Xylia
Terrarian
I'm pretty sure the developers will make it so that line of sight is required at this point. But hopefully they don't nerf the fall damage. If medusa is on the screen that should be enough to spur people into tactical action, or their immediate destruction.
The problem is (that you STILL haven't addressed) is that... The medusa DOES NOT NEED TO BE ON THE SCREEN for her to stone you whatsoever. Her range is simply too far. I've gotten stoned plenty of times from a Medusa off-screen, and then at some point like 4-5 seconds after I get stoned, she FINALLY wanders into the visible screen area. You're talking some 60+ blocks away. I don't think a Skeleton Archer can even hit me reliably from that distance.
And then you have the spawning problems where there's no visible marble anywhere near you and you're getting Medusa spawns. I can't think of any other enemy that does this, not even Chaos Elementals are that bad for doing this and they can teleport.
IMO, they need to reduce the range of marble triggering marble spawns, shrink the size of the biome's influence or something.
I think we should make the Medusa's attack work like the Medusa boss in C:SOTN to be honest. She fired a beam at you that was pretty quick, and made a 10-20 degree sweep over 2-ish seconds with a distinct sound effect. At least then you'd have some clue where it is actually coming from so you can deal with it.
EDIT: And hahaha, I love the suggestion about the Hunter Potions and how they should be required because the game is "balanced" around potions. *rolls eyes* Seriously? They take SHARK FINS. So we're supposed to suffer insta-death early-game until we've got the gear to farm Sharks? lol.