Bedroom-inc
Terrarian
okay question, what save file and move it to where?I remember have trouble with save file. Move your savefile then try again.
okay question, what save file and move it to where?I remember have trouble with save file. Move your savefile then try again.
-snip-
I meant both.1. this might happen due to a change in the way max hp is handled. goblins require atleast 1 player with 5 used hearts on the world in vanilla (meaning 200 hp). due to changes this might be glitched out.
Edit: just noticed that you probably meant the "Life: <value>" and "Mana" notes
these arent appearing for me though, so i dunno
2. doesnt happen to me and on the screenshots it doesnt seem to happen either
try putting the vanilla key assignment for the inventory on another key andd you wont have any problem there. i for my part put it on 'E' for example.If I can make one major suggestion-- this is the thing that's basically making me not want to use the mod-- can you have the stuff just branch out from the inventory screen? Like maybe a button on the side? It's completely against the way I play Terraria having to tap escape, then go mouse over the inventory button, then do what I need to do, then press escape twice. I know it really doesn't seem like much saying it like that, but it really grates.
this mod seems so good, but i do have one major problem, its not a bug, but could you add a option to change the keybind of the stats window, the key "i" is my up key so everytime i press up the stats window opens up, like i said its nothing that bugs anything, its just that its very hard to go through my controls and get used to new ones so i dont end up pressing it every 2 steps.
@Rockos , of the three days I've spent trying this out, I've definitely come to enjoy it. So, since no one else here has mentioned it yet, I have a few important bug reports for you.
(I apologize if the images don't display properly here. If you click on them, they'll still appear.)
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As you can see, the EXP value greatly bugs out after level 99. This can't possibly be intentional, can it?
And now for a bug with mod damage.
View attachment 99404 View attachment 99405 View attachment 99406 View attachment 99407 View attachment 99408 View attachment 99409 View attachment 99410
(Pay no attention to this character being different from the last. This character has the same INT and passives as the last.)
View attachment 99411 View attachment 99412 View attachment 99413
So, comparing the ranged damage test with the Pulse Bow with the magic damage test with the Water Bolt, you can see that sometimes the mod's extra damage kicks in, but other times it does not. Namely magic. If you need more testing I will do so when I can.
(Bare in mind the Pulse Bow also had the added damage and crit of the Endless Quiver.)
If you're eagle-eyed, you might notice there are mod items visible in the screenshots. I assure you the mods are not interfering with yours and are not altering these results. I did every test again using only your mod and had the same result.
Having shown you those, I have noticed a few other quirks.
I realize this is still a beta mod, and that is why I'm providing every single issue I can think of so you can improve your mod to the best of it's potential.
- As @Pscx1 mentioned, Goblin Invasions cannot occur. Whether naturally or through a Goblin Battle Standard. The natural Eye of Cthulhu spawn cannot happen either, but it can be summoned using the Suspicious Looking Eye.
- As visible in the above screenshots, the default Terraria display of Life and Mana is showing even though your mod's bars are present. This is incredibly minor and not of much importance.
- Your mod's custom Health and Mana potion hotkeys sometimes do not work. Making it impossible to heal or restore mana. I like the removal of the Potion and Mana Sickness debuff however, so I have hopes of this being fixed. I have found that disabling, reloading, and then re-enabling your mod fixes this issue for at least one play session. (Meaning one instance of Open World > Play > Save & Quit.)
- Similarly to #3, the hotkeys for increasing STR, INT, and DEX (7/8/9) also sometimes do not work. This is just a minor annoyance. The same trick as described in #3 also fixes this for one play session.
- Some skills in the skill tree either do not function, do not function as described, have wrong names, are completely impossible to select, or have broken requirements.
- Seemingly randomly, your character may receive more skill points than you were supposed to. This may be due to some bonus you have scripted for defeating a boss for the first time, or maybe after reaching a certain level threshold. I'm very uncertain of this issue's specifications.
- Certain enemies give varying amounts of EXP. For example; A Blood Crawler has yielded 88EXP while another Blood Crawler immediately afterword yielded 28EXP. I believe the EXP values may be derived from monster stats like defense and attack as the Dungeon Guardian yields the most EXP of all monsters.
Thanks for your mod, and keep up the great work!
If I can make one major suggestion-- this is the thing that's basically making me not want to use the mod-- can you have the stuff just branch out from the inventory screen? Like maybe a button on the side? It's completely against the way I play Terraria having to tap escape, then go mouse over the inventory button, then do what I need to do, then press escape twice. I know it really doesn't seem like much saying it like that, but it really grates.
That's not a very big deal honestly. You might want to just create another character, and give your old stuff to that one if you want to play without this mod in the future. If you don't want to lose your character, you can use Creative Mode Mod to set your HP and MP values.so, new bug to report, after i disable the mod my health and mana is stuck at 1 each, that's very worrisome to me..
i couldn't get that command to work, so i just put on builder mode and grabbed the stuff.That's not a very big deal honestly. You might want to just create another character, and give your old stuff to that one if you want to play without this mod in the future. If you don't want to lose your character, you can use Creative Mode Mod to set your HP and MP values.
Ninja'd by just a few seconds.
Gravity potions flip the ui upside down, no air bubbles when drowning, invincibility on fire blocks