The behaviour of the projectile after it has been shot is defined by the projectile itself, not the item that shoots it. You'll want to shoot a projectile that has the behaviour that you want.I will try, thank you.
I have another question.
How to make a static projectile position? (No curve movements) I mean, I have the X and Y positions in the same degrees, but when I change either, when I shoot, the direction moves like an arc. I use the "muzzleOffset" code from "ExampleMod > ExampleGun.cs"
I hope you (and readers) understand me.