tModLoader Official tModLoader Help Thread

Rename the txtxx to heartproj and look if you haven't forgot the .png file for the look of the ropjectile.
 
Rename the txtxx to heartproj and look if you haven't forgot the .png file for the look of the ropjectile.

So i did that, but when i try to build and reload it says:

error CS0542: 'heartproj': member names can not be the same as their enclosing type
 
Hi, I'm trying to create a buff that it only effective in the air. What's the easiest way of checking a player is in the air?
 
So i did that, but when i try to build and reload it says:

error CS0542: 'heartproj': member names can not be the same as their enclosing type
Is the name of the file .png the name of the class?
Is the folder in wich the .png and the .cs fiel are in the folder wirtten in the namspace?
 
Is the name of the file .png the name of the class?
Is the folder in wich the .png and the .cs fiel are in the folder wirtten in the namspace?

Um, so my png file is called heartproj, and the file both of them are in is projectiles, which i have put in the code
 
Could you send the full errorcode (with file and line)?
 
I have a question, I have the mod ,,begone evil´´ in my downloaded mods. I also have the mod enabled and pressed on reload mods. But when I enter my world, and press ESC and go to settings and then mods there, the list is empty. There is nothing in the mods list. Did I do something wrong? Or ist the mods list just generally empty and the mods still work?

Edit: I even tried making completly new characters and worlds
 
Last edited:
Here are what I mean mybe better explained with pictures
 

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Hello, im having trouble downloading mods like overhaul and calamity when i try to download them it shows the download screen and before any progress is made. Thanks in advance for the help.
 
Could you send the full errorcode (with file and line)?

C:\Users\********\Documents\My games\Terraria\Modloader\Mod Sources\ModOfManyMishaps\Projectiles\heartproj.cs(14,13) : error CS0542: 'heartproj': member names can not be the same as their enclosing type
 
Code:
using System;
using System.Collections.Generic;
using System.ComponentModel.Design;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;

namespace Mod.Projectiles       //Change it to the corect folder
{
    
public class heartproj: ModProjectile
    {
        public override void SetDefaults()
        {
            //projectile.name = "Heartprojectile"; //Name of the projectile, only shows this if you get killed by it
            projectile.width = 12;  //Set the hitbox width
            projectile.height = 12; //Set the hitbox height
            projectile.hostile = true;  //Tells the game whether it is friendly to players/friendly npcs or not
            projectile.ignoreWater = true;  //Tells the game whether or not projectile will be affected by water
            projectile.ranged = true;  //Tells the game whether it is a ranged projectile or not
            projectile.penetrate = 1; //Tells the game how many enemies it can hit before being destroyed, -1 infinity
            projectile.timeLeft = 600;  //The amount of time the projectile is alive for
        }
        public override void Kill(int timeLeft) {
            Item.NewItem(projectile.position,ItemID.Heart,1);
        }
        public override bool OnTileCollide(Vector2 oldVelocity)
            {
                projectile.Kill();
                return false;
        }
        
    }
}
This should work fine.
 
I got this when I tried to open the mod browser after I went in the files and deleted my players, my mods, and my worlds

[14:13:07] [1/INFO] [tML]: Starting tModLoader v0.11.7.3 Windows client (5/29/2020)
[14:13:07] [1/INFO] [tML]: Running on NetFramework 4.8
[14:13:07] [1/INFO] [tML]: Executable: C:\Users\Brittany\Desktop\New folder\New folder\steamapps\common\tModLoader\tModLoader.exe
[14:13:07] [1/INFO] [tML]: Working Directory: C:\Users\Brittany\Desktop\New folder\New folder\steamapps\common\tModLoader
[14:13:07] [1/INFO] [tML]: Launch Parameters:
[14:13:07] [1/DEBUG] [tML]: Assembly Resolve: -> MonoMod.RuntimeDetour, Version=20.5.14.1, Culture=neutral, PublicKeyToken=null
[14:13:07] [1/DEBUG] [tML]: Assembly Resolve: MonoMod.RuntimeDetour, Version=20.5.14.1, Culture=neutral, PublicKeyToken=null -> MonoMod.Utils, Version=20.5.14.1, Culture=neutral, PublicKeyToken=null
[14:13:07] [1/DEBUG] [tML]: Assembly Resolve: MonoMod.RuntimeDetour, Version=20.5.14.1, Culture=neutral, PublicKeyToken=null -> Mono.Cecil, Version=0.11.2.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e
[14:13:08] [1/DEBUG] [tML]: Assembly Resolve: -> Ionic.Zip.Reduced, Version=1.9.1.8, Culture=neutral, PublicKeyToken=edbe51ad942a3f5c
[14:13:09] [1/DEBUG] [tML]: Assembly Resolve: -> Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed
[14:13:10] [1/DEBUG] [tML]: Assembly Resolve: -> Steamworks.NET, Version=9.1.0.0, Culture=neutral, PublicKeyToken=null
[14:13:10] [1/INFO] [tML]: Checking Steam installation...
[14:13:12] [1/INFO] [tML]: Steam installation OK.
[14:13:12] [1/INFO] [Terraria]: Found Terraria steamapp install at: C:\Users\Brittany\Desktop\New folder\New folder\steamapps\common\Terraria
[14:13:12] [1/INFO] [Terraria]: Steam Cloud Quota: 152.6 MB available
[14:13:14] [1/DEBUG] [Terraria]: Graphics Device: Intel(R) HD Graphics Family {Width:1920 Height:1080 Format:Color AspectRatio:1.777778}
[14:13:14] [1/DEBUG] [Terraria]: Device Reset, Profile: Reach -> HiDef, Width: 800, Height: 480, Fullscreen: False, Display: \\.\DISPLAY1
[14:13:30] [1/INFO] [Terraria]: Loaded 1000 vanilla assets
[14:13:36] [1/INFO] [Terraria]: Loaded 2000 vanilla assets
[14:13:45] [1/INFO] [Terraria]: Loaded 3000 vanilla assets
[14:13:57] [1/INFO] [Terraria]: Loaded 4000 vanilla assets
[14:14:11] [1/INFO] [Terraria]: Loaded 5000 vanilla assets
[14:14:21] [1/DEBUG] [Terraria]: Device Reset, Profile: HiDef, Width: 800 -> 1920, Height: 480 -> 1017, Fullscreen: False, Display: \\.\DISPLAY1
[14:14:26] [8/DEBUG] [tML]: Assembly Resolve: -> MP3Sharp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[14:14:26] [8/DEBUG] [tML]: Assembly Resolve: -> NVorbis, Version=0.8.4.0, Culture=neutral, PublicKeyToken=null
[14:14:28] [7/DEBUG] [tML]: Assembly Resolve: -> Mono.Cecil.Mdb, Version=0.11.2.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e
[14:14:28] [7/DEBUG] [tML]: Assembly Resolve: -> Mono.Cecil.Pdb, Version=0.11.2.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e
[14:14:28] [7/INFO] [Terraria]: JIT loading finished
[14:14:28] [8/INFO] [tML]: Unloading mods
[14:14:30] [8/INFO] [tML]: Finding Mods...
[14:14:30] [8/INFO] [tML]: Instantiating Mods...
[14:14:30] [8/INFO] [tML]: Initializing: ModLoader v0.11.7.3
[14:14:31] [8/INFO] [tML]: Setting up...
[14:14:31] [8/INFO] [tML]: Loading: ModLoader v0.11.7.3
[14:14:31] [8/INFO] [tML]: Adding Recipes...
[14:18:39] [12/DEBUG] [tML]: Web Request: http://javid.ddns.net/tModLoader/listmods.php
[14:18:40] [12/WARN] [tML]: Silently Caught Exception:
Newtonsoft.Json.JsonReaderException: Error parsing Infinity value. Path '', line 1, position 2.
at Newtonsoft.Json.JsonTextReader.ParseNumberPositiveInfinity(ReadType readType, Boolean matched)
at Newtonsoft.Json.JsonTextReader.ParseValue()
at Newtonsoft.Json.JsonTextReader.Read()
at Newtonsoft.Json.Linq.JObject.Load(JsonReader reader, JsonLoadSettings settings)
at Newtonsoft.Json.Linq.JObject.Parse(String json, JsonLoadSettings settings)
at Terraria.ModLoader.UI.ModBrowser.UIModBrowser.PopulateFromJson(LocalMod[] installedMods, String json)
at Terraria.ModLoader.UI.ModBrowser.UIModBrowser.<>c__DisplayClass51_0.<UploadComplete>b__0(Task`1 task)
at System.Threading.Tasks.ContinuationTaskFromResultTask`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
at System.Threading.Tasks.Task.ExecutionContextCallback(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
at System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

[14:18:40] [12/WARN] [tML]: Silently Caught Exception:
System.Exception: Bad JSON: IncrementVersionTracking Query failed: Unknown column '0.11.7.3' in 'field list'
at Terraria.ModLoader.UI.ModBrowser.UIModBrowser.PopulateFromJson(LocalMod[] installedMods, String json)
at Terraria.ModLoader.UI.ModBrowser.UIModBrowser.<>c__DisplayClass51_0.<UploadComplete>b__0(Task`1 task)
at System.Threading.Tasks.ContinuationTaskFromResultTask`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
at System.Threading.Tasks.Task.ExecutionContextCallback(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
at System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

ad JSON: IncrementVersionTracking Query failed: Unknown column '0.11.7.3' in 'field list'
at Terraria.ModLoader.UI.ModBrowser.UIModBrowser.PopulateFromJson(LocalMod[] installedMods, String json)
[14:18:48] [1/DEBUG] [tML]: Process.Start (UseShellExecute = True): "C:\Users\------\Documents\My Games\Terraria\ModLoader\Logs\client.log"
 
I just got this exact same error as well. I don't understand the fix is. Can you please elaborate?
 
I've gotten the same error, but just downloaded tModLoader on this PC for the first time. I've installed Terraria on this PC after 1.4 (been playing before), so all my things are 1.4 and cannot migrate to tModLoader just yet. Do you need to have an existing world for 1.3 in order for tModLoader to work? Never encountered that issue before when it was still it's own thing..
 
My friend has the same error, but when he tries to join my world. He is also unable to open the mod browser.
 
I got the same error too. No fix as far as I can tell. I think it was introduced when tModLoader was updated. Seems they left an error in the code and forgot about it. They will probably fix it soon. (I don't understand JSON so I can't say what the problem is)
 

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So, if it's an error from a Tmodloader update do we just wait till they fix it or?
 
I got the same error too. No fix as far as I can tell. I think it was introduced when tModLoader was updated. Seems they left an error in the code and forgot about it. They will probably fix it soon. (I don't understand JSON so I can't say what the problem is)
So we just wait till they fix it?
 
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