dragon3025
Terrarian
REDUCED
GRINDING
Version 7.9for tModLoader Version v2022.07.58.8 for Terraria 1.4.3.6
ABOUT THIS MOD
This mod isn't supposed to make the game too easy, but makes it so you don't have to spend huge amounts of time farming for loot. It may also add other conveniences. It's highly configurable, so you can adjust, enable, or disable features to your liking.
HOW IT WORKS
I looked into low item drop rates and low enemy drop rates to figure out what items are difficult to obtain, and gave them an extra drop chance. More recent 1.4 Terraria updates have increased drop rates of several items, but there's still some items that I either increased or just left configurations for. I also added a few custom drops:
- Terragrim from any Hardmode Boss Bags that are able to drop developer items.
- Marble from Marble Cave enemies.
- Snowball Launcher from Ice Spike Slimes.
- Slime Staff
- Some view this as a trophy item. For this reason I added a new
- Some view this as a trophy item. For this reason I added a new
- 0% by default:
- Slime Staff from Slime King.
- Truffle Worm from Duke Fishron.
- Sand or Desert fossil from Dune Splicer or Tomb Crawler (all separate min/max settings for each).
Increase max spawns and spawn rates from enemies. Taking on more enemies can be a challenge, but if you can handle it, you'll be able to obtain items easier. Here's an example image:
Invasion sizes will also be multiplied by each potion's Max Spawn rate.
Note: Experience lag is probably unlikely, but if it happens try it with reduced max spawns before trying it with reduced spawn rate. Some drops are at 0 by default, this is in case anyone isn't able to use these potions at default settings or higher. Consider turning these drops up if that's the case.
- Added a chance for Angler to reset after all Angler Armor-wearing players have finished their quest. By default, chances are 0% before Hardmode, 1/2 Hardmode, and 1/2 after Plantera.
By default, this mod increases time flow while sleeping. It can be increased further by the following:
- If any player has a buff from a new
- You can also craft a
At the end of world generation, this mod will look for certain items that the world is missing and place them randomly in certain chest:
- Pyramid items into Sandstone Chests.
- Bee Minecart into an Ivy Chest.
- Ladybug Minecart and Sunflower Minecart into Living Wood Chests (Regular Chest if it runs out of Living Wood Chests to place in).
- Mushroom Chest items into Mushroom Chests (Gold Chest in a 840 tile wide center of the world if it runs out of Mushroom Chests to place in).
- By default, 1 generated gold chest will have a Terragrim added to it.
- Dungeon Color furniture from Dungeon and Stockade crates (random color).
- King, Queen, Heart, Star, and Bomb statue drop chances from Gold, Iron, and Wood crates and their Hardmode variants.
- Recipes for Downgrade Hardmode Crate into Pre-Hardmode Crate (useful if you want to decorate with them).
- 0% default, extra chance to drop Enchanted Sundial.
Off by default, I added a configuration for more shop rolls (if it fails every item chance, the roll will get skipped to prevent an infinite loop crash). I also added an extra chance of dropping items with rare conditions or late game requirements:
- 1/13 Christmas Paintings.
- 1/100 Pulse Bow.
- 0% by default
- Martian Paintings.
- Not a Kid or a Squid Painting.
I added a new Holiday Timeline feature. Set the amount of days in each month (2 by default). There are 12 months. Halloween will be the last day in October and Christmas will be around the end of December. The Merchant will now sell a
- Traps are crafted instead of sold by NPCs.
- Added downgrading recipes for a few Tinker's Items that prevent crafting better items later on. For example: You can craft Blue Horseshoe Balloon into Cloud in a Balloon so you can use it to craft Bundle of Balloons.
- Universal Pylon. There are 4 settings:
- Disabled.
- (Default) Crafted out of all other Pylons at a Tinker's Workshop.
- Same as 2 except it's crafted at a Crystal Ball.
- Same as 3 plus the recipe also requires all Hardmode Souls.
- Dungeon Brick recipes to convert colors and craft to and from Dungeon Brick Platforms.
- (Will remove after 1.4.4): Celestial Sigil now requires 12 Lunar Fragments to mimic the upcoming 1.4.4 update.
- Off by default:
- Recipes for rare chest.
- Gold Critters using 10 Gold Coins.
- Increase amount of Powder given when crafting with Vile / Viscous Mushroom.
Other
Moon Ball: Advances Moon Phase. Will stop Blood Moon if set to new moon.
- Equipping any Ankh Charm material, will cause Ankh Charm material to work in your inventory.
- If all players are underground after an invasion started, it will cancel it. This includes: Goblin, Pirate, Snow Legion, and Martian.
- Goblin Battle Standard, Pirate Map, and Snow Globe will work instantly.
- Set the amount of Shield Health for Lunar Event Pillars (by default, it's the same as vanilla).
- (Added until 1.4.4 adds the following):
- Celestial Sigil will summon Moon Lord in 12 seconds.
- Click-for-Buff station buffs are now infinite (I don't know if 1.4.4 will have this feature for Slice of Cake).
- Off by default:
- You can reduce the bestiary requirement for Universal Pylon.
- You can set Skeleton Merchant to ignore moon phases.
- You can set Merchant to sell Miner's Shirt and Pants.
- Translations: I'm struggling to get help for this on Discord. I'm starting to think it's broken in tModLoader right now. If you want to help:
DOWNLOAD AND GITHUB LINKS
Download Links
Current version: Download through the mod browser.
Previous Releases: Github Releases
tModLoader: tModLoader Steam Page
GitHub
My mod is open source, you can fork my project and make edits. Any work on it is appreciated.
Reduced Grinding Github Page: GitHub Page.
Feedback and questions are appreciated in this thread, but you can also give feedback or report issues at the GitHub issue page: Issues Page.
If you'd like to add translation, the base "en-US.hjson" file can be found here: Localization.
CREDITS
- 1.4
- Axepoi on Github: Potion consuming acts more like potions (future 1.4 version).
- Cheezegami: War Potion sprite.
- Fargowilta: Coding from their repository was used as a base for Staff of Difficulty.
- sm644me for idea of a secondary Battle Potion item instead of increasing effects of Battle Potion.
- tModLoader's Discord modding support channel.
- Everyone's feedback for this mod.
- Pre-1.4
- CrimsHallowHero: Rain Potion coding.
- Feaw: Chest Salesman names and quotes.
- Flashkirby99: Fish Catching Quality Calculator code.
- Lavendar Josh: Chest Seller Sprite.
- Lonely Star: Christmas Elf, Loot Merchant, and Stationary Merchant sprites.
- ZY10086 for translated v4.68 to Chinese
COMPATIBILITY
I can make changes that affect other mods if either:
- It's Open Source.
- You have IDs from the mod's objects and a link to the author's permission for me to use them.
BUG FINDING CHART
Sometimes it can be hard to find where a bug is coming from or what mod is incompatible with another. Using this chart can help:
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