I don't think it will be happening soon. I'm currently trying to work on the season 7, which is from some 1.3 update.When will it be fully updated for 1.4? Also, I have a feature suggestion. You should be able to tell NPPlayers to stay in one location. I have this one demon guy who seems to be ACHING to get killed. He‘s a mage, but is always jumping in enemy faces swinging his pickaxe when he has full mana or uselessly standing out of range and I wish i could just tell him to stay home so I can properly level him up without him losing all his experience!
How do I change his AI? All I see are options for Follow, Guard, Explore, Free Will, and Lead The Way. Also, is there a way to change my party name? I accidentally named mine “Mmm” and can’t find a way to change it!I don't think it will be happening soon. I'm currently trying to work on the season 7, which is from some 1.3 update.
As for the npplayers, depending on the season, the way they prioritize their weapon changes. Either they can't find better weapon than the pickaxe,
or their behaviour is set to attack monsters on melee. I recommend you to check his AI to make him less suicidal.
Hm, I checked the AI. The companion is programmed to use a melee weapon, if the target is close to them by 150 pixels.How do I change his AI? All I see are options for Follow, Guard, Explore, Free Will, and Lead The Way. Also, is there a way to change my party name? I accidentally named mine “Mmm” and can’t find a way to change it!
Well, I got rid of all the melee weapons, and now he’s a bit less self destructive. Anyways, I have one more gripe about this mod so far. That one Jar of Ooze Collection event! It seems any time I go near my house, Arthur (or whatever his name was) immediately shows up to colonize the area and start whining and spawning an endless stream of slimes.Hm, I checked the AI. The companion is programmed to use a melee weapon, if the target is close to them by 150 pixels.
Remove the melee weapons from the first 10 slots of their inventory to stop them from doing that.
And nope, your group will be know as the valiant 'Mmm' company for good on that character.
Gladly, no one else will know about that, unless.. they... check.... here....
I guess I forgot to do something about that race. I'll need to check out its resistance stuff.Cursed moon, huh? I hope that happens again soon! Also, one more question. I sent my demon guy on a trip to the underworld on a solo mission to mine Hellstone as I expected him to be able to brave the horrors unlike the rest of my party, due to being a fire-loving demon and all, but he got incinerated by the lava. It’s pretty weird that a race that lives and breathes lava and fire also gets killed by lava and fire. Perhaps he’s spent so much time on the surface that his lava resistance got entirely ripped up?
And another question. If I had indeed killed that level 92 Ice Golem, how many levels would I have gone up?
And the TRULY last question, why do my NPPlayers love dancing on spikes and bathing in lava so much?
Just download the mod from any download link and install it over the previous installation to have it updated.Update 10.10
The Tax Collector will no longer spam that he's been saved on the adventure logger.
World Events no longer spawn near town.
Jar of Ooze collection world event will only be doable until you beat Eye of Cthulhu.
It also got a drop on level requirement, from 25 to 10.
Demons regained their lava immunity.
Fixed a bug where the skills icons wouldn't display on the skill hotbar if you didn't had the inventory tab set to Class.
The skill slots will no longer show up when managing Zones.
Don't ask me.