Question, do you have any plans to move this to tmod 1.4, or at least trying to make a separate version for 1.4 tmod? and what about classes that are not yet released? could you hold onto bags made for future classes?I have got all mod files again, expect updates as normal now. Let me know if there is problems with the mod like bugs now. Also if you have suggestions I missed make sure to tell me again
As I have taken a long break from Terraria and modding I would have to look into what moving to 1.4 would entail. As of right now I will simply try my best to update the mod to have support for any new mod class updates or new classes. 1.4 support will be on my mind for the future.Question, do you have any plans to move this to tmod 1.4, or at least trying to make a separate version for 1.4 tmod? and what about classes that are not yet released? could you hold onto bags made for future classes?
I have updated the Calamity Mage bag items, as well as other Calamity related bags to items I feel more accurately represent the level of power the player should have at that point in the game. I will be taking a look through bags of other mods and change things as needed. Please let me know if you have any other suggestions or points related to items found in the bags.awesome mod! i think that some classes are a little lackluster (e.g if my memory serves me right, calamity mage class basically only gives you this spiky ball spawner and it's actually pretty useless even at the start of the game). I'll definitely try other bags though, I'm sure other bags have better items.