The illegal gun parts open up many new opportunities for guns, however as of now, only a few tiers makes use of them, yet they are sold throughout basically the whole game. so here I am to introduce a bunch of new guns to give more use to this naughty crafting material, and add more spice to the ranger arsenal in places that could use more interesting weapons. First of all, to make the first 2 weapons balanced, illegal gun parts will only start being sold after Skeletron and Queen Bee has been defeated. (making this 2 tiers above the weapons used to craft them) Pseudo post Dungeon/Jungle "Tier" (more of a sub tier) Springfield damage: 44 knockback: 5 velocity: 12 use time: 49 zoom enabled crafted with: 1 musket, and 1 illegal gun parts @ iron anvil SMG Damage: 11 no knockback velocity: 8 use time: 8 automatic fire slightly higher recoil crafted with: 1 undertaker, and 1 illegal gun parts @ iron anvil Hell Tier Hellfire damage: null knockback: 4 velocity: 6 use time: 30 shoots diabolical grenades uses grenades as ammo inflicts: fire crafted with: 20 hellstone bars, and 1 illegal gun parts @ iron anvil I feel that one requires some explanation, it is a grenade launcher type weapon, since it uses grenades as ammo, it really doesn't need a damage stat. The grenades it fires explode into infernos, the same kind of effect of the inferno fork shots. Pre-Mech Tier Paddywhacker damage: 25 9% critical strike chance knockback: 3.5 velocity: 13 use time: 11 crafted with: 1 revolver, 1 illegal gun parts, 5 souls of night, and 5 souls of light @iron anvil Another small change: the phoenix blaster will be nerfed, the Pattywacker is a compensation weapon. The phoenix blaster will now deal 17 damage as apposed to 23, I also think it should have the added effect of lighting bullets on fire, similar to the molten fury. @SzGamer227 and @Snickerbobble suggested this as well. The revolver will now be sold by the arms dealer during blood moons, and then all the time during hard mode. Mech Tier (thanks to @SzGamer227 for letting me collaborate) Beamshot *Mechanical-tiered. (Balanced against the Megashark.) Hitscan technology enhances ammo used. Damage: 70 Crit Chance: +5% Use Time: 24 (2.5 uses/second) Knockback: 6 Recipe: Hallowed Bars (12) Illegal Gun Parts Souls of Fright (20) this is just a small chunk of Sz's suggestion click here for the full thread Post Plantera (shroomite) Tier Buzzshroom Damage: 29 knockback: none velocity: 12 use time: 11 automatic fire shoots 4 bullets in rapid succession with pinpoint accuracy at the price of 1 bullet crafted with: 12 shroomite bars, 1 clockwork assault rifle and 1 illegal gun parts @ mythril/Orichalcum anvil Hardmode Dungeon Tier This isn't going to add anything new specifically, but it will overhaul the way the way guns are obtained in the hardmode dungeon. Long Ranged Rifle Parts type: material 10% drop rate replaces the skeleton sniper's sniper rifle drop. can be combined with 1 paddywhacker, and 1 illegal gun parts to make a sniper rifle @ mythril/Orichalcum anvil Launcher Components type: material 10% drop rate replaces the skeleton commando's rocket launcher drop can be combined with 1 grenade launcher, and 1 illegal gun parts to make a rocket launcher @ mythril/Orichalcum anvil Tactical Gun Parts type: material 10% drop rate replaces the tactical skeleton's tactical shotgun drop can be combined with 1 shotgun, and 1 illegal gun parts to make tactical shotgun @ mythril/Orichalcum anvil thanks to @Haloboy01134 for the hardmode materials. So what do you think? any ideas for improvements? Any additional ideas for weapons? Let me know.