that if you're constantly hitting enemies with your sword you can fire projectiles and STILL have a positive mana gain, Encouraging melee players to actually get in close when they can to get some of that sweet manasteal.
I feel this would solidify melee's role as a CQC class while still allowing you to get the hell away from fishron, People who don't want to get in close to recharge their swordbeams can just stock up on mana pots to get around this change alltogether.
-----------------------------------------------------------------------------------
Step two: Make magic GUNS (laser weapons and what have you) count as magic AND ranged, Allowing them to gain bonuses from both armor types and share prefixes.
This one's kinda weird, But as a ranger I so often find myself ogling those sexy laser guns and using them frequently to mow down trash enemies to save my bullets, Even though I can't get any bonuses on them due to them being awkwardly lumped in with all those silly magic wands and possessed Steven king novels. I for one feel like rangers should get some laser love too!
-----------------------------------------------------------------------------------
Step three: Weirdass accessories!
So I got a few random accessory ideas that I just felt like shoehorning in for the hell of it, But who cares because it's (kinda) themed with the rest of the thread!
Eldrich rune. (Props if you get the reference)
Ranged criticals deal QUAD DAMAGE and cost a third of the weapon's base damage to crit.
Downside: If mana bar is empty ranged weapons cannot crit.
Does not work while mana sickness is active.
Tier: ??? (reader's choice)
Obtained by: ???(Reader's choice)
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Portable bullet press.
While equipped: Bullets (and arrows, Because terraria logic) aren't consumed while the wearer has sufficient mana, Instead X (reader's choice) points of mana are consumed in place of the bullet.
Does not work while mana sickness is active.
Tier: ??? (reader's choice)
Obtained by: ???(Reader's choice)
-----------------------------------------------------------------------------------
Bloodlust charm. (placeholder name)
While equipped: Melee critical melee hits drop a single heart pickup, Melee crits also cost 20 mana. (a full star), Melee weapons cannot crit if mana is depleted.
Does not work while mana sickness is active.
Tier: ??? (reader's choice)
Obtained by: ???(Reader's choice)
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More? (insert your ideas here.)
-----------------------------------------------------------------------------------
Aaaaand that's about it, Leave your gripes and/or approval down below. Preferably gripes as I like hearing what people think is wrong with my ideas.
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