Other Game Minecraft Thread

I like this update. Seems to re-balance the game so that it resembles the good ol' days a little more. Also brings a few things from the Java-less version like the boat variety.

Not sure it was worth 9/11-ing pretty much every major mod out there, some permanently, but it's not like we can do anything about it so yeah nice update GG.
 
I gave 1.9.0 a quick try and the new boat mechanics are pretty decent. It is annoying that every time you start or stop moving, your equiped items disappear or appear, respectively, but over all it is better than it was before. It also seems that the silly nonsense of boats breaking if you touch anything has been removed, thank devs for small favors.
 
Wow, no kidding. The boat code has always been some of the most horribly written code in the game, it was just a mess, leaving a trail of awesome looking but eventually abandoned mods in its wake because there is simply no easy way to deal with it other than completely rewriting your own code and even that leaves holes that simply can not be rewritten in any practical way.
Boats in vanilla were a mess. (At least for me.) Sailing along clear ocean, nothing in sight - it breaks. Sailing through the swamp - sometimes the lilypad breaks, sometimes the boat. Squid breaches the water - boat breaks. Game lags for some reason and you find yourself in land - it breaks. Related to the lag, sometimes the game 'loses' the position you're in, so where the boat is visually is not where the game is tracking the boat to be. My favourite: when you dismount a boat, it shoots off in a random direction far from you.

I'm thankful they removed the hold left and right keys to go forward mechanics (and reverted it to the forward key), as well as the need for a shovel in crafting. I'm hopeful they fixed the other break/lag/dismount issues. (Jeckel, have you tried it?)

The other half of 1.9: Combat updates... it hasn't been that long, but I'm really iffy about them. So far I've found they only slow the game down. Especially the delay when changing tools.
The new mechanic of weapon damage and recharge would be better if they expanded the weapons so the mechanic is used to its full potential. For example: swords. There's a base one-handed sword with inflicts X damage and needs Y time to recharge. How about adding a dagger that deals X/2 damage but recharges in Y/2 the time? A two-handed greatsword (no off-hand tool with it) that deals X*2 damage and has heavier knockback, but takes Y*2 time to recharge? To complement the bow: a longbow (for longer range - less damage, but safer) and crossbow (short range - more damage, but more vulnerable)? Halberds or battleaxes to complement the existing axe tool? It feels like a missed opportunity. Maybe in 1.10?

This is the number one thing I would like to see improved, the ocean is just so empty. Maybe in x.xx version is practically the mantra of minecraft, but I'm not going to hold my breath, I've already turned blue and passed out waiting for the built-in API that was suppose to be here like 17 updates ago.
Or maybe not...

But I'll keep playing and enjoying anyway. :)
 
I'm hopeful they fixed the other break/lag/dismount issues. (Jeckel, have you tried it?)

I haven't had my boat break at all, even full speed ramming land, so I think that is gone completely. Haven't come across any lily pads to see if they fixed the issue with the pads not always breaking when you hit them. The new dismount mechanic is a great improvement and I haven't had my boat shoot away from me when dismounting at all. They seem to have enabled drag on the boats movement when it is empty, so if you do tap it then it will move away some and slow to a stop instead of flying across the pond.

EDIT: I've never really had much lag issues at all, outside of loading large number of chunks while sprint-flying, so I can't say if any lag issues have been improved or not.

All in all, a decent update to the boat behavior and I'm pretty happy with it so far. I still want to get a look at the code to see how hacky it is, but assuming they actually did it right, I might give my Boatcraft mod another try once Forge is released for the new version.
 
So I guess I'm not playing with 1.7.10 mods anymore (even after trying 1.9 and reverting back to 1.7.10). Each time I try to create a world with mods the client just crashes.

EDIT: I should specify that it's made 2 of the mods (balkon weapon mod and galacticraft) not playable because of entity ID 26 (WHICH I CAN'T FIND)
 
ID 26 seems to be beds, assuming the id problem was with blocks. I don't use either of those mods, so can't help you with them, but I had no problem running my 1.7.10 game with 50+ mods after switching my profile back from 1.9.0.
 
I gave 1.9.0 a quick try and the new boat mechanics are pretty decent. It is annoying that every time you start or stop moving, your equiped items disappear or appear, respectively, but over all it is better than it was before. It also seems that the silly nonsense of boats breaking if you touch anything has been removed, thank devs for small favors.

For some reason mine are always flooded. Maybe I just wet myself in excitement, IDK.
 
A few hours was in Creative Mode -- I flew to the outer islands and found an End City/Ship (I accidentally destroyed the portal). I returned to the Overworld and placed all the new blocks (even 'unobtainable' blocks like Structure and Command Blocks) with the aim of updating resource packs to work with 1.9.

It seems combat was nerfed heavily. It would take up to five blows with a Diamond Sword enchanted Sharpness V and Fire Aspect II to kill a spider. I'm not overly concerned about that, per se, as I usually use unenchanted Iron Swords in Survival Mode for general exploration. But if it takes that long with such a powerful sword, farming enemies for items with weaker weapons may get tedious quickly. The changes just add delays to the game.

At the same time, I'm looking forward to continuing my builds with the new End Stone and Purpur Bricks. I've built them 'legit' in Survival without any mods or cheating, and I'd like to continue to do so. (Except for things impossible to obtain in Survival mode - one of the constructions is like a museum.) To update or not to update... or wait until 1.9.1 in case there were any issues with 1.9 that escaped testing. :)

Any mods that anyone can recommend? I'd like mods add new ores, blocks and/or biomes/dimensions, preferably compatible with 1.8. (The only thing I currently use is OptiFine.)
 
It seems combat was nerfed heavily. It would take up to five blows with a Diamond Sword enchanted Sharpness V and Fire Aspect II to kill a spider. I'm not overly concerned about that, per se, as I usually use unenchanted Iron Swords in Survival Mode for general exploration. But if it takes that long with such a powerful sword, farming enemies for items with weaker weapons may get tedious quickly. The changes just add delays to the game.

They are weaker, even if you attack with the power thingy to the maximum instead of spam-clicking. The slashing ability kinda' makes up for this though, all and all 1v1 is harder but dealing with mobs (of mobs) is easier.
Any mods that anyone can recommend? I'd like mods add new ores, blocks and/or biomes/dimensions, preferably compatible with 1.8. (The only thing I currently use is OptiFine.)

Only mods I used were Carpenter's Blocks, Forge Multipart and MinePainter. Guess which of them were updated past 1.7.10.
 
warning, rant incoming

yeah, I hate 1.9. you attack, and you have to wait about a second before you can attack again, which is HORRIBLE when fighting creepers. also, hunger goes down even faster now. I literally ate a mushroom stew, healed 3 hearts, AND WAS HUNGRY AGAIN. I didn't even heal all my hearts. making healing require hunger was probably the worst idea since laser sharks(guardians).

also, the dual wielding is so confusing, sometimes it uses the left item, sometimes the right, sometimes both. it's klunky and difficult to use at best. also, due to the item cooldown your tools and weapons spend a lot of time offscreen, as they go down offscreen whenever you scroll, attack, mine a block, etc. the sweep attack seems to be almost exactly the same as the normal attack and just makes things unnecessarily fancy.

shields are pretty much the only thing that actually works reliably in the offhand, but they cover way more of the screen than I'm comfortable with. I fell into a hole because I couldn't see the ground due to my shield. minecraft was never meant to be a combat oriented game, it's sandbox with some survival. adding complicated combat mechanics doesn't fit and just works badly.

oh, and then there's the fact that sharpness 3 does literally A QUARTER OF A HEART more than sharpness 2. as if it wasn't hard enough already to get decent gear what with durability, prohibitive enchant and repair cost, and finding diamonds. regen potions are basically useless now, as even natural regen is faster than regeneration 2, which only lasts about 20 seconds anyway.

apparently, they're not even done updating. I've seen plans for minecraft 1.10. the game is dead, just let it die. it's a festering corpse crawling with flies and maggots, just LET THE GAME DIE ALREADY.
 
I didn't even NEED to try 1.9. I saw the crap they were adding in and just said, "Nope." The only thing I like about what I've seen and heard is the new command block system. It allows for so many new map possibilities with less lag from my understanding. I'd say map and server potential is still good for MC, but the base game has gone to crap because they're making a complicated game out of something meant to be simple.
 
Combat had room for some tweaking, but it definitely seems like they went overboard, what with the dual wielding and cool down and shields and etc. I'm going to wait for 1.9.1+ before forming any lasting opinions, but it certainly seems like they are just making more stuff that modders will have to fix to make the game playable.
 
It's a sad day when the mods are made better then the actual game...
 
also, the dual wielding is so confusing, sometimes it uses the left item, sometimes the right, sometimes both. it's klunky and difficult to use at best. also, due to the item cooldown your tools and weapons spend a lot of time offscreen, as they go down offscreen whenever you scroll, attack, mine a block, etc. the sweep attack seems to be almost exactly the same as the normal attack and just makes things unnecessarily fancy.

The sweep attack can hit multiple enemies at once. It's pretty useful, though mostly if you prefer cutting and running, since actually killing stuff is harder than ever even with this.

Dual wielding on the other hand is about as pointless as it gets. The theory is that you're able to place or mine blocks and attack enemies at the same time by holding a tool or block in one hand and a weapon in the other, the only problem is... well, how exactly do you attack something while mining or placing a block?

The other use would be shields. They work, but if you really think about it it's really just an animation change, replacing the ability to block with your sword. Speaking of which, where is the most obvious use for this system?! DUAL :red:ING WIELDING! Wielding and using two weapons at once! Not only it makes sense, but it actually brings some much needed balance given the new changes in blocking and attack speed! You use two weapons at once, increasing your DPS (which is :red: right now) but sacrifice blocking, or use a single weapon with a shield and increase your defense (since you'd be able to block and sweep)! It's such a no-brainer!
 
Currently the thing that I like with Minecraft is having creative mode and then doing something weird. The game isn't funny anymore...
 
The thing I don't understand about the "Combat" Update is why it was necessary. People say there's no skill in left-click spamming. That's also true of mining, but no-one is suggesting mining should change. Or "Han clicked first" and that's unfair. Well, that's still the case, only now there's a one second delay in every click.

The changes and complexity - for single player or cooperative play - are for nothing. There are four enemies you'll see at any given time (Zombie, Skeleton, Creeper, Spider). There are a further three enemies you might see if you're lucky (Witch, Enderman, Slime). All but one of those have the same strategy: run up to it and smack it until it stops moving. (The Creeper you usually run away from.)
Two bosses. One of which needs a bow and the other uses spam-clicking.

To improve combat, they should have added more options for it. More weapons, more potions, more armour, more enchantments. Let people customise their fighting style and setup. I think most people would enjoy that. More items to find and craft and play with! :)

apparently, they're not even done updating. I've seen plans for minecraft 1.10. the game is dead, just let it die. it's a festering corpse crawling with flies and maggots, just LET THE GAME DIE ALREADY.
I haven't seen anything about 1.10 - would you be able to share?

I really hope 1.9 won't be known as the first update such that Minecraft becomes Hackslash. I like the game too much to see it change in such a way. :(
 
To improve combat, they should have added more options for it. More weapons, more potions, more armour, more enchantments. Let people customise their fighting style and setup. I think most people would enjoy that. More items to find and craft and play with! :)

That would involve MoJang doing actual work instead of arguing with haters on Twitter and looking incompetent at Minecon. You know nothing of game development!
 
You know nothing of game development!
But I do work as a developer writing software for clients. They're not much better! :D ("Work" being a relative term as I spend my working hours on the Terraria forums. Like now.)

----

My brother was showing me his creations last night. He's built a huge and detailed Asian-themed cathedral and houses using Purpur blocks and End Stone Bricks. It's rather impressive! Then randomly, he says to me: "Have you noticed combat in 1.9 has been nerfed? Like really nerfed? And not in a good way. I could kill a spider with 3 hits with a Diamond Sword, now it's more like a dozen."
Someone who spends all his time in Creative Mode, has never read 1.9 patch notes and wouldn't know 1.9 was released if not for me telling him has picked up on the changes...
 
But I do work as a developer writing software for clients. They're not much better! :D ("Work" being a relative term as I spend my working hours on the Terraria forums. Like now.)

Sounds like you're overqualified to work for Re-Logic.
 
I just found this little gem on the Minecraft Wiki for 1.9.1:
New option enableWeakAttacks in options.txt
Setting to false will disable weapon cooldown.
. . .
Missing an attack no longer triggers the weapon cooldown.

Seems like we already have some backtracking? Not that I am complaining of course - if there were a way to disable/remove the weapon cooldown, I'd have no problems with 1.9.
 
Back
Top Bottom