J Bame
Terrarian
EDIT 23/06/2020: Looking back, i'm not sure if I like this idea anymore.
Right now, two of the problems with Terraria's game progression are that:
Have you ever opened a Golden Chest Underground hoping for some sick Hermes Boots or a Magic Mirror, only to be disappointed by an Enchanted Boomerang you will never use? Feels bad, and that's because you just got a terrible weapon that is only ever useful for killing annoying Bats or Granite Elementals, and it's not even good at that since if you miss the throw you are basically defenseless until it comes back. And did I mention that this is one of the best weapons for pure Melee Eye of Cthulhu, with other options being grindy (Rally) or requiring you to somewhat break progression (Amazon, Starfury)?
And the same is true for the rest of all Boomerangs, none of them are never worth using because they are all that awful. So, how do we fix this? With a new accessory, of course.
Kylie Glove
You know what made the Possessed Hatchet go from useless to decent in 1.3? The successive throwing. This item would give all Boomerangs the same buff, without making it too easily obtained. And even if this is a big buff to Boomerangs, the fact that it requires evil biome materials means you would have to know what you are doing before getting it; 12 Rotten Chunks/Vertabrae aren't exactly easy to obtain. That extra Melee Velocity also gives Boomerangs a bit more "oomph" while also making it somewhat useful when not using them. This would also gives Leather a new use, because I legit had to Google what it is actually used for right now.
Q: How would this work with Light Discs or Bananarangs?
A: 1-Their unique stacking mechanic would be removed.
2- They would work the exact same way as they do now and this item changes nothing.
Q: How would this affect the Possessed Hatchet and Paladin's Hammer?
A: It wouldn't. They are already thrown in succession.
So, even if the Enchanted and Ice Boomerangs would suddenly become good Melee weapons against EoC now, but there are still problems to fix. First, Melee still doesn't have a lot to use against the Eater of Worlds and Brain of Cthulhu. And second, the next step in Boomerang progression is the Thorn Chakram, and having to sit with an Enchanted Boomerang as your best weapon until that point isn't fun. And third, your main weapon still comes from a Chest, and being forced to look for those just to get a passable weapon isn't too fun.
The solution to these problems is easy, adding some more Boomerangs.
Silver/Tungsten Boomerang (Sprites by @BluStryke)
Soul Bouncer (Sprite by @BluStryke)
A very fast Disc Boomerang with the ability to bounce off enemies and walls, think Shadowflame Knife mixed with Thorn Chrakram. That ricochet ability will work wonders on the Eater of Worlds underground.
Spine Breaker (Sprite by @BluStryke)
Instead of ricocheting, this Glaive will pierce through 2 enemies instead. Excellent for the Brain of Cthulhu, remember how Boomerangs pierce infinitely on the way back.
So there we have it. With the new Kylie Glove and these new Boomerangs, there are finally enough of them throughout the entirety of phm to call them a viable weapon type, and now Melee would have good weapons for almost every pHM Boss without relying on Yoyos for everything.
The keyword there is "Almost", because Wall of Flesh is still a problem.
If you ever try to beat Expert WOF as a Melee character, you will realize that your best strategy is to not try and beat Expert WOF as a Melee character. The only weapon that is even close to being viable is the Beekeeper, and that still requires you to exploit some of the Wall's attributes, such as it never despawning off screen, or the Hungries not going through blocks. And as cool as the Kylie Glove might be with the Flamarang, you are not going to break through the Hungries with that..
My proposed solution is simple: another buff to Boomerangs, but this time it's an indirect one by adding something to a certain Melee accessory that also needs some love.
Magma Stone
This change would obviously carry over to the Fire Gauntlet, a very welcome change since currently it's one of the only accessory upgrades in the game that is worse than the component. There are quite a few mediocre melee weapons that would definitely love the extra pierce (Chain Guillotines, Golem Fist, Daybreak).
BONUS HARDMODE ROUND
Bananarangs
Wilderness Hunting Kit
Sanguinary Hive
Unrelated to the topic, but since the Putrid Scent is part of a new recipe it's only fair to give something to the Flesh Knuckles as well. Spawns 4-6 Blood Hornets, which won't deal much damage (30-35), but will heal a tiny bit (10% of dealt damage) if they hit.
Even if the Possessed Hatchet and the Paladin's Hammer are decent on their own, they get outclassed pretty quickly by other Post Golem melee weapons (Influx Waver, Eye of Cthulhu, Flairon). This item allows you to use both of them at once, something that not only implements Boomerangs to the Pre Pillar tier, it also gives Melee another solid endgame weapon. That 16 DOT does nothing at this point in the game, so think of that as a visual effect meant to trick your eyes into thinking they are dealing more damage than before. Cyborg really needs to sell something else.
So what do you think? Would this make you use Boomerangs more often? Does this change nothing and Boomerangs are still awful? Did I go overboard and make them broken? Let me know what you think.
Right now, two of the problems with Terraria's game progression are that:
- All pre Hardmode Boomerang weapons are the definition of useless, while Hardmode ones are just ok but outclassed.
- Most pre Hardmode Melee weapons are unviable for bosses, while those that are tend to be worse than what the other classes get.
Have you ever opened a Golden Chest Underground hoping for some sick Hermes Boots or a Magic Mirror, only to be disappointed by an Enchanted Boomerang you will never use? Feels bad, and that's because you just got a terrible weapon that is only ever useful for killing annoying Bats or Granite Elementals, and it's not even good at that since if you miss the throw you are basically defenseless until it comes back. And did I mention that this is one of the best weapons for pure Melee Eye of Cthulhu, with other options being grindy (Rally) or requiring you to somewhat break progression (Amazon, Starfury)?
And the same is true for the rest of all Boomerangs, none of them are never worth using because they are all that awful. So, how do we fix this? With a new accessory, of course.
Kylie Glove
18% increased Melee Velocity.
Allows Boomerangs to be thrown successively.
Recipe: 6 Leather at a Loom. [Leather would now cost 2 Rotten Chunks/Vertebrae, otherwise this would be impossible to get in Crimson and a massive grindfest in Corruption]
You know what made the Possessed Hatchet go from useless to decent in 1.3? The successive throwing. This item would give all Boomerangs the same buff, without making it too easily obtained. And even if this is a big buff to Boomerangs, the fact that it requires evil biome materials means you would have to know what you are doing before getting it; 12 Rotten Chunks/Vertabrae aren't exactly easy to obtain. That extra Melee Velocity also gives Boomerangs a bit more "oomph" while also making it somewhat useful when not using them. This would also gives Leather a new use, because I legit had to Google what it is actually used for right now.
Q: How would this work with Light Discs or Bananarangs?
A: 1-Their unique stacking mechanic would be removed.
2- They would work the exact same way as they do now and this item changes nothing.
Q: How would this affect the Possessed Hatchet and Paladin's Hammer?
A: It wouldn't. They are already thrown in succession.
So, even if the Enchanted and Ice Boomerangs would suddenly become good Melee weapons against EoC now, but there are still problems to fix. First, Melee still doesn't have a lot to use against the Eater of Worlds and Brain of Cthulhu. And second, the next step in Boomerang progression is the Thorn Chakram, and having to sit with an Enchanted Boomerang as your best weapon until that point isn't fun. And third, your main weapon still comes from a Chest, and being forced to look for those just to get a passable weapon isn't too fun.
The solution to these problems is easy, adding some more Boomerangs.
10 (Silver)/11(Tungsten) Melee damage
4% Critical Strike Chance
Strong Knockback (7/8)
Very fast attack speed (15 use time)
10 Velocity
Recipe: 10 Silver/Tungsten at an Anvil.
An inbetween to the Wooden and the Enchanted Boomerangs that also gives Silver and Tungsten some more love.19 Melee damage
4% Critical Strike Chance
Very Strong Knockback (9)
Very fast attack speed (15 use time)
15 Velocity
Recipe: 11 Demonite Bars at an Anvil.
A very fast Disc Boomerang with the ability to bounce off enemies and walls, think Shadowflame Knife mixed with Thorn Chrakram. That ricochet ability will work wonders on the Eater of Worlds underground.
20 Melee damage
4% Critical Strike Chance
Strong Knockback (7.5)
Very fast attack speed (15 use time)
10 Velocity
Recipe: 11 Crimtane at an Anvil.
Instead of ricocheting, this Glaive will pierce through 2 enemies instead. Excellent for the Brain of Cthulhu, remember how Boomerangs pierce infinitely on the way back.
So there we have it. With the new Kylie Glove and these new Boomerangs, there are finally enough of them throughout the entirety of phm to call them a viable weapon type, and now Melee would have good weapons for almost every pHM Boss without relying on Yoyos for everything.
The keyword there is "Almost", because Wall of Flesh is still a problem.
If you ever try to beat Expert WOF as a Melee character, you will realize that your best strategy is to not try and beat Expert WOF as a Melee character. The only weapon that is even close to being viable is the Beekeeper, and that still requires you to exploit some of the Wall's attributes, such as it never despawning off screen, or the Hungries not going through blocks. And as cool as the Kylie Glove might be with the Flamarang, you are not going to break through the Hungries with that..
My proposed solution is simple: another buff to Boomerangs, but this time it's an indirect one by adding something to a certain Melee accessory that also needs some love.
Magma Stone
Melee weapons inflict On Fire!
Melee weapons now pierce two extra enemies.
You know how Boomerangs pierce infinitely on their way back? Well, trying to exploit that is much harder than it sounds, but with this change to the Magma Stone that won't be a problem. With the way the Wall of Flesh works, not only would the Flamarang easily break through the wall of Hungries, it would also be able hit it multiple times, since it would sit on its Eyes/Mouth for an acceptably long time.This change would obviously carry over to the Fire Gauntlet, a very welcome change since currently it's one of the only accessory upgrades in the game that is worse than the component. There are quite a few mediocre melee weapons that would definitely love the extra pierce (Chain Guillotines, Golem Fist, Daybreak).
BONUS HARDMODE ROUND
Drop rate increased to 50% from 3,3%
I don't think anyone has ever used this weapon in a normal run. Hell, I don't think anyone even has 10 of these.Wilderness Hunting Kit
Minor increases to offensive stats [+6% Damage and Crit, +18% velocity, +7 armor penetration]
Allows Boomerangs to be thrown successively.
Enemies are less likely to target you.
Recipe: Kylie Glove + Shark Tooth Necklace + Putrid Scent.
Because no item should ever be left without a tinker.Sanguinary Hive
Releases life stealing Blood Hornets and increases movement speed when damaged.
Defense increased by 7.
Enemies are more likely to target you.
Recipe: Flesh Knuckles + Sweetheart Necklace
Unrelated to the topic, but since the Putrid Scent is part of a new recipe it's only fair to give something to the Flesh Knuckles as well. Spawns 4-6 Blood Hornets, which won't deal much damage (30-35), but will heal a tiny bit (10% of dealt damage) if they hit.
Bionic Boomer Bonus points if you get the reference.Allows you to simultaneously throw two different Boomerangs.
Boomerangs inflict Electrified [Represented by a sparking effect]
Sold by the Cyborg for 1 Platinum after the Martian Madness has been defeated.
Even if the Possessed Hatchet and the Paladin's Hammer are decent on their own, they get outclassed pretty quickly by other Post Golem melee weapons (Influx Waver, Eye of Cthulhu, Flairon). This item allows you to use both of them at once, something that not only implements Boomerangs to the Pre Pillar tier, it also gives Melee another solid endgame weapon. That 16 DOT does nothing at this point in the game, so think of that as a visual effect meant to trick your eyes into thinking they are dealing more damage than before. Cyborg really needs to sell something else.
So what do you think? Would this make you use Boomerangs more often? Does this change nothing and Boomerangs are still awful? Did I go overboard and make them broken? Let me know what you think.
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