Scrub McPoo
Terrarian
As we all know, as of the 1.2.3 update the mage class was nerfed quite a bit. Which is good because it was ridiculously overpowered at the time, and it's still great with the spectre mask. The only problem is, the spectre hood is now almost unusable. So, my idea is to get rid of the -40% mana damage. In my opinion, the -40% damage is unnecessary. This is one simple change that will do two things:
-Do a more reasonable amount of magic damage without making it do TOO much
-Make the healing higher because you do more magic damage, so the healing will be better.
This will bring a defensive mage into the game, as well as be a lot more usable at healing health when you're about to die and can't use a healing potion.
-Do a more reasonable amount of magic damage without making it do TOO much
-Make the healing higher because you do more magic damage, so the healing will be better.
This will bring a defensive mage into the game, as well as be a lot more usable at healing health when you're about to die and can't use a healing potion.
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