So, long story short, I wanna make an alt that's a little less ambitious. So I'm doing something in between the alternate ores and the Crimson in level of changes to the game. On the one hand, it changes some experiences completely such as caving and, once I get around to it, the pre-Hardmode Dungeon. On the other hand, it's much smaller than a biome for obvious reasons. Let me present you Platinum Chests. Pardon the absolutely awful sprites. Platinum Chests replace Gold Chests underground and in the dungeon between worlds randomly. (Pyramids would likely have a new "Sandstone Chest" or something) They are not tied to Platinum and Gold worlds and are independent of ore spawning entirely. This may be changed, but I feel like they shouldn't be connected even with the parallels. They will have mostly different loot, but some items will stay the same and others will have alternatives. While gold chest loot has nearly every color of the rainbow, Platinum Chests would be focused almost entirely on metallic themed weapons and accessories. Main Tenants of Suggestion: Platinum Chests are an alternate to Gold Chests with different loot, both underground and in the Dungeon. Platinum underground loot is focused on metallic weapons and accessories. Platinum dungeon loot has not been decided yet. Platinum loot will not hurt the game with added randomness. Lots of important things will remain in the Platinum Chest loot table or will have equivalents. Let's get into it, shall we? Loot Table: Magic Mirror Still found in Platinum Chests due to its massive importance and it fitting the theme. Silver Surfboard Cloud in a Bottle counterpart. Because the Cloud is outclassed as soon as you go to the Underground Snow, we have the Silver Surfboard, which acts like a Flying Carpet for a much shorter amount of time, around the amount of time a Sandstorm jump takes. This basically gives you incredible horizontal movement but it is still outclassed by the Flying Carpet should you get it. Silver Horseshoe - Tinker: Combines the effects of a Silver Surfboard and Lucky Horseshoe. Silver Claws - Silver Horseshoe Tinker: Combines the effects of Climbing Claws with the Silver Horseshoe, making up for the lack of a Shoe Spikes equivalent (will probably add a new accessory to replace that in the future, though). Mercury Boots Act exactly like Hermes, Flurry and Sailfish Boots. Also tinkerable into Spectre Boots. Precious Heart Hearts become Precious Hearts which heal 30 instead of 20 health. Philosopher's Heart - Tinker: Combines Philosopher's Stone with the Precious Heart effects. Philosopher's Comb - Tinker: Combines Sweetheart Necklace with Philosopher's Heart. Mana Regeneration Band Changes: No longer grants 20 mana (as Arcane exists, guys) and is found in Ivy Chests instead of crafted. Now that I'm adding a second layer of world randomness to it, it needs to change. Applies to all its tinkers, too. Band of Rejuvenation - Tinker: Combines the Band of Regeneration (no longer a component) with the Mana Regeneration Band. Provides regeneration for both. Starflower: Combines Band of Starpower, now providing 60 mana instead of 20 because again, Arcane exists, with the Mana Flower. Because it'll need a new tinker set. Rally Enchanted Boomerang counterpart. No longer dropped by Underground enemies and is a part of the Platinum Chest set. Maybe it'll actually find some use now. Holy Light Rod Flare gun counterpart. Fires a swarm of 9 Bubble Gun-style orange light projectiles at the cost of 12 mana, but each one only does a single hit of damage like the Flare Gun. Disappear after a few seconds unlike Flares, but great for illuminating large spaces. On single targets can actually be pretty good because it does deal 9 damage, and some of those crit. Might be really good against EoC, dunno. Extractinator Changes: Can now only be found in actual cabins, but not just desert ones anymore, in both chest world types. Doesn't fit Platinum chest loot, but needs no alternative. Dungeon loot is under construction and might use ideas from a different person who suggested an alternate dungeon loot scheme. Any thoughts?