Biomes & Nature Starstorm- new nightime event.

What do you think?

  • Support worthy (dont nerf star cannon)

    Votes: 22 66.7%
  • Support worthy (nerf star cannon)

    Votes: 4 12.1%
  • Cool

    Votes: 6 18.2%
  • Bad

    Votes: 1 3.0%

  • Total voters
    33
This is kind of OP, in 2 ways. That's way too much stars! Even if you did Nerf the cannon, after one of these happens you have a ton of ammo. Secondly, have you ever seen a falling star fall on a creature? They like implode instantly, I was fighting the EoC once and a star fell on him, it nearly killed him for me. So imagine a night where these things are constantly falling, its a danger to the player, monsters, and bosses.
 
This is kind of OP, in 2 ways. That's way too much stars! Even if you did Nerf the cannon, after one of these happens you have a ton of ammo. Secondly, have you ever seen a falling star fall on a creature? They like implode instantly, I was fighting the EoC once and a star fell on him, it nearly killed him for me. So imagine a night where these things are constantly falling, its a danger to the player, monsters, and bosses.
that's why I made it so that you can't spawn bosses during a starstorm :p. I should also make the enemies immune to star damage. Players don't get damaged by fallen stars unless they are directly underneath where the star lands. (i think) personally I have never been hit by a falling star, but 200 stars isn't that many. Night lasts for 540 seconds, that's one star every 3 seconds. that's dodgeable.
 
that's why I made it so that you can't spawn bosses during a starstorm :p. I should also make the enemies immune to star damage. Players don't get damaged by fallen stars unless they are directly underneath where the star lands. (i think) personally I have never been hit by a falling star, but 200 stars isn't that many. Night lasts for 540 seconds, that's one star every 3 seconds. that's dodgeable.
Oh, I really didn't read that well.. That's pretty inconvenient not being able to summon bosses but I guess it is to "protect" them. Anyways stars don't always go straight down, most of them are slanted so you could actually run into a star. Also a star every 3 seconds? Those will be able to be dodged, but during hardmode and maybe even normal, if a monster is blocking your way you are nearly still. Leaving both the monster and you vulnerable.
 
that's why I made it so that you can't spawn bosses during a starstorm :p. I should also make the enemies immune to star damage. Players don't get damaged by fallen stars unless they are directly underneath where the star lands. (i think) personally I have never been hit by a falling star, but 200 stars isn't that many. Night lasts for 540 seconds, that's one star every 3 seconds. that's dodgeable.
Falling stars don't damage players at all.
 
Sprites are done.

This is the Starbelt.
hiEIc4A.png


This is its drop, the Starbelt Staff
BeOdk36.png


And the minion, also called a Starbelt.
7SO4A93.png
 
Wow fantastic spriting! I presume the starbelt is the mob. What stats do you think it should have.
Hmm...

Damage 19
Life 85
Defense 12
KB Resist 75%

Sound good?

For the minion:

Damage 10
Drops stars at a rate of about 1 per second.

I know that the minion has a higher base damage, but it also fires significantly more slowly.
 
Hmm...

For the minion:

Damage 10
Drops stars at a rate of about 1 per second.

I know that the minion has a higher base damage, but it also fires significantly more slowly.
I think you should boost up the damage a bit. Right now that is weaker than the slime staff. However the starbelt stats sound good. When i get onto the computer tomorrow, i'll make sure to add it! Rn im on ipod.
 
This sounds like a hilarious way to get murdered repeatedly by falling stars. Also, the other content isn't that bad.
 
This sounds like a hilarious way to get murdered repeatedly by falling stars. Also, the other content isn't that bad.
Oh, for the love of-
Falling Stars do not harm players.They are incapable of causing damage to any entity other than a monster.
 
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