Ok guys, after reading this, I can see that how teleporters
actually work isn’t as much of common knowledge as I thought. There actually is some misinformation going on here, so allow me to enlighten you.
The teleporter detection area is a grid of 3x3 blocks above the teleporter, and having
any part of your hitbox touching this grid is the ACTUAL criteria for teleportation. Meaning that you
don’t actually NEED to be even touching the teleporter for it to teleport you. This actually means that you can use a switch or lever for the input signal, and it will be equally as valid as a pressure plate.
To make a sideways teleporter, you would simply need to rotate the detection grid alongside the actual teleporter, meaning that you just have to stand next to the sideways teleporter in the correct direction for you to be teleported.
Currently, the record for maximum destinations from a single location using teleporters is 44. With sideways teleporters implemented, this could easily be upped to
at least 60, and that's assuming you have only rudimentary knowledge of how they work. Upside Down teleporters are also a theoretical thing that would be just as easy as this to implement.
I actually am really excited by this prospect
, it has SO much potential. And because the 3x3 is a perfect square, there wouldn't be any weird conflictions from implementing this!