Awesome
Nice work, I guess making a HP bar for segmented Bosses like this one might be hard, isn't it?
With the awesome work of the spriter Sergo, plus my scripting skill, this was not that much hard at all.
HOLY BACON BITS THAT IS AWESOME. YES, YES, AND MORE YES.
Destroyer has shared health, so he's easy - just check the head's health. Eater of Worlds, however, I'm unsure how it would work.
Well, one of the first things we learn at school is about summing...
Edit:. Here are the other doors teasers.
Door 1 teaser...
Putting points on AGI may help-me against those zombies.
Same 8 status from before, the human players gets 5 points on all status as racial values, plus the other 1 status which are given from the class level bonus.
There are 5 slots for classes on N Terraria, each class will offer their own skills and up to level 40 of status. But beware, changing to another class before leveling the other you were using will no longer allow you to increase it's level, neight put skill points on it's skills.
Those changes may change on the future.
Door 2.
Alright, I got it, I must defeat them and avoid being touched.
Night now gives you a good reason to stay at home, but either way, it does not forces you to stay at home, since you will still need to level up to progress on N Terraria.
Players who says that Terraria feels way too easy may find it challenging, while others may think it is too overpowered, but thankfully, when quests be implemented, the leveling may be good enough to the player be able to face any challenge with not many issues.
Also, to make the mod slightly harder, made so the player gets a health penalty when pre level 20, the health penalty begins as 50%, but lowers according to the nearer you are from level 20. I guess Eye of Cthulhu will be a hard boss based on this.
Those are the teasers for tonight. Sorry for being late, I am a bit overloaded.
Until next N Terraria news.