tModLoader BlockCrusader's Mods

I've never noticed that Chest Lock works like that! It does make sense though.
The purpose of Mod.Calls is to give modders an ability to automatically assign certain prefixes, which means players won't have to manually add them when they install the mod.

By the way, Spirit Reforged released yesterday. It's a very cool mod that adds a Savanna biome. Could you make the Biome Crystal support it?
 
I've never noticed that Chest Lock works like that! It does make sense though.
The purpose of Mod.Calls is to give modders an ability to automatically assign certain prefixes, which means players won't have to manually add them when they install the mod.

By the way, Spirit Reforged released yesterday. It's a very cool mod that adds a Savanna biome. Could you make the Biome Crystal support it?
Just added Biome Crystal support to Reforged
 
This is the localized translation I tried to do for weapon enchanting MOD, but as a beginner, I am not sure if it can be used. The attachment only supports. txt files and needs to modify the suffix
 

Attachments

This is the localized translation I tried to do for weapon enchanting MOD, but as a beginner, I am not sure if it can be used. The attachment only supports. txt files and needs to modify the suffix
I got the file, thx. I'll go see if it works now

EDIT: Looks like the localization file you translated was from an outdated version of the mod, so the missing localizations are still missing. If you want to try again, make sure you're using the latest version of Weapon Augments (v1.3.0.3) before you extract the localization file.
 
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