OOC Official Hysteria Revamp OOC

SimeaseKitten

Duke Fishron


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Hy
steria Revamped



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Note:
I got permission to continue the Role-play Hysteria from Huzbubber recently. As of now, Huz is working on the game Hysteria, so I will be the mod for now. However, if he wants to jump in and add something or such, he is welcome to do whatever he wants. Ok, onto the good stuff!


Backstory

Between the fight of light and dark, a mysterious force intervened and stopped the war between so. However, ending a war is not always good. This force hurt all of the universe, spawning evil forces everywhere in desperation to take over the weak galaxies along with changing planets permanently. In order to stop this force, light and dark have teamed up to take down this evil force creating new and old hero to take this force down.


Here are some guides that you should read before joining.



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This is an interaction/RPG based role-play.
Out of combat, you will be able to interact with obstacles and objects in order to continue your conquest. I will give a description of the area/room with certain words highlighted. GREEN means that its an interact-able object, but the way you can interact with it is up too you. YELLOW is a save point, and its best to save any chance you get. If your character dies, it will be brought to the last save point. Touching it will restore your character fully. RED is an entry point. This could lead to a new area but sometimes can’t be reached or seen without doing a certain task or activating something. You are also able to do more than interact with the others, and if you have the option, you have a chance of skipping some enemies and obstacles.


Inventory spaces, oh god. Remeber, that you can stack the same item up to infinte (prone to change defintely later on.) Things you can put in your inventory must be logical and should be a rather small size (I will be lenient on this but putting a village or house in your inventory will not work. You know who you are.) Your inventory space can be expanded with backpacks, pouches, and other carry on stuff. That item will take up an inventory space and will add more space. HOWEVER, you CAN’T put a inventory expander inside another inventory expander.


In combat is where stuff gets heated. The outcome is decided by how you and other characters play out. To enter combat, say you want to battle whatever it is and you will be able to battle it. You are able to enter battle with more characters (teaming up and such) as long as your character and theater decide to do so. Another character can’t enter character(s) that are already in combat (unless something allows you to do so, which is rare).
Combat is turned based and is mostly decided by stats. Who goes first will be decided by me. You are given the options of attacking, using a skill, skipping your turn, interact, item, or flee (Some things give more options but these are the normal ones).
Most attacks from your character are based from your weapons but some attacks originate from the character without the weapon (Make sure to choose the target is your attack doesn’t target everything).
Skills are something that doesn’t do damage directly or doesn’t do damage at all, but most of the time benefits the user in some way (a healing skill or buffing skill for example.
Interacting in battle is something that doesn’t involve attacking or buffing, but interacts with something in some way, shape, or form (like talking).
Items can be used in battle in order to benefit your character(s).
Fleeing allows you to run away from battle, but right always not work, and if it doesn’t work, your turn will be skipped.



Basic stats and stuff you will need to know:
HP- Health Points (If this reaches zero, your character falls and will re-spawn at last save point.)
ATK- Attack (The damage this thing or attack does when landing or something. The number of attack can be altered by many things such as element match up, defense, etc…)
DEF- Defense (The resistance you have against some attacks. Formula: ATK-DEF=Overall Damage. Some attacks may ignore armor.)
ATTACKS- Attacks (The attacks that you are able to preform during battle. These attacks are from the tool in your main hand, offhand, and attacks that your character is able to pull off without tools and such.)
SKILLS- Skills (These are an action that are used to do something indirectly to a foe or benefit the user or help other characters or etc… Some skill examples are [Precise Lining = Next hit does 3 more damage and doesn’t miss.] and [Healing Wish = Has a 50% to heal all HP of yourself].)
ELM- Element (This shows the element of whatever it is talking about {Attacks, Creatures Main Element, etc…}. Different elements do more damage or less damage to other elements like fire does double damage against grass. Some elements are immune to others as Lightning has no effect on earth or ground.)
PHS, RAN, MAG- Physical, Ranged, Magical (This displays how the attack was inflicted in order to display its accuracy and other factors.)



Speed: Everyone has a presumed speed, but there speed value always remains at 0, unless something effects it. Certain attacks like ones that go first have a speed of 5 and there is some attacks like a constriction kind of attack that will lower speed by -1. Some attacks have a speed of them self. If an unit has a speed of 5 or more than the foes, they can do an action two times in row.

Bonus Evasion and Evasion in General: Evasion is the stat that gives a chance to dodge the attack depending on how high it gets. An evasion stat of 2 is 2% chance to dodge an attack. An evasion stat of 27 is 25% chance to dodge as 26 and higher will be no greater than having an evasion stat of 25 as 25% is the limit. In hard or a higher difficulty, there is something called bonus evasion. Foes get bonus evasion if the character uses the same attack again and again. Using a skill of some sort that uses the weapon that has been being used will still count to giving the foe an evasion bonus (This can be avoided if your weapon has a physical and ranged/magical way of attacking, as switching between those will confuse the foe. They will eventually get bonus evasion though.) It goes up by 5 after the weapon has been used two times in a row. This also counts for origin attacks. Evasion bonus can be given to other foes instead of just the targeted foe of the attack if they saw the attack. Not using a certain attack for two turns will reset the evasion bonus turn count on that attack

Elemental Matchup: There is something called elements and elemental attributes. They will be unknown which one are strong against which ones. Some are immune to others while some do insane amounts of damage to another. Figuring it out is an adventure! However, try to remember them as even if you attack is completely negated by a foes immunity to it, it will still count as your turn.




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Character Creation:

If you already have a character, then tell me so and I will recover it.

Name:
(Self Explanatory)

HP:
(100-91 HP allows you to have 3 starting items. 90-71 HP allows you to have 4 starting items. 70 HP allows you to have 5 starting items. Max Hp someone can have is 100 and lowest is 1 {I suggest you don’t do one})

Personality:
(How your character acts. If you don’t want to write a lot, give three words you can describe your character with.)

Backstory:
(Optional)

Appearance:
(Pictures are recommended but descriptions will work)

Skills and Character Origin Attacks:
(These are actions that don’t require tools or items to be used. You can have up to 4 (+2 that don't require an inventory space) of both combine but having one will take one inventory space for each one. As far to how much damage it does, keep direct damage character origin attacks below 15 damage. Since I am so nice, you can have two skills or character origin attacks for free without taking an inventory space. )

Starting items:
(Look at HP section. For the amount of items are listed to have, create up to that many. It can range from weapons, tools, armor, food, etc…)

Inventory Space: (Keep it how it is and add your starting items along with replacing inventory space for each skill and character origin attack you have.) (MAKE SURE TO UPDATE THIS IF YOU GET SOMETHING AND YOUR SAVE POINT)
1.)
2.)
3.)
4.)
5.)
6.)
7.)
8.)
9.)
10.)
11.)
12.)
Save Point:

Special ability:
(This is a powerful ability that can be used after five turns and once during the battle. This should be powerful and a minimum damage base of 60. Keep in mind, it doesn’t have to do damage, as it could do such as healing and buffing.)

-Character Application-

Name:

HP:

Personality:

Backstory:


Appearance:

Skills and Character Origin Attacks:

Starting items:


Inventory Space: UPDATE INVENTORY AND SAVE POINTS OFTEN
1.)
2.)
3.)
4.)
5.)
6.)
7.)
8.)
9.)
10.)
11.)
12.)
Save Point:

Special ability:


Big Example:

Name: Hap Natur
HP: 70

Personality: Exciting, Cheerful, and Helpful

Appearance: A blue cat that stands up on both of its legs. The end of its tail has a huge flower on it where most of its character origin attacks come from. The appearance of the flower changes depending on the skill or origin attack it is using.

Skills and Character Origin Attacks:
Skill- Sweet Pollen > Single Target, Grass, Ranged, Makes target fall asleep for two turns. Can be targeted at a teammate, which will have a bonus effect for restoring all of there health. Can't be used for four turns afterwards.
Origin Attack- Ivy Whip > 6 Damage, Single Target, Grass, Ranged, has a 25% chance to end target's next turn. Won’t stack with status effects.
Skill- Venom Spit > Single Target, Poison, Ranged, Inflicts target with TOXIC (Does 1+X damage this turn. The formula is X=2{Amount of turns this been active}.
Skill- Planted Bloom > Self, Grass, User can’t flee, move, or do physical attacks until deciding to cancel this state. During this state, the user heals 10 HP at the end of your turn. This can be canceled during the users turn and will end the turn.
Skill- Natural Gift >Allies and Self, Nature, do one of the three ; remove status conditions from all teammates and the user, heal all teammates and the user for 12 HP, or all teammates and the user use a item despite not being their turn. One turn cool down.

Starting items:
1) Grape Fruit {Item} {1} - Heals 25 HP.
2) Leaf Blades {Weapon}
- Blade of Grass Slash > 9 Physical, Grass, Single Target, has a 25% to land a critical hit
3) Blooming Pic {Tool} - A simple pick-axe make of powerful compressed vines to mine and chop.
4) Spore Powder {Item} -A sac of spores that has infinite spores but knowing which ones come out is the hard part.
- Spore Throw > Does one of the following ; Makes target asleep (one turn), makes target trip from powerful sneeze (target goes last before the user and its allies), poisons target (2 damage each turn), make target scared (Target is nervous, lowering its attack by 2), or emit sweet scent (attacks towards the target can’t miss.)
5) Green Carry-On Sac - Allows 3 extra inventory spaces

Inventory Space:
[1.] Ivy Whip [Locked : Origin Attack]
[2.] Planted Bloom [Locked : Skill]
[3.] Natural Gift [Locked : Skill]
4.) Grape Fruit {Item} {1} - Heals 25 HP.
5.) Leaf Blades {Weapon}
- Blade of Grass Slash > 9 Physical, Grass, Single Target, has a 25% to land a critical hit
6.) Blooming Pic {Tool} - A simple pick-axe make of powerful compressed vines to mine and chop.
7.) Spore Powder {Item} -A sac of spores that has infinite spores but knowing which ones come out is the hard part.
- Spore Throw > Does one of the following ; Makes target asleep (one turn), makes target trip from powerful sneeze (target goes last before the user and its allies), poisons target (2 damage each turn), make target scared (Target is nervous, lowering its attack by 2), or emit sweet scent (attacks towards the target can’t miss.)
8.) Picnic Party {Item} - Heals 5 HP to the user and all allies. Infinite uses.
9.) Green Carry-On Sac
1a.)
2a.)
3a.)
10.)
11.)
12.)
Save Point:

Special ability:

Happy emits a strong sweet scent from its tail, making all foes use ones of its attack over and over for the rest of battle. All foes go last in speed wise.
 
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-Character Application-

HP:70

Personality: careful, tries to not be an :red:, insane (read further)

Backstory: Program (or HacknetOS 2.0) is a "hackmenti". the first of his kind. the Hackmenti are a pathogen that infects a host a transforms the host into an organic computer. although, he isint a "true hackmenti" due to him being manufactured instead of naturally infected. also, organically, he's a clone of Ori. with some... minor adjustments. anyways, after he was awoken, it took him a while, but he eventually escaped the facility in which he was ""born"" in. which is, for the record, owned by a company named "entech". after escaping, Program fled for a bit before discovering something called "the void". he used this to hide from Entech, and stayed there as long as he could. and his stay just so happened to overlap the hysteria event. although, staying in the void has both blessed Program and cursed him. it has blessed him with unique "void powers", but has cursed him with void insanity, which symptoms of include: anxiety, paranoia, things like believing there is a man in the wall.
but that wouldnt matter, as he's safe and sound in the voi- hey wait, what the hell is that? Program run its going to drag you out of the Void! oh no he cant hear us he has airpods in oh god oh :red:!

Appearance:
voidy.png

credit goes to the highly generous @SolarDragonMarnyr

Skills and Character Origin Attacks:
HacknetOS: due to being hacknetOS, Program has the ability to hack into anything he can access, provided he can figure out the security system. (Explained further below)
Void stasis: stuns enemies caught in the attack listed below. costs 35 energy.
Void Cataclysm: encases the surrounding area in a bubble of void energy. tells sentient(as in the warframe faction) enemies (if any exist, which there probably isint, as this isint warframe) to :red: off. costs 50 energy.
Void beam: fires a beam of void energy. costs energy, like all void related skills. 3.75 per turn. deals 10 damage per second. For every turn that this ability is active, a multiplier is applied to the cost and damage, starting at x1.1, and increasing by .1 every turn.
Starting items:
the Router: a green ball that follows Program around. he's not sure of its function, but it does seem to care about him. (this thing actually makes it so that >connect localIP is a viable way of connecting to something when he doesnt know the IP)
Void energy: a regenerating resource that can be used to cast void powers.
((and now for the stuff i got during the hysteria convo because you said it would carry over, damnit))
{T} Cloud Flower

-Makes a cloud under you that you can stand on. Only three clouds can be existent at a time, as the last created one will poof.
-The clouds are quite big being 3 feet high, 12 feet long and wide.
Wooden yoyo - a wooden yoyo that you can swing around to deal damage. deals 3 damage on hit. has a 7% chance to stun upon hits, and stacks with each repeated hit. currently installed stance mod is {starlight guardian} (insert link to kirby wiki for yoyo ability, here)
- Around the World - Does 3 Single, Indirect Physical, Impact Damage. Has a 50% chance to attack with the yoyo again, also getting the chance to attack another time. Max is 8 times.
Inventory Space: UPDATE INVENTORY AND SAVE POINTS OFTEN
1.) the Router: a green ball that follows Program around. he's not sure of its function, but it does seem to care about him. (this thing actually makes it so that >connect localIP is a viable way of connecting to something when he doesnt know the IP)
2.
{T} Cloud Flower
-Makes a cloud under you that you can stand on. Only three clouds can be existent at a time, as the last created one will poof.

-The clouds are quite big being 3 feet high, 12 feet long and wide.
3.)Void energy: a regenerating resource that can be used to cast void powers. stacks up to 100
4.) Wooden yoyo - a wooden yoyo that you can swing around to deal damage. deals 3 damage on hit. has a 7% chance to stun upon hits, and stacks with each repeated hit. currently installed stance mod is {starlight guardian} (insert link to kirby wiki for yoyo ability, here)
- Around the World - Does 3 Single, Indirect Physical, Impact Damage. Has a 50% chance to attack with the yoyo again, also getting the chance to attack another time. Max is 8 times.
5.)- Packed Seed Bomb {Weapon Item} (10)
6.)- Blueberry {Items} {{Uncommon}} (5) - Heals 10 HP. Water, Depth, and Bubble attacks will now increase user’s DEF by 1 if used for rest of game. Can’t stack effect. Single
7.)
8.)
9.)
10.)
11.) Void Beam - Skill
12.) Hacknet - Skill
Save Point:

Special ability: Network crash: by running a trace on himself, Program is able to intentionally activate and reverse-engineer his ETAS countermeasures to cause his surrounding area to be bombarded with void energy. also disables any mechanical enemies (so a REALLY LONG stagger proc)

:red: explained:
Void: a realm made up entirely of energy. Void energy is harmful to basically everything, but one can adapt to survive exposure, at the cost of gaining void insanity.
Hacking:
most mechanical enemies can be hacked into. to start, a connection must be established
>connect [IP here]
once a connection is established, one must get a scan of the network security
>probe
probing....
open ports needed to hack: 3
SSHell #22
FTP server #21
SMTP mail server #1255
HTTP server #80

//FIREWALL DETECTED//
//PROXY DETECTED//

now, in order to do anything, the proxy must first be lowered
>shell
shell established
>shell overload
overloading proxy connections....
proxy server disabled

with that out of the way, the ports come next. to open a port, specific software must be used on a specific port
>sshcrack 22
working...
port 22 open
>ftpbounce 21
working...
port 21 open
>webserverworm 80
working...
port 80 open

we only need 3 open to hack into this terminal, but for demonstrational sake, ill open the mailserver as well
>SMTPOverflow 1255
working...
port 1255 open

now, for the firewall
to save time, ill just use >solve
but usually, one would have to run multiple passes of >analyze.
also, >analyze passes can be run while opening ports/disabling proxy servers
>solve password
UDP traffic authorized!

now for the big moment you have been waiting for
>porthack
working...

BUDDY
FRIEND
KITTEN
SIMEASE
FALCON
RAVEN
ARSENAL
BIRD
STONEHENGE

[PASSWORD FOUND]
aaaand im in. and thats hacking 101.
 
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-Character Application-

HP:70

Personality: careful, tries to not be an :red:, insane (read further)

Backstory: Program (or HacknetOS 2.0) is a "hackmenti". the first of his kind. the Hackmenti are a pathogen that infects a host a transforms the host into an organic computer. although, he isint a "true hackmenti" due to him being manufactured instead of naturally infected. also, organically, he's a clone of Ori. with some... minor adjustments. anyways, after he was awoken, it took him a while, but he eventually escaped the facility in which he was ""born"" in. which is, for the record, owned by a company named "entech". after escaping, Program fled for a bit before discovering something called "the void". he used this to hide from Entech, and stayed there as long as he could. and his stay just so happened to overlap the hysteria event. although, staying in the void has both blessed Program and cursed him. it has blessed him with unique "void powers", but has cursed him with void insanity, which symptoms of include: anxiety, paranoia, things like believing there is a man in the wall.
but that wouldnt matter, as he's safe and sound in the voi- hey wait, what the hell is that? Program run its going to drag you out of the Void! oh no he cant hear us he has airpods in oh god oh :red:!

Appearance:View attachment 220614
credit goes to the highly generous @SolarDragonMarnyr

Skills and Character Origin Attacks:
HacknetOS: due to being hacknetOS, Program has the ability to hack into anything he can access, provided he can figure out the security system. (you know the hacking system from Hacknet? thats whats going to be used for this whenever i have program use this)
Void portal: opens a portal that allows travel through the void from one destination to another. costs 15 energy
Void stasis: stuns enemies caught in the attack listed below. costs 35 energy.
Void Cataclysm: encases the surrounding area in a bubble of void energy. tells sentient enemies (if any exist, which there probably isint, as this isint warframe) to :red: off. costs 50 energy.
Void beam: fires a beam of void energy. costs energy, like all void related skills. 3.75 per second.
Starting items:
the Router: a green ball that follows Program around. he's not sure of its function, but it does seem to care about him. (this thing actually makes it so that >connect localIP is a viable way of connecting to something when he doesnt know the IP)
Void energy: a regenerating resource that can be used to cast void powers.
((and now for the stuff i got during the hysteria convo because you said it would carry over, damnit))
{W} Mix Flower

-Summons a huge flaming ball of fire above your opponent which then comes down on them. Does 30 damage plus 10 for each ally in COMBAT. Has a 3 turn cool down.
-Lay it down like its hot!
{T} Cloud Flower
-Makes a cloud under you that you can stand on. Only three clouds can be existent at a time, as the last created one will poof.
-The clouds are quite big being 3 feet high, 12 feet long and wide.
Inventory Space: UPDATE INVENTORY AND SAVE POINTS OFTEN
1.) the Router: a green ball that follows Program around. he's not sure of its function, but it does seem to care about him. (this thing actually makes it so that >connect localIP is a viable way of connecting to something when he doesnt know the IP)
2.){W} Mix Flower
-Summons a huge flaming ball of fire above your opponent which then comes down on them. Does 30 damage plus 10 for each ally in COMBAT. Has a 3 turn cool down.
-Lay it down like its hot!
3.){T} Cloud Flower
-Makes a cloud under you that you can stand on. Only three clouds can be existent at a time, as the last created one will poof.
-The clouds are quite big being 3 feet high, 12 feet long and wide.
4.)Void energy: a regenerating resource that can be used to cast void powers. stacks up to 100
5.)
6.)
7.)
8.)
9.)
10.)
11.)
12.)
Save Point:

Special ability: Network crash: by running a trace on himself, Program is able to intentionally activate and reverse-engineer his ETAS countermeasures to cause his surrounding area to be bombarded with void energy. also disables any mechanical enemies.
You are missing a few things, like damage of certain things. Then after you add damage and such, I will check the rest
 
Alrighty let’s see if this is good


-Character Application-

Name: Alpha

HP: 70

Personality: Shy, smart, helpful

Backstory: Alpha is a young girl who loves to be outside. She knows a lot about plants. She also is learning how to use magic. She has learned from the best teacher in her village.


Appearance:
Skills and Character Origin Attacks:
Nature’s Bane - Grass, magic - Deals 8 damage and poisons the enemy for 2 turns
Origin skill - Flower’s Blessing - Grass, Magic - Heals 25 hp to user and 35 HP to allies - 7 turn cool down
Nature’s Reward - Grass, Magic - Gives bonus defense and attack buffs for 3 turns
Regrowth - Magic, Grass - Gives HP Regen for two turns, healing a total of 8 HP
Nature’s Spite - Magic, Grass - Taunts one enemy unit, reducing its defense by 3, but boosting attack by 1

Starting items:
Flower Staff - Deals 7 magic damage, heal allies for a small amount
Potted Flower - A memento of her home village. Summons her pet flower
Bag of Seeds (Growth) - Restores 4 HP for each seed planted
Fertilizer - Speeds up seed growth
Photo Book (Remembrance)- Infinite uses, reminds Alpha of her family, giving her a confidence boost, making her next attack a guaranteed hit and boosting her attack by 4


Inventory Space: UPDATE INVENTORY AND SAVE POINTS OFTEN
1.) Nature’s Bane - Grass, magic - Deals 8 damage and poisons the enemy for 2 turns, dealing 1 damage per turn (LOCKED - SKILL)
2.) Regrowth - Magic, Grass - Gives HP Regen for two turns, healing a total of 8 HP
3.) Nature’s Spite - Magic, Grass - Taunts one enemy unit, reducing its defense by 3, but boosting attack by 1
4.) Flower Staff - Deals 7 magic damage, heal allies for 3 HP
5.) Potted Flower - A memento of her home village. Summons her pet flower
6.) Bag of Seeds (Growth) - Restores 4 HP for each seed planted. Alpha throws the seeds on the ground and they burrow into the soil. Takes 6 turns to heal maximum HP.
7.) Fertilizer - Speeds up seed growth. Reduces Growth time to 3 turns instead of six
8.) Photo Book (Remembrance)- Infinite uses, reminds Alpha of her family, giving her a confidence boost, making her next attack a guaranteed hit and boosting her attack by 4
9.)
10.)
11.)
12.)
Save Point:

Special ability: Bane of the Vinewrath - Alpha summons a vine creature, which attacks all nearby enemies for 10 damage per hit. 3 hits per enemy. Takes 5 turns to charge and only usable once per battle.
 

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Last edited:
-Character Application-

HP:70

Personality: careful, tries to not be an :red:, insane (read further)

Backstory: Program (or HacknetOS 2.0) is a "hackmenti". the first of his kind. the Hackmenti are a pathogen that infects a host a transforms the host into an organic computer. although, he isint a "true hackmenti" due to him being manufactured instead of naturally infected. also, organically, he's a clone of Ori. with some... minor adjustments. anyways, after he was awoken, it took him a while, but he eventually escaped the facility in which he was ""born"" in. which is, for the record, owned by a company named "entech". after escaping, Program fled for a bit before discovering something called "the void". he used this to hide from Entech, and stayed there as long as he could. and his stay just so happened to overlap the hysteria event. although, staying in the void has both blessed Program and cursed him. it has blessed him with unique "void powers", but has cursed him with void insanity, which symptoms of include: anxiety, paranoia, things like believing there is a man in the wall.
but that wouldnt matter, as he's safe and sound in the voi- hey wait, what the hell is that? Program run its going to drag you out of the Void! oh no he cant hear us he has airpods in oh god oh :red:!

Appearance:View attachment 220614
credit goes to the highly generous @SolarDragonMarnyr

Skills and Character Origin Attacks:
HacknetOS: due to being hacknetOS, Program has the ability to hack into anything he can access, provided he can figure out the security system. (you know the hacking system from Hacknet? thats whats going to be used for this whenever i have program use this)
Void portal: opens a portal that allows travel through the void from one destination to another. costs 15 energy
Void stasis: stuns enemies caught in the attack listed below. costs 35 energy.
Void Cataclysm: encases the surrounding area in a bubble of void energy. tells sentient enemies (if any exist, which there probably isint, as this isint warframe) to :red: off. costs 50 energy.
Void beam: fires a beam of void energy. costs energy, like all void related skills. 3.75 per second. deals 10 damage per second
Starting items:
the Router: a green ball that follows Program around. he's not sure of its function, but it does seem to care about him. (this thing actually makes it so that >connect localIP is a viable way of connecting to something when he doesnt know the IP)
Void energy: a regenerating resource that can be used to cast void powers.
((and now for the stuff i got during the hysteria convo because you said it would carry over, damnit))
{W} Mix Flower

-Summons a huge flaming ball of fire above your opponent which then comes down on them. Does 30 damage plus 10 for each ally in COMBAT. Has a 3 turn cool down.
-Lay it down like its hot!
{T} Cloud Flower
-Makes a cloud under you that you can stand on. Only three clouds can be existent at a time, as the last created one will poof.
-The clouds are quite big being 3 feet high, 12 feet long and wide.
Inventory Space: UPDATE INVENTORY AND SAVE POINTS OFTEN
1.) the Router: a green ball that follows Program around. he's not sure of its function, but it does seem to care about him. (this thing actually makes it so that >connect localIP is a viable way of connecting to something when he doesnt know the IP)
2.){W} Mix Flower
-Summons a huge flaming ball of fire above your opponent which then comes down on them. Does 30 damage plus 10 for each ally in COMBAT. Has a 3 turn cool down.
-Lay it down like its hot!
3.){T} Cloud Flower
-Makes a cloud under you that you can stand on. Only three clouds can be existent at a time, as the last created one will poof.
-The clouds are quite big being 3 feet high, 12 feet long and wide.
4.)Void energy: a regenerating resource that can be used to cast void powers. stacks up to 100
5.)
6.)
7.)
8.)
9.)
10.)
11.)
12.)
Save Point:

Special ability: Network crash: by running a trace on himself, Program is able to intentionally activate and reverse-engineer his ETAS countermeasures to cause his surrounding area to be bombarded with void energy. also disables any mechanical enemies.
I am still reviewing yours while I review others so give me a few minutes. Also if you want to retrieve your old character app, I can retrieve it and it gets an instant pass

Alrighty let’s see if this is good


-Character Application-

Name: Alpha

HP: 70

Personality: Shy, smart, helpful

Backstory: Alpha is a young girl who loves to be outside. She knows a lot about plants. She also is learning how to use magic. She has learned from the best teacher in her village.


Appearance:

Skills and Character Origin Attacks:
Nature’s Bane - Grass, magic - Deals 8 damage and (1 damage) poisons the enemy for 2 turns
Origin skill - Flower’s Blessing - Grass, Magic - Heals 25 hp to user and 35 HP to allies - 7 turn cool down
Nature’s Reward - Grass, Magic - Gives bonus +1 defense and +2 attack buffs for 3 turns

Starting items:
Flower Staff - Deals 7 magic damage, heal allies for 3 HP
Potted Flower - A memento of her home village. Summons her pet flower.
Bag of Seeds (Growth) - Restores 4 HP for each seed planted
Fertilizer - Speeds up seed growth
{Check below note thats in orange}
Photo Book (Remembrance)- Infinite uses, reminds Alpha of her family, giving her a confidence boost, as the next attack doesn't miss and gets +4 attack damage.


Inventory Space: UPDATE INVENTORY AND SAVE POINTS OFTEN
1.) Nature’s Bane - Grass, magic - Deals 8 damage and poisons the enemy for 2 turns (LOCKED - SKILL)
{I removed the origin skill and nature's reward as you get two free skills or origin attacks that won't take up inventory space.}
2.) Flower Staff - Deals 7 magic damage, heal allies for 3 HP
3.) Potted Flower - A memento of her home village. Summons her pet flower
4.) Bag of Seeds (Growth) - Restores 4 HP for each seed planted
5.) Fertilizer - Speeds up seed growth
{Explain how the bag of seeds and fertilizer works.}
6.) Photo Book (Remembrance)- Infinite uses, reminds Alpha of her family, giving her a confidence boost, as the next attack doesn't miss and gets +4 attack damage.
7.)
8.)

9.)
10.)
11.)
12.)
Save Point:

Special ability: Bane of the Vinewrath - Alpha summons a vine creature, which attacks all nearby enemies for 10 damage per hit. 3 hits per enemy. Takes 5 turns to charge and can only usable once per battle.
Check notes in what I quoted. Respond to orange, green is a nerf, buff, or addon, and blue is a note. Do what the orange note says and you should be ready to go!
 
I am still reviewing yours while I review others so give me a few minutes. Also if you want to retrieve your old character app, I can retrieve it and it gets an instant pass


Check notes in what I quoted. Respond to orange, green is a nerf, buff, or addon, and blue is a note. Do what the orange note says and you should be ready to go!
i would, but my old character is back when i was still figuring out how program should be as a character.
 
i would, but my old character is back when i was still figuring out how program should be as a character.
Ok, so there is a bunch of stuff that needs work and anything I asked was in {}. Here it is.







Orifan1, post: 1753628, member: 115924"]-Character Application-

HP:70

Personality: careful, tries to not be an
red.png
, insane (read further)

Backstory: Program (or HacknetOS 2.0) is a "hackmenti". the first of his kind. the Hackmenti are a pathogen that infects a host a transforms the host into an organic computer. although, he isint a "true hackmenti" due to him being manufactured instead of naturally infected. also, organically, he's a clone of Ori. with some... minor adjustments. anyways, after he was awoken, it took him a while, but he eventually escaped the facility in which he was ""born"" in. which is, for the record, owned by a company named "entech". after escaping, Program fled for a bit before discovering something called "the void". he used this to hide from Entech, and stayed there as long as he could. and his stay just so happened to overlap the hysteria event. although, staying in the void has both blessed Program and cursed him. it has blessed him with unique "void powers", but has cursed him with void insanity, which symptoms of include: anxiety, paranoia, things like believing there is a man in the wall.
but that wouldnt matter, as he's safe and sound in the voi- hey wait, what the hell is that? Program run its going to drag you out of the Void! oh no he cant hear us he has airpods in oh god oh
red.png
!
{odd}

Appearance:View attachment 220614
credit goes to the highly generous @SolarDragonMarnyr

Skills and Character Origin Attacks:
HacknetOS: due to being hacknetOS, Program has the ability to hack into anything he can access, provided he can figure out the security system. (you know the hacking system from Hacknet? thats whats going to be used for this whenever i have program use this)

{I have no idea what you are talking about. Explain a bit more in depth and what the skill does.}


Void portal: opens a portal that allows travel through the void from one destination to another. costs 15 energy

{I should mention this but teleportation isn’t allowed, even with a limit.}


Void stasis: stuns enemies caught in the attack listed below. costs 35 energy.

{So this is basically an add-on to certain attacks? How long does this effect last?}


Void Cataclysm: encases the surrounding area in a bubble of void energy. tells sentient enemies (if any exist, which there probably isint, as this isint warframe) to
red.png
off. costs 50 energy.

{Correct me if I am wrong, but what this does is scare off any foe that has feelings? If so, there would be a 50% chance on working and would have no effect on bosses.}

Void beam: fires a beam of void energy. costs energy, like all void related skills. 3.75 per second. deals 10 damage per second

{You should make it just do ten damage and that is all. Seconds are not counted in the RP as well.}


Starting items:

{So when I mean items carry over, they carry over on your old character’s inventory. Also the first two skills or origin attacks don’t take up inventory spaces, but any more will do so. This would mean three of your inventory spaces would be taken up by your skills or origin attacks. Also replace Mix Flower (has to be changed) and Cloud Flower (Could be changed but doesn’t have to) with something else}


the Router: a green ball that follows Program around. he's not sure of its function, but it does seem to care about him. (this thing actually makes it so that >connect localIP is a viable way of connecting to something when he doesnt know the IP)
Void energy: a regenerating resource that can be used to cast void powers.
((and now for the stuff i got during the hysteria convo because you said it would carry over, damnit))
{W} Mix Flower
-Summons a huge flaming ball of fire above your opponent which then comes down on them. Does 30 damage plus 10 for each ally in COMBAT. Has a 3 turn cool down.
-Lay it down like its hot!
{T} Cloud Flower
-Makes a cloud under you that you can stand on. Only three clouds can be existent at a time, as the last created one will poof.
-The clouds are quite big being 3 feet high, 12 feet long and wide.
Inventory Space: UPDATE INVENTORY AND SAVE POINTS OFTEN
1.) the Router: a green ball that follows Program around. he's not sure of its function, but it does seem to care about him. (this thing actually makes it so that >connect localIP is a viable way of connecting to something when he doesnt know the IP)
2.){W} Mix Flower
-Summons a huge flaming ball of fire above your opponent which then comes down on them. Does 30 damage plus 10 for each ally in COMBAT. Has a 3 turn cool down.
-Lay it down like its hot!
3.){T} Cloud Flower
-Makes a cloud under you that you can stand on. Only three clouds can be existent at a time, as the last created one will poof.
-The clouds are quite big being 3 feet high, 12 feet long and wide.
4.)Void energy: a regenerating resource that can be used to cast void powers. stacks up to 100

{How often and when does void energy regenerate?}


5.)
6.)
7.)
8.)
9.)
10.)
11.)
12.)
Save Point:

Special ability: Network crash: by running a trace on himself, Program is able to intentionally activate and reverse-engineer his ETAS countermeasures to cause his surrounding area to be bombarded with void energy. also disables any mechanical enemies.

{Is the effect of the special inst-killing any mechanical device} [/QUOTE]
 
Ok, so there is a bunch of stuff that needs work and anything I asked was in {}. Here it is.







Orifan1, post: 1753628, member: 115924"]-Character Application-

HP:70

Personality: careful, tries to not be an
red.png
, insane (read further)

Backstory: Program (or HacknetOS 2.0) is a "hackmenti". the first of his kind. the Hackmenti are a pathogen that infects a host a transforms the host into an organic computer. although, he isint a "true hackmenti" due to him being manufactured instead of naturally infected. also, organically, he's a clone of Ori. with some... minor adjustments. anyways, after he was awoken, it took him a while, but he eventually escaped the facility in which he was ""born"" in. which is, for the record, owned by a company named "entech". after escaping, Program fled for a bit before discovering something called "the void". he used this to hide from Entech, and stayed there as long as he could. and his stay just so happened to overlap the hysteria event. although, staying in the void has both blessed Program and cursed him. it has blessed him with unique "void powers", but has cursed him with void insanity, which symptoms of include: anxiety, paranoia, things like believing there is a man in the wall.
but that wouldnt matter, as he's safe and sound in the voi- hey wait, what the hell is that? Program run its going to drag you out of the Void! oh no he cant hear us he has airpods in oh god oh
red.png
!
{odd}
(yes)

Appearance:View attachment 220614
credit goes to the highly generous @SolarDragonMarnyr

Skills and Character Origin Attacks:
HacknetOS: due to being hacknetOS, Program has the ability to hack into anything he can access, provided he can figure out the security system. (you know the hacking system from Hacknet? thats whats going to be used for this whenever i have program use this)

{I have no idea what you are talking about. Explain a bit more in depth and what the skill does.}
(HacknetOS is a passive that allows program to use :red: like >connect, >porthack, >SSHCrack

Void portal: opens a portal that allows travel through the void from one destination to another. costs 15 energy

{I should mention this but teleportation isn’t allowed, even with a limit.}
(ok, delet'd.)

Void stasis: stuns enemies caught in the attack listed below. costs 35 energy.

{So this is basically an add-on to certain attacks? How long does this effect last?}
(its an addon to cataclysm)

Void Cataclysm: encases the surrounding area in a bubble of void energy. tells sentient enemies (if any exist, which there probably isint, as this isint warframe) to
red.png
off. costs 50 energy.

{Correct me if I am wrong, but what this does is scare off any foe that has feelings? If so, there would be a 50% chance on working and would have no effect on bosses.}

(it effects a certian faction called the sentients, who are not in this rp because im about 99% sure you dont play warframe. but the sentients are like, super vulnerable to void energy, which is why it would tell them to :red: off
Void beam: fires a beam of void energy. costs energy, like all void related skills. 3.75 per second. deals 10 damage per turn that its fired, with a
multiplier to both cost and damage slowly ramping up by .1 per turn

{You should make it just do ten damage and that is all. Seconds are not counted in the RP as well.}
(ten per turn, then. also, buffed it.)

Starting items:

{So when I mean items carry over, they carry over on your old character’s inventory. Also the first two skills or origin attacks don’t take up inventory spaces, but any more will do so. This would mean three of your inventory spaces would be taken up by your skills or origin attacks. Also replace Mix Flower (has to be changed) and Cloud Flower (Could be changed but doesn’t have to) with something else}


the Router: a green ball that follows Program around. he's not sure of its function, but it does seem to care about him. (this thing actually makes it so that >connect localIP is a viable way of connecting to something when he doesnt know the IP)
Void energy: a regenerating resource that can be used to cast void powers.
((and now for the stuff i got during the hysteria convo because you said it would carry over, damnit))
{W} wooden yoyo
because yes
deals 5 damage on hit
{T} Cloud Flower
-Makes a cloud under you that you can stand on. Only three clouds can be existent at a time, as the last created one will poof.
-The clouds are quite big being 3 feet high, 12 feet long and wide.
Inventory Space: UPDATE INVENTORY AND SAVE POINTS OFTEN
1.) the Router: a green ball that follows Program around. he's not sure of its function, but it does seem to care about him. (this thing actually makes it so that >connect localIP is a viable way of connecting to something when he doesnt know the IP)
2.){W} Mix Flower
-Summons a huge flaming ball of fire above your opponent which then comes down on them. Does 30 damage plus 10 for each ally in COMBAT. Has a 3 turn cool down.
-Lay it down like its hot!
3.){T} Cloud Flower
-Makes a cloud under you that you can stand on. Only three clouds can be existent at a time, as the last created one will poof.
-The clouds are quite big being 3 feet high, 12 feet long and wide.
4.)Void energy: a regenerating resource that can be used to cast void powers. stacks up to 100

{How often and when does void energy regenerate?}
(10 per turn if he doesnt use any void related attacks)


5.)
6.)
7.)
8.)
9.)
10.)
11.)
12.)
Save Point:

Special ability: Network crash: by running a trace on himself, Program is able to intentionally activate and reverse-engineer his ETAS countermeasures to cause his surrounding area to be bombarded with void energy. also disables any mechanical enemies.

{Is the effect of the special inst-killing any mechanical device}
(no, its a mere stagger proc. a stagger proc with a long time, but still a stagger proc)
[/QUOTE]
 
[/QUOTE]
You are making this way too complicated. I don't play hacknet or warframe so like 75% of what you are saying to me is going over my head. These skills and attacks need to have stats and effects that will do something in battle. I suggest adding or replacing some of the info with such. This is normal Hysteria with the style of a classic RPG, keep that in mind.

Edit: Also fix up your inventory. Check off of Alpha or the example for more info
 
You are making this way too complicated. I don't play hacknet or warframe so like 75% of what you are saying to me is going over my head. These skills and attacks need to have stats and effects that will do something in battle. I suggest adding or replacing some of the info with such. This is normal Hysteria with the style of a classic RPG, keep that in mind.

Edit: Also fix up your inventory. Check off of Alpha or the example for more info[/QUOTE]
Ok, disregard the warframe stuff. Completely.
And if you don’t understand the hacknet stuff, then just also disregard that and let’s just say Program is furry hackerman
 
Ok, disregard the warframe stuff. Completely.
And if you don’t understand the hacknet stuff, then just also disregard that and let’s just say Program is furry hackerman
Ok, what I mean is this kinda stuff.
-Character Application-

HP:70

Personality: careful, tries to not be an :red:, insane (read further)

Backstory: Program (or HacknetOS 2.0) is a "hackmenti". the first of his kind. the Hackmenti are a pathogen that infects a host a transforms the host into an organic computer. although, he isint a "true hackmenti" due to him being manufactured instead of naturally infected. also, organically, he's a clone of Ori. with some... minor adjustments. anyways, after he was awoken, it took him a while, but he eventually escaped the facility in which he was ""born"" in. which is, for the record, owned by a company named "entech". after escaping, Program fled for a bit before discovering something called "the void". he used this to hide from Entech, and stayed there as long as he could. and his stay just so happened to overlap the hysteria event. although, staying in the void has both blessed Program and cursed him. it has blessed him with unique "void powers", but has cursed him with void insanity, which symptoms of include: anxiety, paranoia, things like believing there is a man in the wall.
but that wouldnt matter, as he's safe and sound in the voi- hey wait, what the hell is that? Program run its going to drag you out of the Void! oh no he cant hear us he has airpods in oh god oh :red:!

Appearance:View attachment 220614
credit goes to the highly generous @SolarDragonMarnyr

Skills and Character Origin Attacks:
HacknetOS: due to being hacknetOS, Program has the ability to hack into anything he can access, provided he can figure out the security system. (you know the hacking system from Hacknet? thats whats going to be used for this whenever i have program use this)
Void portal: opens a portal that allows travel through the void from one destination to another. costs 15 energy
Void stasis: stuns enemies caught in the attack listed below. costs 35 energy.
Void Cataclysm: encases the surrounding area in a bubble of void energy. tells sentient enemies (if any exist, which there probably isint, as this isint warframe) to :red: off. costs 50 energy.
Void beam: fires a beam of void energy. costs energy, like all void related skills. 3.75 per second. deals 10 damage per second
Starting items:
the Router: a green ball that follows Program around. he's not sure of its function, but it does seem to care about him. (this thing actually makes it so that >connect localIP is a viable way of connecting to something when he doesnt know the IP)
Void energy: a regenerating resource that can be used to cast void powers.

Inventory Space: UPDATE INVENTORY AND SAVE POINTS OFTEN
1.) the Router: a green ball that follows Program around. he's not sure of its function, but it does seem to care about him. (this thing actually makes it so that >connect localIP is a viable way of connecting to something when he doesnt know the IP)
2.){W} Mix Flower
-Summons a huge flaming ball of fire above your opponent which then comes down on them. Does 30 damage plus 10 for each ally in COMBAT. Has a 3 turn cool down.
-Lay it down like its hot!
3.){T} Cloud Flower
-Makes a cloud under you that you can stand on. Only three clouds can be existent at a time, as the last created one will poof.
-The clouds are quite big being 3 feet high, 12 feet long and wide.
4.)Void energy: a regenerating resource that can be used to cast void powers. stacks up to 100
5.)
6.)
7.)
8.)
9.)
10.)
11.)
12.)
Save Point:

Special ability: Network crash: by running a trace on himself, Program is able to intentionally activate and reverse-engineer his ETAS countermeasures to cause his surrounding area to be bombarded with void energy. also disables any mechanical enemies.

Everything in red is something I don't understand because it doesn't have any direct info that contributes to Hysteria directly, as all this hacking stuff looks like it does absolutely nothing. Please fix this up
[doublepost=1556753873,1556753564][/doublepost]
My post has been edited
You left some green highlights unchanged and nerf seeds giving up max HP to healing you by 40 HP instead.
Notify me and you are approved!
 
Ok, these questions will determine who my character will be.
Can my character be a dragon? (The kind with 4 legs.)
Also, additional question. Can I have a character duo? (Simply, have 2 characters.)
 
Technically, the same applies to my character's choice:
- Can my character be a reasonably-nerfed Legendary?

((If duos applies, I'm gonna make Urist McDwarf as a second character...))
 
Edited app. Stuff marked TBA is stuff that I cannot add while on mobile. But aside from the stuff marked TBA, is this ok?
 
Name: Suka Soulya

HP:50

Name: Flafa

HP: 50

Personality: ugh, fill it
lolololololololol
Backstory:


Appearance: I can't get art for a woman with dualies with a little dragonboi so... just imagine that

Skills and Character Origin Attacks/moveset: This is why I set my HP to 50. I'm a crazy boi

So anyways, for one of the skills is a dragonboi skill where he can breathe an elemental attack on my gun, and give my guns those powers. For example.

<Suka and Flafa are fighting a Ice Skeletal (75 health)>
<Flafa blows some flames on Suka's left gun>
<Gun shoots fire bullets, and has a weakness against water and fire hydrants, but strength against ice and grass>
<Ice Skeletal attacks Suka! 7 damage.>
<Suka shoots from her left gun, dealing 30 damage>

Now, a skill for Suka. Quad shot, which shoots 4 bullets from the guns, in a shotgun manner.

Now, breath attack. This is a skill for Flafa where she... breaths elements...

Another skill, straight bullet. cause BUllEt CuVEs
Starting items: Dualies (with holsters), and a pet dragonboi that can stay beside her (sometimes stays in her backpack, taking up two slots)


Inventory Space: UPDATE INVENTORY AND SAVE POINTS OFTEN
Dragon
Boiiiiiii
Dualie holsters (with dualies inside)
4.)
5.)
6.)
7.)
8.)
9.)
10.)
11.)
12.)
Save Point:

Special ability: Flafa grows in size, allowing Suka to ride her. Lasts for 5 turns.
 
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