dragon3025
Terrarian
REDUCED
GRINDING
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Open Source (feel free to add or edit any code or texture):
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Version 8.13.2
for tModLoader Version v2022.9.47.29 for Terraria 1.4.3.6
ABOUT THIS MOD
This mod isn't supposed to make the game too easy, but makes it so you don't have to spend huge amounts of time farming for loot. It may also add other conveniences. It's highly configurable, so you can adjust, enable, or disable features to your liking.FEATURES
Modified Enemy Loot Drop Chances
I looked into low item drop rates and low enemy drop rates to figure out what items are difficult to obtain, and increased them:
- Terragrim from any Hardmode Boss Bags that are able to drop developer items.
- Marble from Marble Cave enemies.
- Snowball Launcher from Ice Spike Slimes.
- Slime Staff
- Some view this as a trophy item. For this reason I added a new
- Some view this as a trophy item. For this reason I added a new
- 0% by default:
- Slime Staff from Slime King.
- Truffle Worm from Duke Fishron.
New_Value = Old_Value * (Old_Chance / New_Total_Chance)
.
Greater Battle Potion and
Super Battle Potion
Increase max spawns and spawn rates from enemies. Taking on more enemies can be a challenge, but if you can handle it, you'll be able to obtain items easier.
Note: Experiencing lag is probably unlikely. If it happens, try reducing max spawns before spawn rate. Some drops are at 0 by default; this is in case anyone isn't able to use these potions at default settings or higher. Consider turning these drops up if that's the case.
Note: Experiencing lag is probably unlikely. If it happens, try reducing max spawns before spawn rate. Some drops are at 0 by default; this is in case anyone isn't able to use these potions at default settings or higher. Consider turning these drops up if that's the case.
Fishing
- Multi-Bobber Potions
- Angler Quests resets when finishing a quest (unless there's a player with at least 1 piece of Angler Armor that hasn't finished their Quest.
- Better furniture drop chances.
- New
Adding Items That a World May Not Have
After vanilla world generation:
- Each Mushroom Biome has a chance of generating a Mushroom Chest.
- For any Mushroom Exclusive loot is still missing from the world, a Mushroom Chest is generated in a random Mushroom Biome with the missing loot.
- Each vanilla chest has a 1/75 chance of having a Terragrim placed in it. Regular chest (the wooden ones you find on the surface) are excluded from this.
- 1.4.4+ Methods of getting Pyramid and Living Wood Items have been added.
- Dungeon Color furniture from Dungeon and Stockade crates (random color).
- King, Queen, Heart, Star, and Bomb statue drop chances from Gold, Iron, and Wood crates and their Hardmode variants.
- Recipes for Downgrade Hardmode Crate into Pre-Hardmode Crate (useful if you want to decorate with them).
- 0% default, extra chance to drop Enchanted Sundial.
Traveling Merchant
Off by default, Traveling Merchant can now sell
Merchant Dice. This item will re-roll the items in the shop a limited amount of times per day. You can set the amount of re-rolls for before hardmode, hardmode before plantera, and after plantera. The Traveling Merchant wont sell it when the amount of re-rolls per day is 0. The traveling merchant will also have an extra chance of having these items:
- 1/5 for each Christmas Painting.
- 1/10 for Pulse Bow.
- 0% by default
- For each Martian Painting.
- Not a Kid or a Squid Painting.
Holiday Timeline
I added a new Holiday Timeline feature. Set the amount of days in each month (2 by default). There are 12 months. Halloween will be the last day in October and Christmas will be around the end of December. The Merchant will now sell a
Calendar which will show you the current Date.
Misc. Crafting
- Traps are crafted instead of sold by NPCs.
- Added downgrading recipes for a few Tinker's Items that prevent crafting better items later on. For example: You can craft Blue Horseshoe Balloon into Cloud in a Balloon so you can use it to craft Bundle of Balloons.
- Universal Pylon. There are 4 settings:
- Disabled.
- (Default) Crafted out of all other Pylons at a Tinker's Workshop.
- Same as 2 except it's crafted at a Crystal Ball.
- Same as 3 plus the recipe also requires all Hardmode Souls.
- Dungeon Brick recipes to convert colors and craft to and from Dungeon Brick Platforms.
- (Will remove after 1.4.4+):
- Celestial Sigil now requires 12 Lunar Fragments to mimic the upcoming 1.4.4 update.
- Shimmering Star + Lumanite Shimmering Star: Allows recipes similar to Shimmer Transmutations (excluding items only found in 1.4.4+).
- Magic Mirror
- Off by default:
- Recipes for rare chest.
- Gold Critters using 10 Gold Coins.
- Increase amount of Powder given when crafting with Vile / Viscous Mushroom.
Other
Moon Ball: Advances Moon Phase. Will stop Blood Moon if set to new moon.
- Equipping any Ankh Charm material, will cause Ankh Charm material to work in your inventory.
- If all players are underground after an invasion started, it will cancel it. This includes: Goblin, Pirate, Snow Legion, and Martian.
- Goblin Battle Standard, Pirate Map, and Snow Globe will work instantly.
- Set the amount of Shield Health for Lunar Event Pillars (by default, it's the same as vanilla).
- (Added until 1.4.4+ adds the following):
- Celestial Sigil will summon Moon Lord in 12 seconds.
- Click-for-Buff station buffs are now infinite (This includes Slice of Cake, which isn't infinite in 1.4.4+).
- Mechanic sells Teleporter
- Celestial Pillar shield health is 100 in all difficulties and 50 after Moonlord.
- Zoologist sells Mole Minecart at 35% bestiary completion.
- Natural Bloodmoon and Eclipses reset Sundial Cooldown.
- All 1.4.4+ Chest / Crate / Obsidian Lockbox changes (excluding changes to Bars and Ores).
- Off by default:
- You can reduce the bestiary requirement for Universal Pylon.
- You can set Skeleton Merchant to ignore moon phases.
- You can set Merchant to sell Miner's Shirt and Pants.
- Spawn Regular Mimics by using both Key of Light and Key of Night at the same time (doing so in the snow biome spawns Ice Mimics instead).
- Can increase time rate while sleeping (this will also affect time rates for tile, event, and plant growth). This won't affect the time rate of tax. Settings are for Pre-hardmode, Hardmode, and Post-Plantera.
CREDITS
- 1.4
- Axepoi on Github: Potion consuming acts more like potions (future 1.4 version).
- Cheezegami: War Potion sprite.
- Fargowilta: Coding from their repository was used as a base for Staff of Difficulty.
- sm644me for idea of a secondary Battle Potion item instead of increasing effects of Battle Potion.
- tModLoader's Discord modding support channel.
- Everyone's feedback for this mod.
- Pre-1.4
- CrimsHallowHero: Rain Potion coding.
- Feaw: Chest Salesman names and quotes.
- Flashkirby99: Fish Catching Quality Calculator code.
- Lavendar Josh: Chest Seller Sprite.
- Lonely Star: Christmas Elf, Loot Merchant, and Stationary Merchant sprites.
- ZY10086 for translated v4.68 to Chinese
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