Eh. Here's my take on what to do, I'm sure plenty of people will hate it though: -Make Stardust Guardian able to be deployable in mid-air, let it float around up there around 30 blocks from where it was summoned. -Give it priority to focus on flying ranged-damage enemies because ground enemies will get pulled in the mess anyway. -Give it new gigantic aggro range that covers approx the size of a fully zoomed out screen so it can aggro flying/ranged enemies, it will also now deal around 565 base summon damage with high-knockback every couple seconds when it claps it's hands together to reinstate the aggro. -Give it 100HP and have it only take 1 dmg per hit. -Once health runs out it teleports back behind the play and turns transparent. In 20 seconds it will fully regain health and become solid in color again; able to be deployed again. - If it is not deployed and stays behind the player, it still does summon damage in a not-as-large radius from the player and gives a new buff that increases summon damage and gives like 10% damage mitigation. I don't know, name it "Guardian Infusion"?