Sorry, I'm not a developer of tModloader or Terraria - I've no idea about what the issue might be here.@darthmorf sorry for ping put could you help
Sorry, I'm not a developer of tModloader or Terraria - I've no idea about what the issue might be here.@darthmorf sorry for ping put could you help
примечание я не знаю русский но я постараюсь помочь также много модов добавить в катаныНарод, может кто знает название мода, в котором есть две крутые катаны с интересной механикой
Я ищу старый мод, в котором в хард-моде есть две катаны с интересной механикойпримечание я не знаю русский но я постараюсь помочь также много модов добавить в катаны
Its a problem with a resource packView attachment 397879does anyone know how to fix this issue pls and thanks.
You literally just need to add an ";" at the end if line #35View attachment 398362
please help am confused
Yeah I already solved this ages ago, I should have deleted the post, sorry.You literally just need to add an ";" at the end if line #35
also anyone know how to make a projectile weapon be used as ammo? (the weapon that shoots it will shoot the projectile of the projectile weapon)
I’m not advanced in C# in ANY way, but if you use anything with statLifeMax, I believe that you would be measuring off of the player’s max life, not current life. I believe you need “player.statLife” instead.I asked about this a week ago and have been working through my issues, but I still can't figure out how to make a weapon's damage scale off of missing hp.
If I try to use Main.player[Main.myPlayer].statLifeMax, Main.Player.statLifeMax, or other variations in the item damage, I get build errors.
Conversely, if I try to use projectile.damage = either of those, Main.player[projectile.owner].statLifeMax or other variations, it simply doesn't update the damage.
Is there any way to do this or must my dreams be dashed to bits against the cold, jagged cliffs of C sharp?
ooh, that is very gory.hello, my friend is having a problem with tmod where every screen looks something like this.
they've tried uninstaling and reinstaling and that didnt seem help anything, and we cant figure out how to verify the game file's.
it was on inital boot of tmod, so before.ooh, that is very gory.
Did this occur before the mod development or after?
Hmm, well that's strange.it was on inital boot of tmod, so before.
were not trying to develop a mod just trying to play together and i thought this would be the place to ask