There is a way, but it would make the loot cache building time much longer and more prone to errors. Maybe I can make it an optional feature.Awesome!
Thanks.
Also, for drops is it possible to add the % chance of an item dropping?
There is a way, but it would make the loot cache building time much longer and more prone to errors. Maybe I can make it an optional feature.Awesome!
Thanks.
Also, for drops is it possible to add the % chance of an item dropping?
That'd be nice if you don't mind.There is a way, but it would make the loot cache building time much longer and more prone to errors. Maybe I can make it an optional feature.
Are you sure you are on the latest version? If so, send me the ":\Documents\My Games\Terraria\ModLoader\Mods\Cache\LootCache.json" file, otherwise delete it, update the mod, then reload mods.I have a problem with the mod, i taken all other mods out, i tried deleting it and re-downloading, but nothing works. when i try reloading mods with recipe browser it gives me this error. i've used recipe browser successfully before, and have no clue why this suddenly started happening. if i'm being an idiot and this is an easy fix, then i'm sorry for wasting your guy's time
Not sure how this can be happening, only idea is some mods are dropping items on every enemy and making the file large. Just try again.I have encountered an error that I am not sure how to fix... the following is my issue, I have copy-pasted it for your convenience, as I am not coding savvy...
Exception of type 'System.OutOfMemoryException' was thrown.
at System.Text.StringBuilder.ToString()
at System.IO.StringWriter.ToString()
at Newtonsoft.Json.JsonConvert.SerializeObjectInternal(Object value, Type type, JsonSerializer jsonSerializer)
at Newtonsoft.Json.JsonConvert.SerializeObject(Object value, Type type, Formatting formatting, JsonSerializerSettings settings)
at RecipeBrowser.LootCacheManager.Setup(Mod recipeBrowserMod)
at RecipeBrowser.RecipeBrowser.PostAddRecipes()
at Terraria.ModLoader.RecipeHooks.PostAddRecipes()
Could you add a similar way to see the loot of the enemies, but now in the articles sold by the Town NPCs?
Try deleting ":\Documents\My Games\Terraria\ModLoader\Mods\Cache\LootCache.json" and reload.Don't show drop from NPC. Pls help.
Yes, it helped, thank you.Try deleting ":\Documents\My Games\Terraria\ModLoader\Mods\Cache\LootCache.json" and reload.
Hm, you are on v0.5.2 right now?Kind of a weird issue to report:
The first time you open the full item list or beastiary tab in a session, clicking to close the Recipe Browser window will then always (for that game session, at least) result in a noticeable 1-2 second freeze even if you're on the recipe tab. However, if you use the bound hotkey to close the window it will not do this. I only mention it because it kind of seems indicative of something odd and unintended going on. The freeze is somewhat expected on my setup due to the three large content mods I use, but I found it strange that the hotkey bypasses that problem.
Game and mods are up to date (well, up to tModLoader 0.10.1.1... waiting for mod updates before going to 0.10.1.2), details on what I use are in my signature.
Oh, that info is impossible to infer programatically, so it won't happen.guess i was either skipped or ignored ^^ well, nothing to do about
Oh, that info is impossible to infer programatically, so it won't happen.
well, I could make some assumptions and try generating simulation results, but it's not gonna be pretty. I'd have to try. Right now I'm working on a few other features, so it'll have to wait.is it? '-' i thought since the mod does scans what every mob drops, it could scan its specifics spawns conditions as well
for example, if a certain mob spawns only at underground hallow, it'd show height: underground, biome: hallow or something like that