Someone who has the issue can send me the world that has the issue, so I can debug?
Because I'm testing here and the problem is not happening at all.
Thanks, I were able to find out the issue.File sent via conversation.
The server is still bugged, though.*Version 61+18.3333333333334
*- Fixed the issue where town npcs vanishes sometimes.
*- Added a warning message when opening server, but you can still be able to run it.
Completelly and literally, the bad is that now I'll have to discard the theory of Krampus kidnapping the npcs.Thanks a lot for this update. It changes the way I play the game completely.
Completelly and literally, the bad is that now I'll have to discard the theory of Krampus kidnapping the npcs.
Isn't Krampus already in the game? (frost moon?) I'm not 100% sure thoughWell... You could implement Krampus...
Hum... Actually that is a good idea, maybe I can add that on nt7...Well... You could implement Krampus...
I don't remember how zone naming worked in that version, but I believe clicking on it allows renaming it, then you may input anything, aswell as use backspace to delete existing text, then press enter to confirm naming.Now there seems to be a bug with zones. :/ I never get a chance to name a zone. It's always just automatically named a jumble of alphanumeric characters. Anyone else having this problem?
You know damn well it does.So... Does this counts as cheating?
View attachment 181202
Does it though? I set up the Old One's Army to largely be fought by automatic even without the mod. Although, I see the argument that it's a really easy way to farm levels or items. If you make it so that the event conforms to the zone's level, it's too easy. If you make it conform to the player's level, the exp/CP never stops flowing. Maybe, and this kills me to say it, the invasion monsters shouldn't give exp/cp...You know damn well it does.
Actually, the Old One's Army event have It's own leveling mode, which is triggered everytime the player is doing the event (Still have to find a creative way of dealing with intruders), and the player can level up to 50 in that game mode, aswell as 50 is the highest level monsters can reach (Guess who is 50).Does it though? I set up the Old One's Army to largely be fought by automatic even without the mod. Although, I see the argument that it's a really easy way to farm levels or items. If you make it so that the event conforms to the zone's level, it's too easy. If you make it conform to the player's level, the exp/CP never stops flowing. Maybe, and this kills me to say it, the invasion monsters shouldn't give exp/cp...
Hey guys, I've been messing with the spriting program I'm using, and added a shading effect to the Bunny sprite, but am lacking of feedbacks about it, tell me what do you think?
Ps:. Obviously will need to zoom it.
A damn I really wished I knew c#. Especially how familiar I am with the syntax and the Terraria source code. But I only know this half-language gml.A reminder, there are still 3 free spots in the dev team, If you are interessed, check out this thread:
https://forums.terraria.org/index.php?threads/3-vacant-spots-for-the-modding-team.59682/
Ps:. The proof of skills are now easier than before.