Other New Sound Sliders/Accessibility Options

Leaffen

Plantera
Something I feel would greatly benefit accessibility, would be more sound sliders to tune, allowing players to reduce more specific sounds instead of having to lowering the volume of everything.
There are 3 different sliders I feel would be beneficial:

1. Player Noise
This consists of any noises from weapons, tools, mounts, and equipment. For anyone sensitive to some of the noises their weapons make, or wanting to tone down the sound of mining when doing a big dig, or just wanting to bounce around in a minecart in silence, this would be for them.

2. NPC Sounds
This consists of sounds from town npcs, and mobs. This would be more useful for players who find some of the mob sounds a bit more uncomfortable or earpiercing, or help when nearby a mobgrinder, especially if rapid hits are involved, which can cause many ear piercing noises that more sensitive people cannot deal with.

3. Wiring Sounds
This consists of sounds from timers, teleporters, logic sensors, pressure plates, and announcement boxes (Especially announcement boxes.). Not switches, as those are directly interacted with by the player. I've mentioned before, this would not only be immensely useful for noise sensitive players, as complex wiring can be EXTREMELY clicky, but this would also be huge for maps as well, since any unique and interesting mechanics seem to make the most clicking noises out of anything.

As someone incredibly sensitive to sounds myself, while also in development of complex wiring maps which suffer from player sensors and announcement box clicking, I'm hoping this gets heard and isn't too difficult to implement, but I can understand if it's tricky or tedious to distinguish what sounds belong to what setting.
 
I love this idea so much, I could finally catch a break from having it sound like me ears are being microwaved every time I fight the Destroyer.
Me when I'm using Blade Staff and Cool Whip on Destroyer while I'm riding back and forth on a Minecart while I also have a player detector and wire H.U.D. going on at the same time. (All I can hear is the equivalent to 30 geiger counters at once help.)
 
I wrote a paper on Accessibility in Terraria and Accessibility Suggestions here and thought I did a thorough job but keeping finding fantastic new suggestions all the time! I have added you to the paper with credit as I think this is a great idea. I'm autistic and can't handle flashing lights so there are some weapons and items I simply don't use. I also am sensitive to noise but usually play the game muted because I'm watching videos in the background to satisfy the yet-to-be-diagnosed ADHD lol. Even if the developers don't address this, I think there's a lot of potential for modding and I'm sure these options will exist in some form one day. I also made a master thread on accessibility suggestions here to help collate ideas. Red has seen the paper and shared it with the team and I'm continuing to update it, so we'll see what happens!
 
I wrote a paper on Accessibility in Terraria and Accessibility Suggestions here and thought I did a thorough job but keeping finding fantastic new suggestions all the time! I have added you to the paper with credit as I think this is a great idea. I'm autistic and can't handle flashing lights so there are some weapons and items I simply don't use. I also am sensitive to noise but usually play the game muted because I'm watching videos in the background to satisfy the yet-to-be-diagnosed ADHD lol. Even if the developers don't address this, I think there's a lot of potential for modding and I'm sure these options will exist in some form one day. I also made a master thread on accessibility suggestions here to help collate ideas. Red has seen the paper and shared it with the team and I'm continuing to update it, so we'll see what happens!
I appreciate being added for the cause!
If it helps, one of the biggest issues with sounds for me, are the wiring sounds. One of my favorite things in this game is the wiring, but the ticking noises of some components like Announcement Boxes and Player Sensors, makes it extremely difficult for me.

Because of this, I too play muted, but really wish I didn't have to. It'd be nice if I could implement things in worlds and maps without requiring other people to also mute for the wiring to properly function or not make them uncomfortable, and I'd even argue wiring is LIMITED just because of the sounds, which I've made a few other posts detailing.

So if you'd like to bring the problem of wiring/chat noise to Red, by all means please do. I honestly think removing the player sensor and announcement box's chat sounds outright would fix most of the issues of wiring, which would make wiring and map making more accessible, and for silent machines to actually work as intended.

Thank you for reading and again appreciate being added!
 
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