Nakano15
Terrarian
A thing Terraria could explore, is the effects of having the Corruption/Crimson/Hallow affecting biomes in the game.
The only moment that is kind of explored, is in the desert, where the monsters spawning in it changes based on what is afflicting it.
The changes could go from not only monsters changing appearance, but also getting more dangerous. Like...
Imagine if a Corrupted Turtle could also inflict Weak debuff once it body slams the player?
What would be the result if a Moss Hornet was afflicted by Crimson? Would they turn more vicious and fly towards the
player, instead of simply firing at them?
The thing is, monsters could change their appearance and maybe behavior, depending on what is afflicting the biome.
The corruption could deform mosters, getting them to look more like the Eater of Souls, while the crimson mutates them,
turning them into more of a fleshy, scary creature. The hallow, could make them look more like mythological or fantasy
creatures.
Two biomes I could see that being explored on, are the Jungle and the Tundra lands. I thought about the beach having such a thing
too, but the beach is still too shallow to show the side effects of that, even more since most of the creatures it spawns are in the water.
Unless... In some cases... They could also come form the water... Some of them...
Another thing that could be explored out of this, is how the music changes based on what is afflicting the biome.
Instead of playing the corruption/crimson/hallow music, there could be a mix between the music of the biome the player
is in, with the music of the biome afflicting it, like was done with the underground.
That could enhance further the state of the biome, by playing an altered version of what was there in that place, reminding
what was there before, and what it turned out now.
As an example, I made this video using Sonic CD music to show how the music could change based on what is affecting the biome.
I think even the desert could have its variant of the music too, but I'm unsure if the underground version could get such a
change too.
Another thing those biomes could also affect is certain bosses. There are certain bosses that spawns on specific places,
and depending on the state of that place, the boss could be different, and with different combat behaviors.
For example, what would happen to Plantera if it spawned in a Corrupted Jungle? And in a Crimson Jungle? Or Hallowed?
Would the fight be easier? Would the fight be harder? Would require a different tactic to take on it?
Well, that's my idea. How the biome affects monsters can lead to interesting side effects. And even change the gameplay
one can have upon exploring such places. Wether to remove or change the affliction on the biome... Well... Better give
people reasons why having that affliction on the biome might not be that such a bad idea.
The only moment that is kind of explored, is in the desert, where the monsters spawning in it changes based on what is afflicting it.
The changes could go from not only monsters changing appearance, but also getting more dangerous. Like...
Imagine if a Corrupted Turtle could also inflict Weak debuff once it body slams the player?
What would be the result if a Moss Hornet was afflicted by Crimson? Would they turn more vicious and fly towards the
player, instead of simply firing at them?
The thing is, monsters could change their appearance and maybe behavior, depending on what is afflicting the biome.
The corruption could deform mosters, getting them to look more like the Eater of Souls, while the crimson mutates them,
turning them into more of a fleshy, scary creature. The hallow, could make them look more like mythological or fantasy
creatures.
Two biomes I could see that being explored on, are the Jungle and the Tundra lands. I thought about the beach having such a thing
too, but the beach is still too shallow to show the side effects of that, even more since most of the creatures it spawns are in the water.
Unless... In some cases... They could also come form the water... Some of them...
Another thing that could be explored out of this, is how the music changes based on what is afflicting the biome.
Instead of playing the corruption/crimson/hallow music, there could be a mix between the music of the biome the player
is in, with the music of the biome afflicting it, like was done with the underground.
That could enhance further the state of the biome, by playing an altered version of what was there in that place, reminding
what was there before, and what it turned out now.
As an example, I made this video using Sonic CD music to show how the music could change based on what is affecting the biome.
I think even the desert could have its variant of the music too, but I'm unsure if the underground version could get such a
change too.
Another thing those biomes could also affect is certain bosses. There are certain bosses that spawns on specific places,
and depending on the state of that place, the boss could be different, and with different combat behaviors.
For example, what would happen to Plantera if it spawned in a Corrupted Jungle? And in a Crimson Jungle? Or Hallowed?
Would the fight be easier? Would the fight be harder? Would require a different tactic to take on it?
Well, that's my idea. How the biome affects monsters can lead to interesting side effects. And even change the gameplay
one can have upon exploring such places. Wether to remove or change the affliction on the biome... Well... Better give
people reasons why having that affliction on the biome might not be that such a bad idea.
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