Why did you quote yourself now???do you have any method to record a video and a program to edit it pic by pic ?? so you can eventualy catch this
I did a little math, based on your level 41 exp on one of your screenshots, dividing it by 150(around that the level 1 max exp is), it resulted into 1980.94, Maybe the mod is getting the level 1 exp when loading the char, once I fix it, I will have you to try and see if issue is resolved.Okay, several times of doing it, I'm pretty sure it says something like 98,773.xxxx%.
I did a little math, based on your level 41 exp on one of your screenshots, dividing it by 150(around that the level 1 max exp is), it resulted into 1980.94, Maybe the mod is getting the level 1 exp when loading the char, once I fix it, I will have you to try and see if issue is resolved.
Alright, re-download and install the mod to get the update, and see if fixed the issue.Okay, sure, I'll try it!
Did the math myself, and that definitely looks like what it is doing.
Alright, re-download and install the mod to get the update, and see if fixed the issue.
No problem, it is just weird that level is 1 when you login... Wait, does it shows something like \/ next to the level?YAY!
It's fixed. For a split second, it says Level 1 then it changes to the real level, and it doesn't give me a levelup and correctly says I have like 7.19% towards the next level.
I wonder why it was doing it on my computer but not yours...
But thanks all the same! Now I won't have to worry about getting insanely overpowered just because I log on and off often.
* Version 38
*- Ghost Pop Events will no longer appear in-game.
*- Fixed bug with Tanking Mode skill, it shall give 8% Max Health per level, instead of 80%.
*- Changed Pierce and Immunity modifying factors.
*-- Pierce = DEX + (INT / 2) + (STR / 2)
*-- Immunity = VIT + (WIS / 2) + (DEX / 2)
*- Fixed a bug where Capped RPG Mode Level Cap were not working correctly on Invasions.
*- Now player level capper will work on Hardcore RPG Mode.
*- Added CappedHardcoreRPG mode.
*- Nerfed second class tests requirements by half.
*- Removed Bat Wings item from drop, alongside it's quest from the list.
*- Nerfed drop rate of Metal Detector from Granite Mobs.
*- Deactivated N TerraFest event, since it does not have any use.
No problem, it is just weird that level is 1 when you login... Wait, does it shows something like \/ next to the level?
Also, this is the patch note of the version 38.
No problem. At least was fun breaking the head fixing the bugs.It could be. I find it difficult to see what exactly it says. I assumed it was a "1" but it could be something like a V or something instead. It's hard to make out because it's only there for a split second.
And yay! Thanks for nerfing the metal detector drops. It is nice to have a more reliable way to get them, but I don't need an inventory full of them in 30 seconds lol.
It's a pitySorry, no can do.
If I could implement multiplayer, at least a bugged version of it would be functional right now.
Dead Branches are another of the items that are bugged aswell, for some reason, the script that checks if the item is inside water is
not working correctly, so it randomly may work.
Also, beware because the Dead Branch may spawn all kinds of monsters in the game, but bosses (beside due to a bug may spawn bosses, but there is no recent report about it happening).
See what I said about bug?@Nakano15 I got a Duke Fishron once i droped some Dead Branches into water
Supposedly, each stack of dead branch spawns a monster.Ahh, okay. Well, as I said above, I got two king slimes out of throwing in like 25 branches, haha. I might have had a chance against them if it weren't for the psychos that spawned with them. The psychos persisted after death, and I was able to kill one and it gave me a level and a half, haha.
Is it supposed to be just 1 branch thrown in = 1 mob spawned or something? Or are you really supposed to throw in multiple branches?