tModLoader MorePotions

Discussion in 'Released' started by «Temple», May 22, 2017.

  1. «Temple»

    «Temple» Terrarian

    MorePotions
    Latest Version is on the Mod Browser
    Discord:
    https://discord.gg/dVTX5uE
    Current next planned update:
    ???
    Current Version:
    V4.000
    [​IMG]
    Please use the tMod browser so I can rack up those DL counts :D


    -Adds more potions with different effects and/or simple effects, upgraded versions don't stack with lesser counterparts
    44 Potions as of V4.000
    -Honey Potion: Provides the 'Honey' buff

    -Leaf Crystal Potion: Summons a Leaf Crystal to protect you

    -Diamondskin Potion: Gives 20 defense and reduces movement speed by 25%

    -Enhanced Regeneration Potion: 50% better healing speed of the regeneration potion

    -Super Regeneration Potion: Requires a Shiny Stone to craft 3, double the healing speed of the vanilla regeneration potion

    -Speed Potion: 40% increased movement speed, 25% increased max run speed

    -Soulbinding Elixer: Increased max minions by 2

    -Summoners Drought: 20% increased summon damage

    -Swift Hands Potion: 15% increased melee speed

    -Warriors Drought: 20% increased melee damage

    -Penetration Potion: Provides an additional 10 armor penetration

    -Jump Potion: Increases Jump Height

    -Rangers Drought Potion: Ranged weapons do 20% more damage

    -Heavy Roots Potion: Negates Knockback

    -Holy Elixer: Increased invincibility time(replaces cross necklace for now)

    -Terrarians Wrath: Causes giant stars to fall from the skies

    -Jelly Soles: Increases safe fall distance by 30

    -Stardust Potion: Increases summon damage by 50% and Increases max minions by 4

    -Nebula Potion: Increases magic damage by 50%, Increases max mana by 50%, Increases mana regen by 4, and Reduces mana cost by 25%

    -Vortex Potion: Increases ranged damage by 50% and Chance of not consuming ammo is 75%

    -Solar Potion: Increases melee damage by 50%, Increases melee speed by 20%, Increases life regen by 4, Increases defense by 15, and Increases max life by 20%

    -Gladiators Potion: Increases throwing damage by 20%

    -Olympians Potion: Increases throwing velocity by 15%

    -Reactive Armor Potion: Increased defense as your health gets lower

    -Vengeance Potion: Increased damage as your health gets lower

    -Annihilation Potion: +300% damage, +20% crit chance, +20 armor penetration, -50% defense, -50% max life, -50% max mana, automatically use mana potions when needed, no life regen, no mana regen

    -Courage Potion: +20 armor penetration

    -Delving Potion: +50% mining speed

    -Golden Potion: Increases coin pickup range, hitting enemies will sometimes drop extra coins

    -Manaforce potion: +20% max mana

    -Starlight Potion: Emits a strong aura of bright light(2.5x bigger than shine potion)

    -Manashield Potion: Redirects 50% of damage to mana, no mana regen, manaflower disabled, 5 second cooldown

    -Natures Blessing Potion: The power of nature protects you

    -Forbidden Potion: Grants the ability to summon sandstorms

    -Venomous Coating: Projectiles inflict Venom

    -Gold Coating: Projectiles inflict Midas

    -Cursed Coating: Projectiles inflict Cursed Inferno

    -Ichorous Coating: Projectiles inflict Ichor

    -Lifesteal Potion: 5% of damage converted into health(Max steal is 10 per hit), doesn't work with Spectre Hood

    -Climbing Potion: Allows you to climb on walls

    -Elixer of Flight: Increases wing time by 25%

    -Dawn Potion: Increased stats during the day

    -Dusk Potion: Increased stats during the night

    -Wisdom Potion: 15% decreased mana usage

    I am working on more but just wanted to put an outline out, if you think something should be tweaked for balance please let me know and I'll put it into consideration in the next update.
    I am also running out of ideas and want to make something similar or exactly like Khaelis Potion Extension mod which adds a lot of cool new potions.
    Mod Developers:
    @«Temple» - Coder?
    @MysticalPhoenix - Spriter/Ideas
    @seabassmustang927 - Spriter/Ideas

    Special thanks to the following:
    @Caseratis - Amazing Guy, helps out a lot and provides ideas

    Verisons:
    V1: Initial Release
    V1.1: Added Penetration Potion
    V1.2: Added Marksman and Jump Potion
    V1.21: Updated Jump Potion Buff PNG
    V1.22: Fixed a coding number bug...
    V1.300: Added 4 new potions
    -Soulbinding Elixer: Increased max minions by 1
    -Summoners Drought: 20% increased summon damage
    -Swift Hands Potion: 15% increased melee speed
    -Warriors Drought: 20% increased melee damage
    V1.400: Added 4 new potions, balanced recipes, changed sprites
    -Heavy Roots Potion: Negates Knockback
    -Holy Elixer: Increased invincibility time
    -Terrarians Wrath(Effect will be changed to be 1000x better when I get better at coding or find someone who can help): acts as Starcloak for now
    -Jelly Soles: Negates all fall damage
    Honey Potion: takes 10 honeyblocks, 2 minutes
    Soulbinding Elixer: Increased max minions to 2 instead of 1
    Other Potions: Recipe balances and such
    V1.450: Updated for modloader 0.10
    V1.500: Nothing new, sorry guys
    EDIT: Changed the version number
    V1.600: 8 new potions
    -Stardust Potion: Increases summon damage by 40% and Increases max minions by 3
    -Nebula Potion: Increases magic damage by 30%, Increases max mana by 50%, Increases mana regen by 4, and Reduces mana cost by 25%
    -Vortex Potion: Increases ranged damage by 40% and Chance of not consuming ammo is 75%
    -Solar Potion: Increases melee damage by 30%, Increases melee speed by 25%, Increases life regen by 4, Increases defense by 15, and Increases max life by 20%
    -Gladiators Potion: Increases throwing damage by 20%
    -Olympians Potion: Increases throwing velocity by 15%
    -Reactive Armor Potion: Increased defense as your health gets lower
    -Vengeance Potion: Increased damage as your health gets lower
    V1.610: Changed Heavyroots recipe to be more balanced
    V1.620: Fixed some minor bugs and changed recipe mistakes
    V1.700: 8 New potions, buff sprites and potion sprites changed, recipes changes, buff nerfs/upgrades
    New Potions:
    -Annihilation Potion: +300% damage, +25% crit chance, +10 armor penetration, -50% defense, -50% max life, -50% max mana, automatically use mana potions when needed, no life regen, no mana regen
    -Courage Potion: +15 armor penetration
    -Delving Potion: +50% mining speed
    -Golden Potion: Increases coin pickup range, hitting enemies will sometimes drop extra coins
    -Manaforce potion: +20% max mana
    -Starlight Potion: Emits a strong aura of bright light(2.5x bigger than shine potion)
    -Rave Potion: May cause game to crash
    -Temple's Brew: May cause game to crash(DO NOT USE ON MAIN WORLDS)
    Changes:
    Holy Elixer buff formula to prevent infinite invincibility(replaces cross necklace now) and buff sprite changed
    Enhanced regeneration potion sprites changed
    Terrarians wrath made 1000x better, I keep my promises
    V1.710: Minor fixes
    V1.720: I make a lot of mistakes
    V1.800: 1 new potion, potions no longer stack with counterparts, some potions are boosted due to this now
    Manashield Potion: Redirects 20% of damage to mana, no mana regen, manaflower disabled
    V1.900: 6 new potions, resprited potions
    Potions
    -Natures Blessing Potion: The power of nature protects you
    -Forbidden Potion: Grants the ability to summon sandstorms
    -Venomous Coating: Bullets inflict Venom
    -Gold Coating: Bullets inflict Midas
    -Cursed Coating: Bullets inflict Cursed Inferno
    -Ichorous Coating: Bullets inflict Ichor
    Resprites
    -Annihilation Potion
    -Enhanced Regeneration
    -Reactive Armor
    -Jelly Soles
    -Leaf Crystal
    Changes
    Stardust potion gives stardust guardian
    Nebula potion allows nebula boost drops
    V1.910: Fixed the Coating debuff time
    V2.000: Added 1 new potion, recipe changes and durations changed
    Potions
    -Lifesteal Potion: 5% of damage converted into health
    Changes
    Golden Potion recipe gives 5 potions instead of 10 and lasts 5 minutes instead of 3

    Courage Potion gives 20 armor penetration instead of 25

    Jellysoles Potion takes 25 gel instead of 100

    Honey Potion lasts 3 minutes instead of 2

    Diamindskin Potion recipe reduced by 5 pixie dust and 1 shiverthorn

    Enhanced Regeneration Potion recipe reduced by 2 pixie dust
    V2.100: Alot of buff times and potion recipes changed
    V3.000: Added 4 new potions, removed 2 potions, and probably some other things changed(IDK, i haven't touched this in 1 1/2 months...)
    New Potions
    -Climbing Potion: Allows you to climb on walls
    -Elixer of Flight: Increases wing time by 25%
    -Dawn Potion: Increased stats during the day
    -Dusk Potion: Increased stats during the night
    Removed Potions
    -Rave Potion
    -Temples' Brew
    Changes
    Probably a lot of changes but I forgot what I did to be exact
    Pretty sure I rebalanced some recipes, effects, and durations
    V3.100: Balance Patch
    Changes
    -Jelly Soles Potion: Increases safe fall distance by 20 instead of completely removing it
    -Stardust Potion: No longer gives stardust guardian
    -Nebula Potion: No longer gives nebula boosters
    -Annihilation Potion: 25 armor penetration ---> 20, 25% critical chance ---> 20% unobtainable for now until I add to expert boss bags
    -Super Regeneration Potion: 12 life regen ---> 8
    -Solar Potion: 25% swing speed ---> 20%
    -Honey Potion: Duration 3 ---> 4 minutes
    -Diamondskin Potion: 20% movement penalty ---> 25%
    -Lifesteal Potion: Max lifesteal per hit is now 10
    V3.200: Another balance patch
    Changes
    -Jelly Soles Potion: 20 tile safety ---> 30 tile safety
    -Enhanced Regeneration Potion: 3 minutes ---> 5 minutes
    -Lifesteal Potion: 3 minutes ---> 5 minutes
    -Soulbinding Elixer: 4 minutes ---> 5 minutes
    -Vengeance Potion: Buffed damage multiplier
    -Super Regeneration Potion: 1 minute ---> 2 minutes(In accordance to the last nerf, I forgot to increase duration)
    -Terrarians Wrath Potion: 2 minutes ---> 1 minute
    -Solar Potion: Removed health regen
    V3.300: Manashield overhaul
    Changes
    -Manashield Potion: Redirects 20% of damage ---> 50%, when hit a 5 second cooldown is applied
    V3.400: Unknown and other things
    Changes
    I'm sure there were some changes, can't list them as I haven't touched this in a year, just updating so if incase I did update something.

    Also, coatings work with both bullets and arrows(IDK why it was just bullets before...)
    V4.000: Wisdom Potion(I'm back, 1-2 more potions planned)
    New Additions:
    Wisdom Potion: Decreases mana usage by 15%
    Major Changes(Impact on gameplay)
    Stardust Guardian readded to Stardust Potion
    Nebula Boosters readded to Nebula Potion
    Golden potion duration is now 6 minutes(from 5)
    Forbidden potion duration is now 8 minutes(from 5)
    Jelly Soles recipe requires a Feather instead of a Daybloom
    Swift Hands recipe requires a Moonglow instead of a Blinkroot
    Courage Potion recipe requires a Ichor instead of a Ectoplasm
    Speed Potion recipe requires 10 cacti(cactus) instead of 20
    Minor changes(No impact on gameplay)
    Some potion descriptions changed
     
    Last edited: Dec 25, 2018
  2. «Temple»

    «Temple» Terrarian

    Updated to V1.1, added a new penetration potion
     
  3. «Temple»

    «Temple» Terrarian

    Updated to V1.2, added 2 new potions(Jump and Marksman)
     
  4. AintDatTrueI

    AintDatTrueI Terrarian

    Cool mod! Most likely going to use it when I get back into modding.
     
  5. FargothEons

    FargothEons Terrarian

    Hello there cool mod would you like help?
     
  6. «Temple»

    «Temple» Terrarian

    @FargothEons just some basics would be nice, like how to make a potion detect if another certain buff is active, and how to make the new potion replace the old one.
     
  7. «Temple»

    «Temple» Terrarian

    Updated to v1.300, added 4 new potions
    -Soulbinding Elixer: Increased max minions by 1 for 2 minutes

    -Summoners Drought: 20% increased summon damage for 2 minutes

    -Swift Hands Potion: 10% increased melee speed for 3 minutes

    -Warriors Drought: 20% increased melee damage for 2 minutes
     
  8. HallowKingJerrold

    HallowKingJerrold Spazmatism

    Could you make an special potion for Tremor?

    "Influx Serum" - Gives 20 extra Alchemy damage for 4 minutes
     
  9. «Temple»

    «Temple» Terrarian

    @HallowKingJerrold I can try, but it won't be out until the next update which is undetermined atm :D
     
  10. HallowKingJerrold

    HallowKingJerrold Spazmatism

    I'm good at waiting.
     
    Daikonradish likes this.
  11. «Temple»

    «Temple» Terrarian

  12. lightbowser1

    lightbowser1 Skeletron Prime

    Excuse Temple but, If youre gonna make another potion that have the same effects like the summoning potion, because summoning lasts for "6 minutes" but your soulbinding elixer just only lasts "2 minutes"? dont you think that the elixer on the description must give you an +2 minions because an +1 minion for 2 minutes its a waste of time and resources for the potion dont you think?.
     
  13. «Temple»

    «Temple» Terrarian

    Thanks for pointing out that mistake :)
     
  14. lightbowser1

    lightbowser1 Skeletron Prime

    at least I didnt use the meme of patcha in the end.
     
  15. «Temple»

    «Temple» Terrarian

    Next update is gonna be a balance update and adding some new potions
     
  16. «Temple»

    «Temple» Terrarian

    @HallowKingJerrold The potion is having issues, even if I set tremor as a weak refernece it can't find the variable of alchemistDamage and if i set namespace to tremor it works but gets a texture error so it unloads
     
  17. HallowKingJerrold

    HallowKingJerrold Spazmatism

    Shame.
     
  18. Roxxz

    Roxxz Golem

    Are the potion already balanced becasue the +20% dmg or +40% move speed seems like a lot.
     
  19. «Temple»

    «Temple» Terrarian

    @Roxxz I'm up for opinions and recipe changes(Provided you give a valid reason), also vanilla terraria has a +20% magic damage potion, why shouldn't other classes get these benefits?

    EDIT: 1.400 is gonna have a lot of balancing in recipes, buffs/nerfs on how good potions are, and adding more potions :D
     
  20. Roxxz

    Roxxz Golem

    You are right about the 20% dmg inccrease on other potions.

    I also noticed that ( I dont know if you were aware of this) but it seems that the speed potions in general (yours and vanilla one) only affect walking speed on the ground and if you have boots that make you run or if you are using wings it won't increase your speed so it's pretty useless unless you are in very early game. If it possible would be nice to have a speed potion that increases fly speed by like 12~15% or so.

    The leaf crystal potion for 3 bars seems too expensive what about 3 ores or 1 bar.

    I dont know if possible but what about making the Dryad's Blessing a potion?

    I think the enchanced regen potion should be a hardmode potion because earlygame might be op so what about changing the normal shrooms for pixie dust or a soul of light?

    I liked the idea of the penetration potion but that start to loose utility as you get past hardmode so what about making a +20 armor pen made with ectoplasm and soemthing else like bones?
     
    «Temple» likes this.