Biomes & Nature Side Effects of Corruption/Crimson/Hallow influence to biomes.

Nakano15

Terrarian
A thing Terraria could explore, is the effects of having the Corruption/Crimson/Hallow affecting biomes in the game.
The only moment that is kind of explored, is in the desert, where the monsters spawning in it changes based on what is afflicting it.

The changes could go from not only monsters changing appearance, but also getting more dangerous. Like...
Imagine if a Corrupted Turtle could also inflict Weak debuff once it body slams the player?
What would be the result if a Moss Hornet was afflicted by Crimson? Would they turn more vicious and fly towards the
player, instead of simply firing at them?
The thing is, monsters could change their appearance and maybe behavior, depending on what is afflicting the biome.
The corruption could deform mosters, getting them to look more like the Eater of Souls, while the crimson mutates them,
turning them into more of a fleshy, scary creature. The hallow, could make them look more like mythological or fantasy
creatures.

Two biomes I could see that being explored on, are the Jungle and the Tundra lands. I thought about the beach having such a thing
too, but the beach is still too shallow to show the side effects of that, even more since most of the creatures it spawns are in the water.
Unless... In some cases... They could also come form the water... Some of them...

Another thing that could be explored out of this, is how the music changes based on what is afflicting the biome.
Instead of playing the corruption/crimson/hallow music, there could be a mix between the music of the biome the player
is in, with the music of the biome afflicting it, like was done with the underground.
That could enhance further the state of the biome, by playing an altered version of what was there in that place, reminding
what was there before, and what it turned out now.

As an example, I made this video using Sonic CD music to show how the music could change based on what is affecting the biome.

I think even the desert could have its variant of the music too, but I'm unsure if the underground version could get such a
change too.

Another thing those biomes could also affect is certain bosses. There are certain bosses that spawns on specific places,
and depending on the state of that place, the boss could be different, and with different combat behaviors.
For example, what would happen to Plantera if it spawned in a Corrupted Jungle? And in a Crimson Jungle? Or Hallowed?
Would the fight be easier? Would the fight be harder? Would require a different tactic to take on it?

Well, that's my idea. How the biome affects monsters can lead to interesting side effects. And even change the gameplay
one can have upon exploring such places. Wether to remove or change the affliction on the biome... Well... Better give
people reasons why having that affliction on the biome might not be that such a bad idea.
 
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I always wondered why the Desert was the only biome that actually gets changed when infected with another biome. I thought that the change to make the spreading biomes not turn mud into dirt (thus ruining your Jungle) was going to be a segue into that.
 
Maybe. Maybe they ran out of time? Or maybe was to solve the issue where corruption and crimson could destroy the jungle permanently?
Beside, having the jungle be gradually destroyed by them was awful, so the corrupted/crimsoned jungles are a very handy addition.
 
It almost certainly was to prevent the evil biomes from destroying your Jungle. But the opportunity was definitely there. They even have a baseline in the Desert biome. Even just a few enemies and a new block or to would add that extra flair to sell that the area is being infected rather than replaced.

They could add variety to the different infections by having the Jungle enemies "combine" with enemies similar to them. The Corruption could have an Angry Trapper combined with a Clinger, the Crimson have a Jungle Creeper combined with a Blood Crawler, and the Hallow have a Hornet combined with a Pixie.
These ideas are only what I just came up with while they probably have/had far more possible ideas to consider. So chances are they probably just didn't have enough time.
 
The Underground Ice Biome has Pigrons, but not much else so I support it. I'd love to see new variants of enemies like the ones listed in this thread to flesh out the biomes and give them a new life and urgency to cleanse the infections. A revamp to the Ocean and Sky is needed a lot in general though, With and without it being infected by any of the 3 biomes
 
It almost certainly was to prevent the evil biomes from destroying your Jungle. But the opportunity was definitely there. They even have a baseline in the Desert biome. Even just a few enemies and a new block or to would add that extra flair to sell that the area is being infected rather than replaced.

They could add variety to the different infections by having the Jungle enemies "combine" with enemies similar to them. The Corruption could have an Angry Trapper combined with a Clinger, the Crimson have a Jungle Creeper combined with a Blood Crawler, and the Hallow have a Hornet combined with a Pixie.
These ideas are only what I just came up with while they probably have/had far more possible ideas to consider. So chances are they probably just didn't have enough time.
Mixing mobs probably isn't a great idea. Beside, I think that's about valid for corrupt mobs, even more because of the sharks that spawn on the corrupted desert.
tagging him probably won't do much, he likely couldn't get to the notification even if he wanted to respond to this specific thread.
Nah, it wont work for another reason: They tagged the wrong user.
The Underground Ice Biome has Pigrons, but not much else so I support it. I'd love to see new variants of enemies like the ones listed in this thread to flesh out the biomes and give them a new life and urgency to cleanse the infections. A revamp to the Ocean and Sky is needed a lot in general though, With and without it being infected by any of the 3 biomes
New threats could surely be a thing too. And I kinda forgot the sky biome actually exist.
The Harpies could surely be affected by it. I'm not sure if the Wyvern would, though.
 
I made this video to try showcasing somewhat the idea of biomes having different music variants, depending on what is afflicting it, and I used the beach as an example of that.
I used Sonic CD music to showcase that, and may be a bit off because the context from that game is quite different from Terraria (Even more the future themes).
 
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