tModLoader Shadows of Abaddon mod

Koopahunter197

Spazmatism
unsure if this is the right place, considering this thread is relatively inactive, but pumpflies/pumpslimes haven't been spawning in my world and idk why. i defeated queen bee 3 times for good measure and I don't have any of the mods listed in the mod conflicts section enabled. did not find this problem in the known bugs section so I should report this I think
Oh actually, are you near town NPCs? It's been a while, but if I recall correctly they can't spawn near town NPCs. I remember us doing that specifically because the pumpflies had a tendency to be obnoxious.
 

auroraa

Terrarian
Oh actually, are you near town NPCs? It's been a while, but if I recall correctly they can't spawn near town NPCs. I remember us doing that specifically because the pumpflies had a tendency to be obnoxious.
actually yes i was near town NPCs when I was trying to spawn them and I actually had some spawn away from town NPCs yesterday. thanks for clearing that up
 

Kakuvadas

Golem
weird bug with piglin army making nether portals fall thru world, had to butcher them bcuz of that, also weapon sprite while riding on the skeleton chicken appears as if you were not on a mount
2nd one is just a minor visual bug so if it's not fixed i don't mind since it doesn't affect gamepl---- oh right it does since it changes position which projectiles fire from which can cause problems, so maybe get to fixing those two bugs :)
I finally found what is causing it. It is the Frost Barrier accessory freezing effect from Calamity. There might be items with similar effects causing it as well.
 

Dan Yami

Empress of Light
I finally found what is causing it. It is the Frost Barrier accessory freezing effect from Calamity. There might be items with similar effects causing it as well.
1634838276865.png

we know already
 

Berk Beker

Terrarian
It's kinda sad that dis mod hasn't got any update for a year. :/ I mean like most mods nobody cares summoner XD I hope you guys will be making cool summoner items after 1.4 update( within the whips)
 

peanut666666

Terrarian
Thanks for making this mod, I like it. Solid 95/100 mod. The only thing preventing it from being 100/100 is not having a sexier Jensen/Raynare option.
 

Hak-en-Slash

Terrarian
I have seen someone else talk about this in this forum, but I have run into the bug where the portals from the Piglin Army sink through the ground after they take direct damage. The only way to remove them is by quitting out of the world and rejoining, otherwise they fall endlessly past the normal world bounds. The mods I am running with Shadows of Abaddon are as follows: Thorium, Calamity, Calamity Music, Split, Spirit mod, FargowiltasSouls, Fargowiltas, FargowiltasSoulsDLC, WMITF, Magic Storage, Wing Slot, AutoTrash, Ancients Awakened, FargowiltasMusic, Boss Checklist, and Vein Miner.
 

Moonseer

Terrarian
I have seen someone else talk about this in this forum, but I have run into the bug where the portals from the Piglin Army sink through the ground after they take direct damage. The only way to remove them is by quitting out of the world and rejoining, otherwise they fall endlessly past the normal world bounds. The mods I am running with Shadows of Abaddon are as follows: Thorium, Calamity, Calamity Music, Split, Spirit mod, FargowiltasSouls, Fargowiltas, FargowiltasSoulsDLC, WMITF, Magic Storage, Wing Slot, AutoTrash, Ancients Awakened, FargowiltasMusic, Boss Checklist, and Vein Miner.
What weapons are you using on them?
 

Hak-en-Slash

Terrarian
What weapons are you using on them?
I think there were a few but the main one was the Harvester, a late pre-hardmode gun from spirit mod. There was probably also some uses of accursed arrows (spirit mod) with the Skelebowne from Shadows of Abbadon. They seemed to stay still if minions where attacking them [EDIT: Tested this with the slime god summons and the portals still sank into the ground], but any direct damage (i.e. damage the is not from summons or passive damage). I could test this a bit more to see if it is based on certain weapons or weapons from certain mods I guess but I am not sure how that would change things.
 
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Airarret

Terrarian
Just letting ya guys know that I updated the wiki link, we are abandoning the old wiki due to the decisions made by Wikia. Please use the new one, as we will no longer provide any support for the old wiki.

Thanks for that! I hate Wikia, the ruiner of Wikis.

It's so good to see a wiki where I don't have to jump through hoops with ReStyle and Greasemonkey to restore basic functionalities, such as "actually displaying the text".
 

Dan Yami

Empress of Light
I think there were a few but the main one was the Harvester, a late pre-hardmode gun from spirit mod. There was probably also some uses of accursed arrows (spirit mod) with the Skelebowne from Shadows of Abbadon. They seemed to stay still if minions where attacking them [EDIT: Tested this with the slime god summons and the portals still sank into the ground], but any direct damage (i.e. damage the is not from summons or passive damage). I could test this a bit more to see if it is based on certain weapons or weapons from certain mods I guess but I am not sure how that would change things.
1642683090687.png

are you using any of these
 

Krakkenar

Terrarian
I was using Pandora's box from Fargo's Souls Mod DLC and an entity summoned from it called "Bonus 33% More Halls Triple Soothing Action Soothes Sore Throats Relieves Coughs Cools Nasal Passages 9999999/9999999" this this is what the Scavenger says when you ask her to tell you her secrets. It has a picture of Steve Harvey on it. Does anyone know what this is?
 
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