Kassiewary
Steampunker
Man, I just came back to this mod after a really long time! Still love it!
Brings me joy to see this kind of comment. I hope you enjoy your gameplay.Man, I just came back to this mod after a really long time! Still love it!
Check on Terraria folder If there is a client_crashlog file. If there isn't there, check the mod save folder in my documents/my games/N Terraria 6 for the log.ummm i cant seem to load my other worlds they just say failed to load and the back up wont work ether not sure if they are because they are from the down graded one or not. so i got my worlds to load now i had to drop 2 items i had in a chest the scourge of the corrupter and my solar tablet and now the world loads find dont know what sit is with them.
Rename worlds?theres no crash file but i cant rename worlds ether if i name them something else it pops up saying that terraria has stoped responding
I wonder If It's related to the fact season 6+ didn't hide the console window before the game opened, until I made the console window hide before opening the game a few weeks ago.Hey not sure what this is about, but for some reason my google chrome is saying this is a dangerous site. It's only this thread though. I was just curious why this may be happening. Great mod love it by the way.
That is exquisite, can you send me the world files so I can debug that issue?yes only when i change the name from the one it puts like say it says world 6 if i change the name its crashes but theres no crash log it just simply says terraria has stopped working
Those multiplayer bugs probably are because I did the "hijacking" of net messages wrong, and some multiplayer informations that should be sent/recieved from server are coming broken or in the wrong order or format, but due to past experiences, I never really got into trying to fix those multiplayer bugs, even more since I were most unsuccessful at fixing those bugs, beside the multiplayer would increment the gameplay of the mod, includding roleplay-wise.This is really, really good (playing version 6+), but It feels lacking to me without multiplayer working properly.
The only multiplayer gamebreaking bugs are random crashes on remote side.
I have detected issues with rubberbanding enemies (but those are easy to get used to) and updating liquids/silt/sand, as well as random bugs when shifting from day/night and night/day ("fixed" by manually typing "dawn"/"dusk" on the server console). Also, no events whatsoever, and the Dryad didn't move in on multiplayer after a boss kill ("fixed" by launching the map on single player and waiting for her to show up).
I'd even offer my help for testing/coding (complete noob on this though) if need be.
Ideally, it would work via tmodloader on the latest version too, but that's stretching it a little, considering the UI restrictions.
Either way, thanks for the great mod, Nakano!
I wonder If It's related to the fact season 6+ didn't hide the console window before the game opened, until I made the console window hide before opening the game a few weeks ago.
Nope, I would need to do a compatibility patch, but the problem is that I don't have the source anymore, so I would have to decompile NT5, fix it's decompilation bugs and then do the patch.i have a question is it possible to get NT 5 to work like NT 3 does now ?