Vaikyia
Dungeon Spirit
IMPORTANT:
Please read my responses to others before you vote or respond.
Please read my responses to others before you vote or respond.
Hello, this is just a suggestion thread with some re-balance and addition ideas to enhance pre-hardmode.
This will be shown as a change-log to make the suggestion simple, and will also include some explanation of the reasoning behind the suggested changes.
And keep in mind these aren't all of my ideas for pre-hardmode changes, just some of them.
Suggested Pre-hardmode Changes:
Cactus Armor nerfed down to Wooden Tier (with maybe with a special setbonus addition to both Cactus and Wooden)
Changes to Metal Armors up to Platinum, each now costing less bars than the previous tier
Major Nerfs to default Metal Armors up to Platinum: -50% defense
Addition of Gem Armors upgrades for metal armors up to Platinum, all on par with each other defense-wise (which is 15) but with different set bonuses that change up one's playstyle
Additions to early Summoner and Throwing classes
Shadow/Crimson armor changed: 25 total defense, Crimson armor set bonus nerfed
Bee, Jungle, Meteor, Fossil, and Necro armors changed: -3 defense but with new special armor-based movement enhancements added to set bonus
Molten armor buffed: 30 total defense
Molotov Cocktail buff
EoC buffed, around 30% stronger
BoC/EoW buffed, around 25% stronger and 20% faster
All post BoC/EoW pre-hardmode bosses buffed, around 20% stronger
Buffs do not carry over to Expert Mode
BoC/EoW only drop Demonite/Crimtane and Shadow Scales/Tissue Sample when they are defeated/final segment is killed
Cactus Armor nerfed down to Wooden Tier (with maybe with a special setbonus addition to both Cactus and Wooden)
Changes to Metal Armors up to Platinum, each now costing less bars than the previous tier
Major Nerfs to default Metal Armors up to Platinum: -50% defense
Addition of Gem Armors upgrades for metal armors up to Platinum, all on par with each other defense-wise (which is 15) but with different set bonuses that change up one's playstyle
Additions to early Summoner and Throwing classes
Shadow/Crimson armor changed: 25 total defense, Crimson armor set bonus nerfed
Bee, Jungle, Meteor, Fossil, and Necro armors changed: -3 defense but with new special armor-based movement enhancements added to set bonus
Molten armor buffed: 30 total defense
Molotov Cocktail buff
EoC buffed, around 30% stronger
BoC/EoW buffed, around 25% stronger and 20% faster
All post BoC/EoW pre-hardmode bosses buffed, around 20% stronger
Buffs do not carry over to Expert Mode
BoC/EoW only drop Demonite/Crimtane and Shadow Scales/Tissue Sample when they are defeated/final segment is killed
Now for the explanations.
The Cactus armor change: Cactus armor is already direct upgrade to wooden, and more practical than copper/tin despite being the easiest armor to obtain. Nuff' said.
Metal armor cost change: Linked with the addition of Gem Armor upgrades for the metal armors up to platinum to make them equally easy to craft.
Default metal armor nerf: To make the gem armor upgrades more of a necessity for usefulness, and to remove the 4 metal armor tiers.
Gem armor upgrades for metal armors up to Platinum: 4 different armor tiers in the span of 2 necessary bosses already didn't work out well for Terraria in the first place. These upgrades will make them based more on how you will fight those bosses instead of being generic defense upgrades that weren't even worth getting for the most part. I would also suggest doing something like this for the Hardmode metal armors up to Titanium.
The rest of the armor changes: To fit with the boss buffs, and to provide a higher movement based skill cap for those using their far and medium ranged stats.
EoC and BoC/EoW buffs: To fit with the gem armor upgrades and to make them less of total pushovers in Normal mode.
Post EoC/EoW boss buffs: To fit with the armor buffs and tier changes.
And that's pretty much it, made this a full on suggestion since it's been in my head for awhile now.
I'd very much appreciate feedback and constructive criticism, thank you.
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