Bibo
Steampunker
How do I animate a sword
This is my current code
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Gradient.Items
{
public class Masamuree : ModItem
{
public override void SetStaticDefaults()
{
// DisplayName.SetDefault("Masamuree"); // By default, capitalization in classnames will add spaces to the display name. You can customize the display name here by uncommenting this line.
Tooltip.SetDefault("Great for impersonating devs!");
}
public override void SetDefaults()
{
Item.damage = 15000;
Item.DamageType = DamageClass.Melee;
Item.width = 40;
Item.height = 76;
Item.useTime = 11;
Item.useAnimation = 11;
Item.useStyle = 1;
Item.knockBack = 13;
Item.value = 0;
Item.rare = 9;
Item.UseSound = SoundID.Item1;
Item.autoReuse = false;
}
public override void AddRecipes()
{
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ModContent.ItemType<Items.SnackticalsHeart>(), 1);
recipe.AddTile(TileID.WorkBenches);
recipe.Register();
}
}
}
And this is the sprite I want to use
This is my current code
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Gradient.Items
{
public class Masamuree : ModItem
{
public override void SetStaticDefaults()
{
// DisplayName.SetDefault("Masamuree"); // By default, capitalization in classnames will add spaces to the display name. You can customize the display name here by uncommenting this line.
Tooltip.SetDefault("Great for impersonating devs!");
}
public override void SetDefaults()
{
Item.damage = 15000;
Item.DamageType = DamageClass.Melee;
Item.width = 40;
Item.height = 76;
Item.useTime = 11;
Item.useAnimation = 11;
Item.useStyle = 1;
Item.knockBack = 13;
Item.value = 0;
Item.rare = 9;
Item.UseSound = SoundID.Item1;
Item.autoReuse = false;
}
public override void AddRecipes()
{
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ModContent.ItemType<Items.SnackticalsHeart>(), 1);
recipe.AddTile(TileID.WorkBenches);
recipe.Register();
}
}
}
And this is the sprite I want to use