It doesn't matter. You are avoiding ingame features just because you got upset over dropping. Torches are for placing, glowsticks are for throwing. Do you even know how useful glowsticks are? A stack of 99 is cheap. Throw them into a cavern. If she gave away her position, what's the point of buying lights? Just fling yourself into a mineshaft and forget about all that preparation and watch for the eye shinies.
Also the horseshoe doesn't work because you are made of stone. The attack itself becomes negligible if you can just get out of it because you happened to have a horseshoe. Why even have the attack? Why even be creative anymore in this game. "Hey look it's medusa. Doesn't she turn you into stone?" "Oh. Now she just bumps into you"
You're missing the point.
The Medusa is a
pre-Hardmode enemy.
It can kill an
end-game player without breaking a sweat.
Of course I should be able to run like the wind in Solar armor without paying attention to anything.
I shouldn't have to be wary of an enemy that is many, many tiers below where I am.
Somebody has mentioned the Gastropod and the Skeleton Sniper, and I have another counter-argument; you
expect a Gastropod and Skeleton Sniper. The Hallow and the Dungeon are, at some point, dangerous places to be in. You do not, however, expect an insta-killing enemy in a very, very early-game zone.
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Use the hunter potion.
Use the hunter potion.
Use the hunter potion.
The game was balanced around potions. Stop undermining that.
...No it wasn't?
You can kill any boss without potions and over-gearing.
You can mine any ore without Spelunker potions.
Potions just make it easier.
Plus, the Hunter potion still cannot let you see beyond the screen.