More Uses for Illegal Gun Parts

Discussion in 'Equipment' started by Scarecrow, Nov 22, 2014.

  1. Scarecrow

    Scarecrow Lunatic Cultist

    The illegal gun parts open up many new opportunities for guns, however as of now, only a few tiers makes use of them, yet they are sold throughout basically the whole game.

    so here I am to introduce a bunch of new guns to give more use to this naughty crafting material, and add more spice to the ranger arsenal in places that could use more interesting weapons.

    First of all, to make the first 2 weapons balanced, illegal gun parts will only start being sold after Skeletron and Queen Bee has been defeated. (making this 2 tiers above the weapons used to craft them)

    Pseudo post Dungeon/Jungle "Tier" (more of a sub tier)
    Carbine remake.png
    damage: 44
    knockback: 5
    velocity: 12
    use time: 49
    zoom enabled
    crafted with: 1 musket, and 1 illegal gun parts @ iron anvil

    Damage: 11
    no knockback
    velocity: 8
    use time: 8
    automatic fire
    slightly higher recoil
    crafted with: 1 undertaker, and 1 illegal gun parts @ iron anvil

    Hell Tier


    Blister Blaster.png
    damage: null
    knockback: 4
    velocity: 6
    use time: 30
    shoots diabolical grenades
    uses grenades as ammo
    inflicts: fire
    crafted with: 20 hellstone bars, and 1 illegal gun parts @ iron anvil

    I feel that one requires some explanation, it is a grenade launcher type weapon, since it uses grenades as ammo, it really doesn't need a damage stat. The grenades it fires explode into infernos, the same kind of effect of the inferno fork shots.

    Pre-Mech Tier

    damage: 25
    9% critical strike chance
    knockback: 3.5
    velocity: 13
    use time: 11
    crafted with: 1 revolver, 1 illegal gun parts, 5 souls of night, and 5 souls of light @iron anvil

    Another small change: the phoenix blaster will be nerfed, the Pattywacker is a compensation weapon.
    The phoenix blaster will now deal 17 damage as apposed to 23, I also think it should have the added effect of lighting bullets on fire, similar to the molten fury. @SzGamer227 and @Snickerbobble suggested this as well.

    The revolver will now be sold by the arms dealer during blood moons, and then all the time during hard mode.

    Mech Tier (thanks to @SzGamer227 for letting me collaborate)

    *Mechanical-tiered. (Balanced against the Megashark.)
    Hitscan technology enhances ammo used.
    Damage: 70
    Crit Chance: +5%
    Use Time: 24 (2.5 uses/second)
    Knockback: 6
    [​IMG] Hallowed Bars (12)
    [​IMG] Illegal Gun Parts
    [​IMG] Souls of Fright (20)

    this is just a small chunk of Sz's suggestion
    click here for the full thread

    Post Plantera (shroomite) Tier


    shroomite assault rifle.png
    Damage: 29
    knockback: none
    velocity: 12
    use time: 11
    automatic fire
    shoots 4 bullets in rapid succession with pinpoint accuracy at the price of 1 bullet
    crafted with: 12 shroomite bars, 1 clockwork assault rifle and 1 illegal gun parts @ mythril/Orichalcum anvil

    Hardmode Dungeon Tier

    This isn't going to add anything new specifically, but it will overhaul the way the way guns are obtained in the hardmode dungeon.

    Long Ranged Rifle Parts

    type: material
    10% drop rate
    replaces the skeleton sniper's sniper rifle drop.
    can be combined with 1 paddywhacker, and 1 illegal gun parts to make a sniper rifle @ mythril/Orichalcum anvil

    Launcher Components

    type: material
    10% drop rate
    replaces the skeleton commando's rocket launcher drop
    can be combined with 1 grenade launcher, and 1 illegal gun parts to make a rocket launcher @ mythril/Orichalcum anvil

    Tactical Gun Parts

    type: material
    10% drop rate
    replaces the tactical skeleton's tactical shotgun drop
    can be combined with 1 shotgun, and 1 illegal gun parts to make tactical shotgun @ mythril/Orichalcum anvil

    thanks to @Haloboy01134 for the hardmode materials.

    So what do you think? any ideas for improvements? Any additional ideas for weapons? Let me know.
    Last edited: Mar 28, 2015
  2. aWolfen

    aWolfen Terrarian

    See, I saw the topic title, and I got worried.
    Then I realized that you were talking about Terraria.
    +1 support
    +1 Search warrant
  3. CraftedNightmare Here!

    CraftedNightmare Here! Official Terrarian

    HIGH FIVE FOXY (no biting)
  4. MolochMekkane

    MolochMekkane Spazmatism

    Beautiful destruction.

    Though illegal implies that I'm not the one making the laws on my world. Eh, whatever.

    Especially like the Hellfire.
  5. Scarecrow

    Scarecrow Lunatic Cultist

    OP update

    updated the Hellfire sprite
    Blister Blaster.png

    added the SMG sprite

    reduced carbine damage from 40 to 37.
    Last edited: Nov 22, 2014
  6. TMB50

    TMB50 Terrarian

    There should be a gun which requires Illegal Gun parts in the pre-mech HM tier. It could possibily be a Revolver Upgrade.
  7. Scarecrow

    Scarecrow Lunatic Cultist

    then the phoenix blaster should get a debuff.
  8. Finally someone came up with this! You only buy them a few times and then they get left behind. ''Buzzshroom'' That sounds wonderful. Support! :happy: (I know I could make one to suggest this idea, but it would probably get unnoticed.)
  9. TMB50

    TMB50 Terrarian

    It needed to be nerfed even if this suggestion were to not be added, considering that it is too OP anyways.
    Lecic likes this.
  10. Scarecrow

    Scarecrow Lunatic Cultist

    OP update

    nerfed the phoenix blaster, but gave it the added ability to inflict fire.

    added the Pattywacker, a early hardmode revolver upgrade that fills the roll of the phoenix blaster.
  11. Everybody

    Everybody Spazmatism

    Um... Sandgun anyone?
  12. TMB50

    TMB50 Terrarian

    That is pre-HM, not pre-mech.
  13. Scarecrow

    Scarecrow Lunatic Cultist

    I wonder, should I change the way that the revolver is obtained? so that you are more likely able to craft the pattywacker?
  14. TMB50

    TMB50 Terrarian

    Althrough you would have to suggest a gun which would replace it in the Travelling Merchant´s inventory.
  15. Scarecrow

    Scarecrow Lunatic Cultist

    I'm ahead of the game on that one, I'm working on a Pepper Gun, which is sort of a cross between the hand gun and the shotgun in the sense that it has less bullet spread, but fires 2-3 bullets rather than the guaranteed 3 of the boomstick. not to mention it will be less powerful damage stat wise.

    that is what will replace the revolver, problem is thinking of a place to put the revolver. first thought is it is sold by the arms dealer during a blood moon. however that is still highly at the mercy of RNG.
    Last edited: Nov 24, 2014
  16. TMB50

    TMB50 Terrarian

    it could be sold in Blood Moons until Queen Bee is defeated, at which point it would ba sold on New Moons.
  17. FlakMaster

    FlakMaster The Destroyer

    If the 'Pattywacker' is using the Revolver, does it inherit the bonus critical chance the Revolver has?
  18. Scarecrow

    Scarecrow Lunatic Cultist

    might as well, I wasn't aware that the revolver even had a higher crit stat.
  19. FlakMaster

    FlakMaster The Destroyer

    I just double checked to be sure, but yeah, it has 9% crit instead of 4%.
    Scarecrow likes this.
  20. Scarecrow

    Scarecrow Lunatic Cultist

    I am now thinking of believe it or not, a melee weapon crafted with Illegal Gun Parts.

    you'll see when the time comes, although I'm sure some can take a wild guess at what it's going to be.