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Intro
Summoner, unlike the other classes, is a horribly unpolished mess with 3 useless stats (crit%, speed, and mana cost) and don't even have their own modifiers! This mod aims to give Summoner a level of polish comparable to the other classes. Summoner's Shine allows minion speed and crit to be modified, improves general minion tracking, adds a new prefixable stat (and corresponding prefixes) unique to Summon weapons, as well as add summoning and despawning animations for all minions.
Features
= Minions and Sentries now benefit from attack speed and critical strike modifiers
= Minions will now accelerate quickly to match their target's movement. Minions are accelerated to match the target's velocity according to how aligned their general velocities are.
=All minions have aimbot and benefit from Conservation of Momentum
= Minions, Whips, and Sentries now use Summoner-exclusive modifiers! These modifiers affect either an Active Ability or a Passive Special Ability.
= Minions have unique summoning and despawning animations!
= Bloodtaint Mode! Enable in configs
Prefixes:
Default Special Abilities
Everything, including Modded weapons, without Custom Handcrafted Special Abilities, will default to using one of these. They scale with prefix minion power stats in an additive manner.
Additionally, whips have these special abilities:
Bloodtaint Mode
The blood moon rises red. Your blood is tainted by the vile moon, subverting the link to your minions.
Your strength fades away, your minions trudge on, lethargic under the eldritch glare of the Lunar Eye.
Yet you have naught but a whip. With every strike, your minions are rallied. With every laceration of your enemies' flesh, your minions are rejuvenated.
How far can you go while cursed the taint of the bloody moon?
All custom special abilities disabled
All other classes disabled
Minions are 4x slower
Minions have an outgoing damage modifier of 50%
Whipping an enemy has a high chance to cause minions to instantly attack
Daytime is much shorter unless facing a boss or event
Start with Leather Whip, Vampire Frog Staff, and 20 Crimson Torches
Best played with Summoner's Shine as the only mod enabled. Does not give modded minions instastrike - do it yourself at your own risk!
Enable in configs
Mod Support
Summoner's Shine supports the usage of Mod.Call(). Other mods can interact with almost every aspect of Summoner's Shine.
API: https://pastebin.com/GNHRZJnd
Work in Progress
Summoner Right-Click special abilities
More Summoner weapons and accessories
Wranglers for your minions!
Example Mod
Balance in all things
Summoner, unlike the other classes, is a horribly unpolished mess with 3 useless stats (crit%, speed, and mana cost) and don't even have their own modifiers! This mod aims to give Summoner a level of polish comparable to the other classes. Summoner's Shine allows minion speed and crit to be modified, improves general minion tracking, adds a new prefixable stat (and corresponding prefixes) unique to Summon weapons, as well as add summoning and despawning animations for all minions.
Features
= Minions and Sentries now benefit from attack speed and critical strike modifiers
= Minions will now accelerate quickly to match their target's movement. Minions are accelerated to match the target's velocity according to how aligned their general velocities are.
=All minions have aimbot and benefit from Conservation of Momentum
= Minions, Whips, and Sentries now use Summoner-exclusive modifiers! These modifiers affect either an Active Ability or a Passive Special Ability.
= Minions have unique summoning and despawning animations!
= Bloodtaint Mode! Enable in configs
Prefixes:
Modifier | Damage | Speed | Knockback | Critical strike chance | Ability Power | Tier | Value |
---|---|---|---|---|---|---|---|
Divine | +15% | +10% | +15% | +5% | +10% | +2 | +209.85% |
Remphanic | +0% | +10% | +0% | +0% | +15% | +2 | +60.02% |
Bloodbound | +10% | +0% | +0% | +0% | +10% | +2 | +46.41% |
Shining | +10% | +10% | -10% | +0% | +10% | +1 | +43.5% |
Initiated | +0% | +0% | +0% | +0% | +15% | +1 | +32.25% |
Devoted | +10% | -10% | +0% | +0% | +10% | +1 | +18.59% |
Righteous | +10% | +10% | +0% | +0% | -10% | +1 | +18.59% |
Fanatical | +15% | +10% | +0% | +0% | -15% | +1 | +15.62% |
Heretical | +10% | +0% | -15% | +0% | +0% | -1 | -12.58% |
Lunatic | -10% | -10% | +0% | +0% | +0% | -1 | -34.39% |
Unholy | +0% | +0% | -10% | +0% | -10% | -1 | -34.39% |
Benzona | -15% | +0% | -15% | +0% | -13% | -2 | -60.49% |
Custom Handcrafted Special Abilities
These special abilities are nicely handcrafted to fit the weapon thematically and add a little more depth to the weapon. They are affected by Minion Power
These special abilities are nicely handcrafted to fit the weapon thematically and add a little more depth to the weapon. They are affected by Minion Power
Item | Description | Cooldown |
---|---|---|
Abigail's Flower | Each summon adds a Mourning Glory to keep Abigail company Press Press right click for your Mourning Glories to periodically summon damaging wisps! Mourning Glories can target enemies within [base 10] blocks Special Ability requires 10 seconds to charge and recharge | 10 |
Finch Staff | Press right click to call a finch to lift you up! When being lifted up, you move [base 10]% faster per bird Special Ability requires 5 seconds to charge and recharge | 5 |
Slime Staff | Press right click to launch a bouncy slime which bounces both allies and enemies! The bouncy slime will speay a gout of slowing slime around itself when it lands Press right click Special ability lasts [base 5] seconds Special Ability requires 5 seconds to charge and recharge | 5 |
Flinx Staff | Press right click to puff up your Flinxes, sending them careening into an unpredictable frenzy! Attacks during frenzy has [base 3]x knockback Special Ability requires 8 seconds to charge and recharge | 8 |
Vampire Frog Staff | Press right click to temporary inundate you in sanguine rejuvenation! Special lifesteals for [base 15]% of Vampire Frog damage Special Ability requires 60 seconds to charge and recharge | 60 |
Hornet Staff | Press right click to cause hornet stings to fester into a cyst, which periodically spawns bees! Cysts last for [base 2] seconds Special Ability requires 20 seconds to charge and recharge | 20 |
Imp Staff | Press right click for your imps to focus a target with exploding fireballs! Exploding Fireball explosions have [base 5] blocks radius Special Ability requires 5 seconds to charge and recharge | 5 |
Spider Staff | Press right click for your spiders to grapple to a target, slowing it and attacking it relentlessly! Press right click Special ability lasts [base 10] seconds Special Ability requires 5 seconds to charge and recharge | 5 |
Pirate Staff | Press right click to call upon the Dastardly Doubloon, captained by the legendary Pirate Queen! Just make sure not to stomp on her ship...or squeeze it too hard with a grapple... Press right click again to activate or recharge the Dastardly Doubloon's shield! Recharges the shield for [base 40 (doubles in Expert, triples in Master)] health The Dastardly Doubloon's Energy Shield requires 15 seconds to charge and recharge | 15 |
Blade Staff | Press right click for your Enchanted Daggers to fragment into shards upon hit! Shards lacerates enemies for [base 25]% of their armor with every hit! Special Ability requires 20 seconds to charge and recharge | 20 |
Sanguine Staff | Press right click for your bats' attacks to have a [base 50]% chance to summon a swarm of batlings! Special Ability requires 40 seconds to charge and recharge | 40 |
Optic Staff | Press right click to enable lock-on mode, causing Spazmaminis to shoot Cursed Fireballs! Retaniminis aiming at other targets have a [base 20]% chance to follow-up on Cursed Fireball hits! Special Ability requires 10 seconds to charge and recharge | 10 |
Pygmy Staff | Press right click to summon a floating island with a Tree of Life! Trees of Life periodically spawns Golden Fruits which heal you for [base 15 (doubles in Expert, triples in Master)] health! Pygmies will automatically teleport to the floating island closest to their target Special Ability requires 5 seconds to charge and recharge | 5 |
Deadly Sphere Staff | When a Deadly Sphere hits an enemy or projectile, it may launch a Deadly Instrument at the strongest enemy Press right click for your Deadly Spheres to additionally launch Deadly Instruments at all nearby enemies! Deadly Instruments deal [base 75]% of the Deadly Sphere's damage Special Ability requires 10 seconds to charge and recharge | 10 |
Raven Staff | Press right click to summon a Spooky Pillar Spooky Pillars cast a [base 5] block radius Shadowraze on enemies within a specific range Different-distance Shadowrazes have separate cooldowns Special Ability requires 10 seconds to charge and recharge | 10 |
Xeno Staff | Press right click to summon a Martian Shield Generator! Hostile projectiles in contact with the Martian Shield creates a damaging Chain Lightning which empowers your saucers! Martian Shield Chain Lightning has a [base 20] blocks chain distance Special Ability requires 30 seconds to charge and recharge | 30 |
Tempest Staff | Press right click to sweep yourself away in a Tempest Wind! Tempest Wind has a travel time of [base 0.4] seconds Special Ability requires 30 seconds to charge and recharge | 30 |
Houndius Shootius | Press right click to summon the Ancient Guardian! Press right click again to conjure a Nightmare Rampart at a location! When the Ancient Guardian rams into a Nightmare Rampart, rain down debris for [base 3] seconds Nightmare Rampart conjuration requires 15 seconds to charge and recharge | 15 |
Queen Spider Staff | Press right click for your queen spiders to shoot out a venom spray with every shot! Venom cloud has [base 100]% velocity Special Ability requires 5 seconds to charge and recharge | 5 |
Default Special Abilities
Everything, including Modded weapons, without Custom Handcrafted Special Abilities, will default to using one of these. They scale with prefix minion power stats in an additive manner.
ID | Description | Requirements/Notes |
---|---|---|
0 | Summoned minions have a [base 20 - 35]% chance to shoot projectiles at multiple enemies | Ranged, Vanilla, not Lunar Portal or Rainbow Crystal |
1 | Right-Clicking or Whipping sends summoned minions into a short rage Duration has [base 20]% uptime | Only valid default minion special ability for modded minions. Duration is constant. Cooldown is modified to fit uptime. Uptime = Duration/(Duration + Cooldown). |
2 | Whipping an enemy has a [base 20]% chance to cause summoned minions to immediately attack your target! | Not valid for modded minions |
Additionally, whips have these special abilities:
ID | Description | Requirements/Notes |
---|---|---|
4 | Whipping an enemy modifies your minions' attack speed by [base -5 - 5]% | |
5 | Every attack has a [base 20]% chance to gain extra attack range | |
6 | Your minions ignore [base 5-10]% of whipped enemies' armor! |
Bloodtaint Mode
The blood moon rises red. Your blood is tainted by the vile moon, subverting the link to your minions.
Your strength fades away, your minions trudge on, lethargic under the eldritch glare of the Lunar Eye.
Yet you have naught but a whip. With every strike, your minions are rallied. With every laceration of your enemies' flesh, your minions are rejuvenated.
How far can you go while cursed the taint of the bloody moon?
All custom special abilities disabled
All other classes disabled
Minions are 4x slower
Minions have an outgoing damage modifier of 50%
Whipping an enemy has a high chance to cause minions to instantly attack
Daytime is much shorter unless facing a boss or event
Start with Leather Whip, Vampire Frog Staff, and 20 Crimson Torches
Best played with Summoner's Shine as the only mod enabled. Does not give modded minions instastrike - do it yourself at your own risk!
Enable in configs
Mod Support
Summoner's Shine supports the usage of Mod.Call(). Other mods can interact with almost every aspect of Summoner's Shine.
API: https://pastebin.com/GNHRZJnd
Work in Progress
Summoner Right-Click special abilities
More Summoner weapons and accessories
Wranglers for your minions!
Example Mod
Balance in all things
Last edited: