tModLoader Reduced Grinding

dragon3025

Terrarian

REDUCED
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GRINDING​

Download:​

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Use in-game Mod Browser |
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Steam Page | 1655422657732.pngPast Versions

Open Source (feel free to add or edit any code or texture):​

Wiki (works with WikiThis):​


Version 8.13.2
for tModLoader Version v2022.9.47.29 for Terraria 1.4.3.6

ABOUT THIS MOD​

This mod isn't supposed to make the game too easy, but makes it so you don't have to spend huge amounts of time farming for loot. It may also add other conveniences. It's highly configurable, so you can adjust, enable, or disable features to your liking.

FEATURES​

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Modified Enemy Loot Drop Chances​

I looked into low item drop rates and low enemy drop rates to figure out what items are difficult to obtain, and increased them:
  • Terragrim from any Hardmode Boss Bags that are able to drop developer items.
  • Marble from Marble Cave enemies.
  • Snowball Launcher from Ice Spike Slimes.
  • Slime Staff
    • Some view this as a trophy item. For this reason I added a new
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      Slime Trophy, which has the same drop rates as Slime Staff in vanilla.
  • 0% by default:
    • Slime Staff from Slime King.
    • Truffle Worm from Duke Fishron.
By default, item values will be scaled to the new total drop chance. New_Value = Old_Value * (Old_Chance / New_Total_Chance).

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Greater Battle Potion and
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Super Battle Potion​

Increase max spawns and spawn rates from enemies. Taking on more enemies can be a challenge, but if you can handle it, you'll be able to obtain items easier.
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Note: Experiencing lag is probably unlikely. If it happens, try reducing max spawns before spawn rate. Some drops are at 0 by default; this is in case anyone isn't able to use these potions at default settings or higher. Consider turning these drops up if that's the case.

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Fishing​

  • Multi-Bobber Potions
    • 1663523946351.png
      Multi-Bobber Potion: Adds 1 more bobbers when fishing.
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      Greater Multi-Bobber Potion: Adds 2 more bobbers when fishing.
    • 1663523958259.png
      Super Multi-Bobber Potion: Adds 3 more bobbers when fishing.
  • Angler Quests resets when finishing a quest (unless there's a player with at least 1 piece of Angler Armor that hasn't finished their Quest.
  • Better furniture drop chances.
  • New
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    Fish Merchant who is spawned at the Angler when talking to him. When finishing a Quest you'll be rewarded 1
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    Fish Coin. Use Fish Coins to buy Angler Quest rewards from the Fish Merchant. The price for most Fish Merchant items is around 10% to 20% of their base chance for being rewarded from Quests.

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Adding Items That a World May Not Have​

After vanilla world generation:
  • Each Mushroom Biome has a chance of generating a Mushroom Chest.
  • For any Mushroom Exclusive loot is still missing from the world, a Mushroom Chest is generated in a random Mushroom Biome with the missing loot.
  • Each vanilla chest has a 1/75 chance of having a Terragrim placed in it. Regular chest (the wooden ones you find on the surface) are excluded from this.
  • 1.4.4+ Methods of getting Pyramid and Living Wood Items have been added.

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Crates

  • Dungeon Color furniture from Dungeon and Stockade crates (random color).
  • King, Queen, Heart, Star, and Bomb statue drop chances from Gold, Iron, and Wood crates and their Hardmode variants.
  • Recipes for Downgrade Hardmode Crate into Pre-Hardmode Crate (useful if you want to decorate with them).
  • 0% default, extra chance to drop Enchanted Sundial.

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Traveling Merchant​

Off by default, Traveling Merchant can now sell
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Merchant Dice. This item will re-roll the items in the shop a limited amount of times per day. You can set the amount of re-rolls for before hardmode, hardmode before plantera, and after plantera. The Traveling Merchant wont sell it when the amount of re-rolls per day is 0. The traveling merchant will also have an extra chance of having these items:
  • 1/5 for each Christmas Painting.
  • 1/10 for Pulse Bow.
  • 0% by default
    • For each Martian Painting.
    • Not a Kid or a Squid Painting.

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Holiday Timeline​

I added a new Holiday Timeline feature. Set the amount of days in each month (2 by default). There are 12 months. Halloween will be the last day in October and Christmas will be around the end of December. The Merchant will now sell a
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Calendar which will show you the current Date.

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Misc. Crafting​

  • Traps are crafted instead of sold by NPCs.
  • Added downgrading recipes for a few Tinker's Items that prevent crafting better items later on. For example: You can craft Blue Horseshoe Balloon into Cloud in a Balloon so you can use it to craft Bundle of Balloons.
  • Universal Pylon. There are 4 settings:
    1. Disabled.
    2. (Default) Crafted out of all other Pylons at a Tinker's Workshop.
    3. Same as 2 except it's crafted at a Crystal Ball.
    4. Same as 3 plus the recipe also requires all Hardmode Souls.
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    Bestiary Trophy sold by the Zoologist if the Bestiary is 100% complete. This serves as a replacement reward for completing the Bestiary if you have it set to be obtained easier.
  • Dungeon Brick recipes to convert colors and craft to and from Dungeon Brick Platforms.
  • (Will remove after 1.4.4+):
    • Celestial Sigil now requires 12 Lunar Fragments to mimic the upcoming 1.4.4 update.
    • Shimmering Star + Lumanite Shimmering Star: Allows recipes similar to Shimmer Transmutations (excluding items only found in 1.4.4+).
    • Magic Mirror
  • Off by default:
    • Recipes for rare chest.
    • Gold Critters using 10 Gold Coins.
    • Increase amount of Powder given when crafting with Vile / Viscous Mushroom.

Other​

  • Moon_Ball.pngMoon Ball: Advances Moon Phase. Will stop Blood Moon if set to new moon.
  • Equipping any Ankh Charm material, will cause Ankh Charm material to work in your inventory.
  • If all players are underground after an invasion started, it will cancel it. This includes: Goblin, Pirate, Snow Legion, and Martian.
  • Goblin Battle Standard, Pirate Map, and Snow Globe will work instantly.
  • Set the amount of Shield Health for Lunar Event Pillars (by default, it's the same as vanilla).
  • (Added until 1.4.4+ adds the following):
    • Celestial Sigil will summon Moon Lord in 12 seconds.
    • Click-for-Buff station buffs are now infinite (This includes Slice of Cake, which isn't infinite in 1.4.4+).
    • Mechanic sells Teleporter
    • Celestial Pillar shield health is 100 in all difficulties and 50 after Moonlord.
    • Zoologist sells Mole Minecart at 35% bestiary completion.
    • Natural Bloodmoon and Eclipses reset Sundial Cooldown.
    • All 1.4.4+ Chest / Crate / Obsidian Lockbox changes (excluding changes to Bars and Ores).
  • Off by default:
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      Plantera Sap drop chance from Plantera. Summons Plantera.
    • You can reduce the bestiary requirement for Universal Pylon.
    • You can set Skeleton Merchant to ignore moon phases.
    • You can set Merchant to sell Miner's Shirt and Pants.
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      Staff of Difficulty. Allows you to switch difficulty mods. It's a creative item, so it's crafted with 1 dirt block for easy and instant use.
    • Spawn Regular Mimics by using both Key of Light and Key of Night at the same time (doing so in the snow biome spawns Ice Mimics instead).
    • Can increase time rate while sleeping (this will also affect time rates for tile, event, and plant growth). This won't affect the time rate of tax. Settings are for Pre-hardmode, Hardmode, and Post-Plantera.

CREDITS​

  • 1.4
    • Axepoi on Github: Potion consuming acts more like potions (future 1.4 version).
    • Cheezegami: War Potion sprite.
    • Fargowilta: Coding from their repository was used as a base for Staff of Difficulty.
    • sm644me for idea of a secondary Battle Potion item instead of increasing effects of Battle Potion.
    • tModLoader's Discord modding support channel.
    • Everyone's feedback for this mod.
  • Pre-1.4
    • CrimsHallowHero: Rain Potion coding.
    • Feaw: Chest Salesman names and quotes.
    • Flashkirby99: Fish Catching Quality Calculator code.
    • Lavendar Josh: Chest Seller Sprite.
    • Lonely Star: Christmas Elf, Loot Merchant, and Stationary Merchant sprites.
    • ZY10086 for translated v4.68 to Chinese
Thanks to Discord Mod Development Support and everyone else who supports this mod.
 
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sm644me

Official Terrarian
This wins all of my yes. All of it, to the point where I would almost say that it needs to be in the vanilla game. Only thing I would recommend is that some items remain as novelty, like the Bone Key. A Skeletron head is cool, but it has no real function, and also doesn't really have the same impact if you farm Skeletron instead of the Dungeon Guardian.
 

dragon3025

Terrarian
This wins all of my yes. All of it, to the point where I would almost say that it needs to be in the vanilla game. Only thing I would recommend is that some items remain as novelty, like the Bone Key. A Skeletron head is cool, but it has no real function, and also doesn't really have the same impact if you farm Skeletron instead of the Dungeon Guardian.
This makes sense. I feel like pet items are fun and it shouldn't be very hard to get them, but I actually was questioning whether I should do so for the bone key, because it's like having a trophy, it tells other players "look what I did". I'll probably remove it from the Skeletron bag, but I think I'll put up a poll first to see what everyone thinks.
 

dragon3025

Terrarian
turtle shell higher drop chance would be great :D
I forgot about how tedious it was to get Turtle Shell. I equipped my character in hallowed gear, entered the jungle with battle, ironskin, regen, and hunter potions to test it out. So, I increased it to 50% (I think it can also help to have a teleport to the nurse). I also noticed that Frozen Turtle Shell is 1%, so I increased it to 20%.
 

General Milky

Terrarian
50% may be too high, but yeah, good on the turtle shells being increased. Thing while you're at this that you can make Nazar less of a pain in the :red: to get? It and blindfold are the two Ankh Shield components that are the most annoying to get. The rest kind of are too, but those in specific are awful.
 

dragon3025

Terrarian
50% may be too high, but yeah, good on the turtle shells being increased. Thing while you're at this that you can make Nazar less of a pain in the :red: to get? It and blindfold are the two Ankh Shield components that are the most annoying to get. The rest kind of are too, but those in specific are awful.
I didn't survive too easily with hallowed gear and the turtles where few among the hordes of enemies when I used a battle potion, but I'm going to put a poll up when possible, to see what people think the turtle shell percentage should be. I went into the hallow and with the same gear and same potions and tried to kill enchanted swords for the Nazar. I'm thinking it should be something like 5%, but I'd like to put a poll up for those items too.
 

dragon3025

Terrarian
Okay, I took the percentages that everybody voted in the poll and averaged them out for the Turtle Shell drop, which is 20%. Now I'm working on setting up a poll for Nazar, after that will be Blindfold, unless I discover an item that might need more attention than it.

EDIT: I'm giving Crimslime the Blindfold drop also. I'm starting with a Blindfold poll.
 
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sm644me

Official Terrarian
Maybe I'm weird, but I don't feel like the blindfold needs it's rate increased that much. Crim/Corrupt Slimes along with Dark Mummies are really, really common. At this point, the blindfold is just a rare/uncommon drop from two common enemies to be farmed at once.

The Nazar definitely needs to be buffed though. It's a rare drop from a rare enemy, and no one likes it.
 

dragon3025

Terrarian
A huge problem with this kind of mod, is that everyone has a different idea of what a good drop rate would be. The polls seem pretty spread out on this one, so I might add blindfold as an 1 or 2 add-ons instead. Does anybody know if I make a configuration file for this mod (so everyone can tweak the drop rates), if it will cause this mod to not work for multiplayer? If it would work for multiplayer, would the host's configuration get used for all players?
 

xMewdrianx

Pixel Pirate
Will the trifold map ever have an increased spawn rate? I spent 4 hours farming for one and I got 6 blessed apples... and I still don't have it...
 

dragon3025

Terrarian
Will the trifold map ever have an increased spawn rate? I spent 4 hours farming for one and I got 6 blessed apples... and I still don't have it...
I'll add a poll for it after Nazar and Rod of Discord. For now I added a configuration option for it. You may have to add:
Code:
  "ExpertLootTrifoldMapIncrease": 0.0,
  "LootTrifoldMapIncrease": 0.0,
to the json file if it's already been generated. (Then you can adjust the "0.0" part of it).
 

dragon3025

Terrarian
Dude, might want to double check drop rate of lizard egg. In the config, it is written that the increase is 9%
In the config it's 0.9% and this gets added to the default drop rate which is 0.1%, so it adds up to 1%.

EDIT: Oh wait, 9%, okay I see what you mean. I'll fix that as soon as I can.

EDIT: Okay, I fixed it.
 
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IDFC

Skeletron Prime
This mod looks amazing, as building farms can take a long time. My suggestion is to search up all items that have a drop rate of <10% and increase the drop rate to something higher but reasonable.

Please do it for all ankh charm materials as it is one of my favorite items.
 
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