This kind of stuff is the kind of "lore" I can get behind- just subtle little hints like that. However, full-blown lore for the game as a whole isn't as fun as throwing in our own lore and just coming up with our own interpretations.I'd love for there to be more lore. Not, like, outright quests and stuff like that - but maybe, for example, you kill the EoW and you can maybe see a guy it ate flying out as it dies, you find a abandoned mining hut and you find some sort of vague note, in the dungeon you find a book that you can read, stuff like that. Just things hinting at the idea that you're not alone in the world.
If it did have a lore (very low chance)Fictional history, basically stories.
Not really seeing a good lore come up from this game since it's literally just a fantasy dump involving aliens, magic and all sorts of stuff you'd see in a somewhat generic book.
guild wars has all three in one form or another
i don't think there are limits to what you can throw in the mix when making lore
...i literally just gave you an example of a "multi-mythos" game that isn't jumbledAs long as players don't mind the lore being a jumbled mess of nonsense, then yes, by all means, have lore for a multi-mythos game.
I'm not such a player, so I see a game like Terraria gaining a lore to be the equivalent of vampires gaining sparkling when under the sun.