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tModLoader Subworld Library

Nakano15

Terrarian
I was going to make use of It on my companions mod, but the Mod.Call calls aren't working correctly.
Beside I don't really have ideas of how I could script in worlds that never changes, so maybe It's better if I change the method, anyways...
 

Tyndareus

Terrarian
I'm waiting for it to possibly switch to be a server based map. If at all, theres potentially quite a bit of codecave/il write up that needs to be done
 

John Snail

Terrarian
I was going to make use of It on my companions mod, but the Mod.Call calls aren't working correctly.
Beside I don't really have ideas of how I could script in worlds that never changes, so maybe It's better if I change the method, anyways...
There's an example in the repository and a page on the wiki, have you checked those out?

I'm waiting for it to possibly switch to be a server based map. If at all, theres potentially quite a bit of codecave/il write up that needs to be done
I and another person who's been trying to figure out how to go about multiple servers have been stuck for months; I'm beginning to think it's not worth it.
 

Tyndareus

Terrarian
Difficult enough to suggest anything without knowing what you have to work with.
I'm guessing a blocker has been having a "sub server" which you could try to just create multiple main servers and have a server travel made.
Not sure how well the code is going to allow that, I'm guessing not a lot.
 

Nakano15

Terrarian
There's an example in the repository and a page on the wiki, have you checked those out?


I and another person who's been trying to figure out how to go about multiple servers have been stuck for months; I'm beginning to think it's not worth it.
I tried checking again and still doesn't works.
Trying to Register the subworld still fails.
 
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