tModLoader Nightmares Unleashed! Throwing weapons, bosses, minibosses, items, and more to come!

I have just killed with Mama Spitter, it is the interesting boss. Painfully bites :eek:. As far as I have understood, he has no Treasure Bag yet. If he soon is, then I would suggest to add to him Vilespit Pickaxe as in my opinion it has a little tall power. But for Expert it is a suitable award. Like pickaxe in Treasure bag still in one mod wasn't. :dryadsmile:
 
Running a super modded game and this mod seems to be doing 2 really strange things, it's making favorited items (specifically a switch, 1 second timer, outlet pump, and actuators) infinite use when favorited and making them count as ammo.
 
Goblin King supports Treasure Bag which in turn gives to veeery the imbalanced weapon. Meanwhile I need only to throw out this gift. (
i90255.jpg

Also to me developer outfit (Crowno) has fallen, means leaves what this boss is considered as hardmode?
 
just got an black fibre can I ask for what is that used? from heros mod I found out that it comes from this mod.
 
Goblin King supports Treasure Bag which in turn gives to veeery the imbalanced weapon. Meanwhile I need only to throw out this gift. (
i90255.jpg

Also to me developer outfit (Crowno) has fallen, means leaves what this boss is considered as hardmode?

This boss is considered pre-hardmode, but yeah the Shadowflame atomics are getting nerfed in the next update.

just got an black fibre can I ask for what is that used? from heros mod I found out that it comes from this mod.

That is going to be the crafting material for the big bad post - Moon Lord boss I've added in the next update. Now all you need is the Gunpowder from the pirates and the Void Power Core from the aliens ;)
 
This boss is considered pre-hardmode, but yeah the Shadowflame atomics are getting nerfed in the next update
Not, I mean that I with bag have got costumes of the developer, and as far as I know, these costumes get from bag hardmode bosses.

Also concerning this boss it would be desirable to offer that his chance of emergence was very insignificant. Insignificant so that in his goblin invasion it would be not always possible to meet. It would become motivation for farm goblin invasion.
 
Not, I mean that I with bag have got costumes of the developer, and as far as I know, these costumes get from bag hardmode bosses.

Also concerning this boss it would be desirable to offer that his chance of emergence was very insignificant. Insignificant so that in his goblin invasion it would be not always possible to meet. It would become motivation for farm goblin invasion.
Definitely true. I'll decrease his spawn rate :)
 
If i host a multiplayer game i didn't have any monsters spawning at all for some reason :/
Also every single item seems to be considered ammo and gets ranged damage.
 
It seems there's a bug with damage. Some blocks for some reason deal ranged damage. Like I'll enable this mod and blocks will deal ranged damage. It might be because of other mods interfering. But I'm not 100% sure.
But what's weird is that all items are that way besides weapons of course. Whether they're from other mods or just vanilla Terraria... It's interesting I guess. Could you make it so the Junk Launcher has to be in your inventory in order to make items do that. Anyway over all besides that one thing it is an amazing mod. Hope it becomes more popular.
 
That thing that like every item has now ranged dmg stats is insanely annoying imho.
dunno what has happened in the last update, if you made a weapon that shoots everything, but you should fix it.
all in all its an awesome standalone mod, but this thing really bugs me, like a lot
 
There is a bug in witch platforms and torches will be will be placed but will not be taken from the inventory and you have infinite platforms and torches, I know that sounds like a good thing but I personally feel like I'm cheating and must ask you to please fix this at the closest possible time. Thank you four your cooperation.
 
There is a bug in witch platforms and torches will be will be placed but will not be taken from the inventory and you have infinite platforms and torches, I know that sounds like a good thing but I personally feel like I'm cheating and must ask you to please fix this at the closest possible time. Thank you four your cooperation.

Ohh, I didn't know that bug. How do you replicate it? Thank you for bringing me aware of this.

If i host a multiplayer game i didn't have any monsters spawning at all for some reason :/
Also every single item seems to be considered ammo and gets ranged damage.

Huh, I haven't heard of that multiplayer bug before. I'll see if there's anything I can do about that. In regards to the ammo, I will for sure have the wall of text removed for all ammo for the Junk Launcher, since that's the big complaint currently. Thank you for your feedback :)

But what's weird is that all items are that way besides weapons of course. Whether they're from other mods or just vanilla Terraria... It's interesting I guess. Could you make it so the Junk Launcher has to be in your inventory in order to make items do that. Anyway over all besides that one thing it is an amazing mod. Hope it becomes more popular.

I do plan on seeing if there's a way to make it so ammo only shows when it's in your inventory, kind of like the flamethrower with gel. At the absolute least if all else fails, all items will only be labeled as ammo, and do the same amount of damage. And thank you, it feels good to know my effort isn't wasted :)
 
Ohh, I didn't know that bug. How do you replicate it? Thank you for bringing me aware of this.




it seems that you just need some torches or platforms and I've also found that it also works the same way when it comes to plain old wood its when you try to place them it simply does not remove them from your inventory
 
I do plan on seeing if there's a way to make it so ammo only shows when it's in your inventory, kind of like the flamethrower with gel. At the absolute least if all else fails, all items will only be labeled as ammo, and do the same amount of damage. And thank you, it feels good to know my effort isn't wasted :)
PLeeease fix it asap.
i love your mod, the style and the new feats are just super awesome, but atm it just bugs me to much that as a meele everything i get dropped goes straight to my ammo slots :D
 
Ohh, I didn't know that bug. How do you replicate it? Thank you for bringing me aware of this.



Huh, I haven't heard of that multiplayer bug before. I'll see if there's anything I can do about that. In regards to the ammo, I will for sure have the wall of text removed for all ammo for the Junk Launcher, since that's the big complaint currently. Thank you for your feedback :)



I do plan on seeing if there's a way to make it so ammo only shows when it's in your inventory, kind of like the flamethrower with gel. At the absolute least if all else fails, all items will only be labeled as ammo, and do the same amount of damage. And thank you, it feels good to know my effort isn't wasted :)
It's all good it's a great mod regardless, hope you get popular!!!
 
it seems that you just need some torches or platforms and I've also found that it also works the same way when it comes to plain old wood its when you try to place them it simply does not remove them from your inventory

That's really weird. You're sure it's caused with my mod? I haven't really messed with tiles yet. I'll make sure to double check my code for you though.

PLeeease fix it asap.
i love your mod, the style and the new feats are just super awesome, but atm it just bugs me to much that as a meele everything i get dropped goes straight to my ammo slots :D

Yeah, agreed with the ammo thing. I'm glad you like my content :)

Hey, i got 2 ideas for bosses. @DreamOfNightmares I will release them here if you want!

Post them on my profile, I'll read them! :)
 
As far as I have understood change not full? Therefore I think of problems of display and the rest it is known. But at King Goblin on again too strong Shadowflame Atomic. Just my operating weapon (pistol) has 20 damage, with him I have overcome Skeletron and several other bosses on the expert, and here for the simple goblin a lot of weapon putting 100 damage is given. I consider that the weapon spent, but even if and it is difficult to get it, then all the same it is too much 100 damage (approximately). 50 damage most suitable (provided that Goblin King will seldom appear.)
 
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