absolutelynobody12345
Terrarian
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Last edited:
Try again to kill the Moon Lord. The Meowmere is beautiful for melee, the Last Prism wreaks everything with mage equipment, and the Space Dolphin Machine Gun(S.D.M.G) with Ichor Bullets would tear through the Pumpking.I do have an arena. It has spiky ball, spear, dart and flame traps along with a bed of lava. Otherwise I would be nowhere near wave 14. On my first try, which was without an arena, I reached wave 7.
Menacing is a joke. Reforge everything to Lucky. Critical hits are far more valuable than a slight increase in power.
What weapon are you talking about.Base stats without modifier bonuses: 111 damage and 54% critical strike chance, average damage per hit = (111 * 0.46) + (222 * 0.54)
= ~171 damage
24% damage bonus from 6 menacing trinkets: ~138 damage and 54% critical strike chance, average damage per hit = (138 * 0.46) + (276 * 0.54) = ~212 damage
24% critical strike bonus from 6 lucky trinkets: 111 damage and 78% critical strike chance, average damage per hit = (111 * 0.22) + (222 * 0.78) = ~198 damage
Why the difference? Because critical strike chance suffers from diminishing returns. The bonus damage effects your non-critical strikes and your critical strikes.
Edit: Unless you have some sort of effect that happens when a critical strike occurs I don't know how you get more DPS with Lucky than Menacing.
You forgot to add that these bonuses are multiplicative in regards with each other. 12% crit 12% dmg >24% dmg > 24% crit.Base stats without modifier bonuses: 111 damage and 54% critical strike chance, average damage per hit = (111 * 0.46) + (222 * 0.54)
= ~171 damage
24% damage bonus from 6 menacing trinkets: ~138 damage and 54% critical strike chance, average damage per hit = (138 * 0.46) + (276 * 0.54) = ~212 damage
24% critical strike bonus from 6 lucky trinkets: 111 damage and 78% critical strike chance, average damage per hit = (111 * 0.22) + (222 * 0.78) = ~198 damage
Why the difference? Because critical strike chance suffers from diminishing returns. The bonus damage effects your non-critical strikes and your critical strikes.
Edit: Unless you have some sort of effect that happens when a critical strike occurs I don't know how you get more DPS with Lucky than Menacing.
A higher base damage means higher armour penetration. That does count for something.Menacing is a joke. Reforge everything to Lucky. Critical hits are far more valuable than a slight increase in power.
Odd, You should be able to get to the final wave really easily with that build then...No, I'm on normal.
What weapon are you talking about.
You forgot to add that these bonuses are multiplicative in regards with each other. 12% crit 12% dmg >24% dmg > 24% crit.
Which is closer but still less expected average damage per hit. The problem for proponents of critical strike is that weapons already have a base chance to land a critical hit and that throws off the numbers. If you had absolutely no other critical strike modifiers other than the trinket modification then they would give the same damage, but as soon as a weapon has a critical strike chance as a base you get more out of % damage.
The percentages are suppositions, the results are simple weapon DPS calculations.I'm going to take a look at the hypothetical numbers and try to figure out what's going on with it, but bear in mind that unless there's actually something wrong with the math that I did earlier it is incorrect that 12% crit and 12% damage yields more average damage per hit than 24% damage.
Here's the relevant portion of the old post for those interested:
Base Megashark's dps is 325.
On 28 defense.
100% damage: 637 dps.
100% crit: 623 dps.
30% damage and 70% crit: 696 dps.
70% damage and 30% crit: 701 dps.
50% damage and 50% crit: 711 dps.
On 14 defense.
100% damage: 644 dps.
100% crit: 637 dps.
30% damage and 70% crit: 707 dps.
70% damage and 30% crit: 710 dps.
50% damage and 50% crit: 722 dps.
There's no work shown for these calculations at all. How did you arrive at these numbers?
Edit for phrasing and thoroughness, please bear with me.
Congrats, Man. You've done well. As for the frost moon, it is much, MUCH harder then the pumpkin moon. My arena is just platforms, and I've gotten to wave 16 in the event. Perhaps you can do better, as your arena is much better then mine.Ok, update guys: After a few more attempts, I FINALLY did it and got the baleful harvest achievement!!!!! Even though I died a few times, I'm still pretty happy and not many people can say they've done pumpkin moon wave 15. I have all the loot from the event including the bat scepter although unfortunately I wasn't able to get a mourning wood trophy as I was too busy dealing with pumpkings... oh well. Maybe one day once I have op moon lord gear I will go back and try again, this time trying to do it without dying as well lol but for now onto the frost moon.
What weapons and armor do you have? Besides the Solar Eruption and Stardust Dragon.I just did a frost moon, and this time I managed to get to wave 11!!! But when I did, those ice queens absolutely KOed me. Their slow effect is so annoying! I managed to kill 1 and it was pretty tough but then more and more kept spawning and I died about 2 or 3 times due to ice queens. Seriously though, I can't have been much later than 1am when I got to wave 11. I thought Santanks were tough, but they're nothing compared to ice queens...
As your armor is meant for melee, You should stick with melee weapons. The Solar Eruption is an excellent choice for the moon events, it can pierce enemies 100 times. And has a 25 DPS after effect.Beetle Armor with shell, Superior Terra Blade (want to make it legendary but currently skint), my Solar Eruption is Godly by the way, Godly Vampire Knives, Godly Paladin's Hammer, Zealous Bat Scepter (that I literally got half an hour ago in that pumpkin moon), Manic Razorblade Typhoon (I hardly ever use this anymore). I also have a bunch of Horseman's Blades stocked up in a chest. My accessories are: Menacing Steampunk Wings, Menacing Hermes Boots, Lucky Charm of Myths, Armored Avenger Emblem (yet again need to reforge), Lucky Paladin's Shield.