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tModLoader Shadows of Abaddon mod

Vlad Terrarian

The Destroyer
The Deepfreeze is kinda... ded right now. We've halted development on it, because both the Coder and Spriter for Cenera either gave up or just flat out vanished. Also, we've gotten literally nowhere with it.
sad.
[doublepost=1510456171,1510456081][/doublepost]And one more, are you adding new Relic weapon every pach? They are so great!
 

World Writer E-cat

Skeletron Prime
The Deepfreeze is kinda... ded right now. We've halted development on it, because both the Coder and Spriter for Cenera either gave up or just flat out vanished. Also, we've gotten literally nowhere with it.

I'm actually pretty disappointed by this. I have an upcoming role-play series, and I'm planning to use Sacred Tools. I had something special planned for the Deepfreeze biome. I didn't even know it wasn't in the game yet. Oh well. (I mean, according to the wiki, the biome is accessible through cheats, so...)
 

VoidMaster0

Terrarian
i ended up having to make a account after having a hard time with the challenger no matter how much damage i do he ends up say i will make you suffer.. and ends up healing to full health. it make no sense to make a boss flies though blocks across the whole map and then after losing like 10% of his heals back then takes no damage.
the wiki said if the dps is more then 50,000 that happen which is basiclly saying hay only use my mods. i was like ok. i went for a summon/mage build focusing mainly summon it seem my summon were doing to much damage so went with magic which drop my damage output by somewhat of 80-85%. Dps was a little over 10,000 but he sill end up enrage what am i not getting?
 

Koopahunter197

Spazmatism
i ended up having to make a account after having a hard time with the challenger no matter how much damage i do he ends up say i will make you suffer.. and ends up healing to full health. it make no sense to make a boss flies though blocks across the whole map and then after losing like 10% of his heals back then takes no damage.
the wiki said if the dps is more then 50,000 that happen which is basiclly saying hay only use my mods. i was like ok. i went for a summon/mage build focusing mainly summon it seem my summon were doing to much damage so went with magic which drop my damage output by somewhat of 80-85%. Dps was a little over 10,000 but he sill end up enrage what am i not getting?
What kind of mods are you using? Leveled is kinda buggy if you're using that, and the Calamity weps are a bit cheat-y in the case of other mods. Also, Fargo's souls and enchantments are insanely cheat-y for this boss. I'd recommend only using SacredTools weapons and accessories.
 

VoidMaster0

Terrarian
What kind of mods are you using? Leveled is kinda buggy if you're using that, and the Calamity weps are a bit cheat-y in the case of other mods. Also, Fargo's souls and enchantments are insanely cheat-y for this boss. I'd recommend only using SacredTools weapons and accessories.
so what your saying is because its not not apart of you mod it ''cheat-y'' way are the mods becoming this crazy mess of only use my mod and no other mod. The reasons why some are what op is because the enemy's end up with like 5 time more health and damage. Is there not a way to have bosses scale up base on what mods you are using?
 

Koopahunter197

Spazmatism
so what your saying is because its not not apart of you mod it ''cheat-y'' way are the mods becoming this crazy mess of only use my mod and no other mod. The reasons why some are what op is because the enemy's end up with like 5 time more health and damage. Is there not a way to have bosses scale up base on what mods you are using?
The way you're saying this: "Only use my mod", is not true. The reason we have a DPS cap on The Challenger is so it provides some actual challenge for the player. Otherwise it's a big cheese-fest where you can't get hit by literally anything he throws at you and he gets killed in, like, 2 seconds. And also note that mods are built up around themselves. If all the mods were sycronized like that, they may as well just fuse together into one big mod, and no one wants that.
 

VoidMaster0

Terrarian
The way you're saying this: "Only use my mod", is not true. The reason we have a DPS cap on The Challenger is so it provides some actual challenge for the player. Otherwise it's a big cheese-fest where you can't get hit by literally anything he throws at you and he gets killed in, like, 2 seconds. And also note that mods are built up around themselves. If all the mods were sycronized like that, they may as well just fuse together into one big mod, and no one wants that.
1.you just said to use only the gear from your mod. 2. other then pre-hard mode bosses and and few hard mode bosses even with what i have ,i have yet to kill a boss in a few seconds, as with the somewhat large amount of mods that i use a lot of the enemy's have over a 1,000,000 health. 3. Is it really that crazy for mods to work together for a greater playthough and i am pretty sure you don't need to fuse together to coexist. Because a lot of people don't just only use one mod.
 

Dan Yami

Duke Fishron
1.you just said to use only the gear from your mod. 2. other then pre-hard mode bosses and and few hard mode bosses even with what i have ,i have yet to kill a boss in a few seconds, as with the somewhat large amount of mods that i use a lot of the enemy's have over a 1,000,000 health. 3. Is it really that crazy for mods to work together for a greater playthough and i am pretty sure you don't need to fuse together to coexist. Because a lot of people don't just only use one mod.
Can you take a screenshot of your gear?
 

Catman8274

Official Terrarian
This is a very nice mod. I'll consider using it if and when I get PC Terraria.

I can't help but notice that your support banners are a little... Dated... I could assist with that if you'd like. I have some experience with creating support banners.:happy:
 
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Dan Yami

Duke Fishron
This is a very nice mod. I'll consider using it if and when I get PC Terraria.

I can't help but notice that your support banners are a little... Dated... I could assist with that if you'd like. I have some experience with creating support banners.:happy:
Nice! do you have Discord?
 

leqesai

Terrarian
Imo the dps cap on challenger is not really a great solution to anti cheese.

There really isn't much threat from him, at endgame, it just turns into a slog of chasing him using weak weapons to kill.

An alternate solution could be, have 4 targets with him that must be killed in order. If they aren't they regenerate. And he is invincible until they are gone. Then just remove the dps cap altogether.

Personally I don't like the way people are doing super bosses right now. Limiting the player kind of sucks. Why take the time to get the endgame gear if it doesn't work on the endgame bosses....
 

GamehunterMC

Terrarian
Imo the dps cap on challenger is not really a great solution to anti cheese.

There really isn't much threat from him, at endgame, it just turns into a slog of chasing him using weak weapons to kill.

An alternate solution could be, have 4 targets with him that must be killed in order. If they aren't they regenerate. And he is invincible until they are gone. Then just remove the dps cap altogether.

Personally I don't like the way people are doing super bosses right now. Limiting the player kind of sucks. Why take the time to get the endgame gear if it doesn't work on the endgame bosses....
I absolutely agree with you on that last sentence. Mod creators make their superboss limit the player and it's @#$%.
 

Catman8274

Official Terrarian
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Somebody order some banners? I went a little fancier with these ones and had some fun with gradients! :)
 
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