Tales From the Post War

Make the gun deal 5 damage, but every trigger pull causes a burst of 5 bullets.
Okay, I'll go with something like this. How many times can one pull the trigger in a turn?
 
I think he intended it to be 5 shots a turn, each doing 5 damage.​
 
Anyone have any character ideas they could share with me? I want to have some spares for when my current characters die.
 
Sooooo, is it usually this much of a nightmare to get a character accepted?
 
It’s a pretty big thing to me that a character’s starting weapon doesn’t outshine stuff later on.
 
It’s a pretty big thing to me that a character’s starting weapon doesn’t outshine stuff later on.
Technically I was asking the other players, and it isn't particularly about weapons themselves, but the characters in general.

I ask because, my character went through with very little resistance(then again, my character was pretty simple, all things considered), and every character app I've seen(since I applied) has had quite extensive scrutiny(Like Test Subject, it was actually starting to get absurd).

Of course, depending on their answers, and how their characters function, I'm relatively open-minded on the topic.
 
Technically I was asking the other players, and it isn't particularly about weapons themselves, but the characters in general.

I ask because, my character went through with very little resistance(then again, my character was pretty simple, all things considered), and every character app I've seen(since I applied) has had quite extensive scrutiny(Like Test Subject, it was actually starting to get absurd).

Of course, depending on their answers, and how their characters function, I'm relatively open-minded on the topic.

It is usually a little hectic, but it has never been like this before.
 
I have basically done what you've asked me to do, but sticking with the 3 bullet theme. Apologies if it does 5 damage more than the original suggestion.

Geoff // @dyer5lollipop
Just a normal guy who is fighting for peace among the factions.
Male
Brotherhood of tinkerers
HP: 350/350
Most Proficient Weapon Type: Rifle
Least Proficient Weapon Type: Energy
C-chips: 120
Base ATK: 40
Items:
  • Assault rifle - Geoff's trusty AR with iron sights. Deals 10 damage per hit, can shoot up to 3 times per turn.
  • Attachable Silencer - Reduces the amount of bullets firable per turn by 1, makes AR silent
  • Attachable Scope - Increases accuracy to each shot, and increases damage per hit by 5. Reduces the number of bullets firable per turn by 1.
  • Bulletproof armor: well-worn armor. DT 10
Ability: Basic Attack

Abilities:
  • (Attacks are in items area)
  • Dash: Geoff does a slide, tripping people in his path and going far in a short amount of time
  • Second wind: 3 turn recharge: Geoff reheals up to 60 HP
  • Disarm: In a close range scenario, Geoff is able to rid his opponent of their weapon.
Passives:
  • Tools at the ready: Geoff has the tools for the job in many situations, having a pack full of scrap metal and tools.
 
This is the best post to break the 4-day silence I have ever seen.
Indeed, iirc, everybody has done their actions :P

*Insert joke about IHATETHISSIGNUP/Jedinate being ludicrously faster player here*
 
Booting up systems…………systems ready, scanning area…… area scanned deleting hostiles…… hostilies deleted.
 
Booting up systems…………systems ready, scanning area…… area scanned deleting hostiles…… hostilies deleted.
Now hold your horse, you can’t say you see hostiles, that’s my job.
 
No remember blue is OOC and white is IC
 
Sorry, I’m just used to people using things like asterisks for that.
 
************************************************************************breaths************************************************************************
 
Oh ok I’ll use asterisks for it if it’ Be easier for you:D
 
'Mr. Burns' re-adjusts his flame resistant suit, the time it is taking for a response is starting to mildly agitate him.

I feel like something should be happening, but nothing is...
 
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