OOC Striker Six - Fighting a War in The Great Unknown (OOC)

Indeed. It's possible for them to shapeshift at will, as stated in their description.
I mayhaps be blind.

Was gonna make a half phantom but shovel already did.. so I won't bother...

Considering a part-Satori...

Might I ask if the race has any like.. distinct physical differences or...?

Is the third eye literal, or just a sense of things beyond themself?
 
I mayhaps be blind.

Was gonna make a half phantom but shovel already did.. so I won't bother...

Considering a part-Satori...

Might I ask if the race has any like.. distinct physical differences or...?

Is the third eye literal, or just a sense of things beyond themself?
The races don't have any substantial deviations from a normal human, but some of that is up to your own interpretation. In my eyes, the "Third Eye" of Part-Satori people isn't literal. However, it could instead be a sigil that appears on their forehead when they use their magic, for example.
 
What sounds better?

A helmet or a pair of goggles, a head accessory and a bandana/scarf covering the mouth (just curious)
A pair of goggles.
The races don't have any substantial deviations from a normal human, but some of that is up to your own interpretation. In my eyes, the "Third Eye" of Part-Satori people isn't literal. However, it could instead be a sigil that appears on their forehead when they use their magic, for example.
Brain blast
Screenshot 2024-09-03 at 9.15.24 AM.png
 
Name: Eletkos
Description: A proud jokester who enjoys the fun of things and doesn't take battles seriously, this guy likes to enjoy life light-heartedly and refuses to go down so easily. Unfortunately this makes him insensitive to others' emotions and feelings and may overall come off as a bit childish. He does show some devotion to stopping the war though and intends to follow through to the end.

Eletkos is a large and heavy guy that will probably tower over most people, not much is known about what is under his armour since he's always seen with it, although he does have sharp and tall horns that seem to be in fine condition and reddish skin.
Backstory: Eletkos was just another one of his kind, he enjoyed to party and show off his humour and jokes, although he began to realise the strength inherited from the oni and decided to improve on that.

And in order to accomplish that, Eletkos started to get involved in some minor battles, the darker and gloomier atmosphere encouraged him to try harder in his light-heartedness to lift morale. With his strength and skill in battle increasing the more he fought, the more he became adjusted to it all.

Eventually, he started to get involved in larger battles, managing to beat the odds and avoid death thanks to his strength and refusal to give up.
Motives: Bring morale in the force, put a end to the war.
Race: Part-Oni
Aspect: Arc
Armour: The armour that Eletkos wears is a dull blueish metal that serves to allow movement but still provide a bit of protection. It consists of a helmet resembling the kind of helmet a modern day astronaut would wear with a reinforced glass thick enough to not only hide the wearer's face but to also protect the wearer, a chestplate covering the front and back of a sleeveless dark undershirt, metal kneepads, two shoulder pads strapped tightly, leather gloves with metallic claws on the ends and boots covered in metal layers.
Weapon: A warhammer, while most warhammers are expected to be heavy, this one seems to be made of a heavy metal capable of holding electricity. This warhammer is in surprising good condition but hard to use if you haven't handled these types of weapons before.
Ultimate Technique: Shocking Run - Attracting electricity to the warhammer, Eletkos swings it into the target, not only sending them backwards but also causing their body to be shocked. This can also be used on the ground to create a shockwave that hits and shocks anyone too close.
Equipment: A belt of grenades.
Text Colour: 9076db
Theme: N/A (I don't do theme songs)
Other: That's it.

Great.
 
Name: Eletkos
Description: A proud jokester who enjoys the fun of things and doesn't take battles seriously, this guy likes to enjoy life light-heartedly and refuses to go down so easily. Unfortunately this makes him insensitive to others' emotions and feelings and may overall come off as a bit childish. He does show some devotion to stopping the war though and intends to follow through to the end.

Eletkos is a large and heavy guy that will probably tower over most people, not much is known about what is under his armour since he's always seen with it, although he does have sharp and tall horns that seem to be in fine condition and reddish skin.
Backstory: Eletkos was just another one of his kind, he enjoyed to party and show off his humour and jokes, although he began to realise the strength inherited from the oni and decided to improve on that.

And in order to accomplish that, Eletkos started to get involved in some minor battles, the darker and gloomier atmosphere encouraged him to try harder in his light-heartedness to lift morale. With his strength and skill in battle increasing the more he fought, the more he became adjusted to it all.

Eventually, he started to get involved in larger battles, managing to beat the odds and avoid death thanks to his strength and refusal to give up.
Motives: Bring morale in the force, put a end to the war.
Race: Part-Oni
Aspect: Arc
Armour: The armour that Eletkos wears is a dull blueish metal that serves to allow movement but still provide a bit of protection. It consists of a helmet resembling the kind of helmet a modern day astronaut would wear with a reinforced glass thick enough to not only hide the wearer's face but to also protect the wearer, a chestplate covering the front and back of a sleeveless dark undershirt, metal kneepads, two shoulder pads strapped tightly, leather gloves with metallic claws on the ends and boots covered in metal layers.
Weapon: A warhammer, while most warhammers are expected to be heavy, this one seems to be made of a heavy metal capable of holding electricity. This warhammer is in surprising good condition but hard to use if you haven't handled these types of weapons before.
Ultimate Technique: Shocking Run - Attracting electricity to the warhammer, Eletkos swings it into the target, not only sending them backwards but also causing their body to be shocked. This can also be used on the ground to create a shockwave that hits and shocks anyone too close.
Equipment: A belt of grenades.
Text Colour: 9076db
Theme: N/A (I don't do theme songs)
Other: That's it.

Great.
Nice. Welcome to the crew.

We've certainly got enough people to start, so I'll get that IC topic set up soon (probably today). People can still make characters and join up unless there's a major battle going on.
 
Name: Clairvoyance, but goes by Claira.

Description: A 4-foot nothing young woman clad in thin silver armor, emerald green cloth garbs draped across the armor, the ends often bedecked in golden jewelry. She doesn't wear any sort of helmet, her pure white and straight hair drooping down her back, easily 2 feet long. She has a pair of white, fluffy cat ears atop her head, an equally fluffy white tail dangling from the back of her armored waist. She has golden piercings on her ears and tail, her ungloved hands also decadently assorted in golden rings of various sizes and shapes. Her eyes are often squinted and curious, her irises emerald green, a ring of gold lining the edge of the cat-like pupils. A third, feline eye is tattooed in green in the middle of her forehead, opened horizontally, little rays tattooed out as well. She has a pair of large round lensed glasses, the frame a golden metal, and extremely thin.

Backstory: Claira was always exceedingly lucky, born as the child of nobility amidst a peaceful settlement in the seclusion of a forest, her younger years were filled with decadence and contentment, where she learned how to attune with nature, and with life itself... but this peace would not last. Her peaceful home was soon engulfed in war, the nomadic settlement escaping as quickly as they could.. and most of them did.. except for Claira, still a young girl. She was lucky once again as an older man, a kind and uncharacteristically sympathetic leader amidst a war without morality, took compassion on her, bringing her in and raising her under his own roof. Growing up amidst an army was hard on her, but it made Claira strong.. resentment for her family and for those who attacked it still brewing within her. The army and its soldiers practiced sacrificial magic, offering their blood, strength, and willpower to achieve great feats.. but it cost them. As much as she was forbade from learning this magic from her impromptu father, she studied it anyways, soon bolstering her arsenal with the forbidden sacrificial arts. Her luck continued as the man bestowed upon her the rank of Head Healer amidst the army in her young adult years, but her luck finally failed her. Overnight, with no rhyme, reason, or culprit, the now dwindling and wandering army was finally squashed, those who did such a thing unable to be found again. Claira tried her best, she tried to save as many as she could, but it wasn't enough, her complete and utter exhaustion of her willpower sending her into something akin to a coma.

She awoke 3 months later in a small village, the army's only survivor.

And from there, she has added another goal to her list, to find out who destroyed her second family.. and to find the first.

Motives: She wants answers, and for the dreaded wars to end.

Race: Half-Satori
Aspect: Strand

Armour: She has moderately durable silver plating across most of her body, save for her head and hands.

Weapon: She uses a segmented staff, the middle segment composted of silver, and the end segments of gold. It is able to split into a massive, nunchaku like weapon, gilded chains within it to allow it to bash enemies at range, or to keep connected for more force in close range blows.

Ultimate Technique: Desperate Pact: At any point within a bout of conflict, Claira can draw her small and warped silver dagger, slicing her palm and smearing her blood across her eye tattoo, the tattoo taking on a red hue as the gold in her irises does as well. She then will be able to use several times her natural willpower capacity, but will be unable to regenerate any, falling unconscious at the end of combat or when her expanded store is drained. The time she remains unconscious will depend on the severity of her willpower usage when in the Desperate Pact state.

Equipment: A very tiny ruined silver dagger often held within her belt, too small to be used in combat really. A small talisman, a silver necklace with some sort of emerald within it, she can use this to bolster her healing magic, but this will often drain her willpower even faster.

Text Colour: 41A85F normally, EB6B56 in Desperate Pact state

Theme:

Other: Catgirlcatgirlcatgirlcat
 
Name: Clairvoyance, but goes by Claira.

Description: A 4-foot nothing young woman clad in thin silver armor, emerald green cloth garbs draped across the armor, the ends often bedecked in golden jewelry. She doesn't wear any sort of helmet, her pure white and straight hair drooping down her back, easily 2 feet long. She has a pair of white, fluffy cat ears atop her head, an equally fluffy white tail dangling from the back of her armored waist. She has golden piercings on her ears and tail, her ungloved hands also decadently assorted in golden rings of various sizes and shapes. Her eyes are often squinted and curious, her irises emerald green, a ring of gold lining the edge of the cat-like pupils. A third, feline eye is tattooed in green in the middle of her forehead, opened horizontally, little rays tattooed out as well. She has a pair of large round lensed glasses, the frame a golden metal, and extremely thin.

Backstory: Claira was always exceedingly lucky, born as the child of nobility amidst a peaceful settlement in the seclusion of a forest, her younger years were filled with decadence and contentment, where she learned how to attune with nature, and with life itself... but this peace would not last. Her peaceful home was soon engulfed in war, the nomadic settlement escaping as quickly as they could.. and most of them did.. except for Claira, still a young girl. She was lucky once again as an older man, a kind and uncharacteristically sympathetic leader amidst a war without morality, took compassion on her, bringing her in and raising her under his own roof. Growing up amidst an army was hard on her, but it made Claira strong.. resentment for her family and for those who attacked it still brewing within her. The army and its soldiers practiced sacrificial magic, offering their blood, strength, and willpower to achieve great feats.. but it cost them. As much as she was forbade from learning this magic from her impromptu father, she studied it anyways, soon bolstering her arsenal with the forbidden sacrificial arts. Her luck continued as the man bestowed upon her the rank of Head Healer amidst the army in her young adult years, but her luck finally failed her. Overnight, with no rhyme, reason, or culprit, the now dwindling and wandering army was finally squashed, those who did such a thing unable to be found again. Claira tried her best, she tried to save as many as she could, but it wasn't enough, her complete and utter exhaustion of her willpower sending her into something akin to a coma.

She awoke 3 months later in a small village, the army's only survivor.

And from there, she has added another goal to her list, to find out who destroyed her second family.. and to find the first.

Motives: She wants answers, and for the dreaded wars to end.

Race: Half-Satori
Aspect: Strand

Armour: She has moderately durable silver plating across most of her body, save for her head and hands.

Weapon: She uses a segmented staff, the middle segment composted of silver, and the end segments of gold. It is able to split into a massive, nunchaku like weapon, gilded chains within it to allow it to bash enemies at range, or to keep connected for more force in close range blows.

Ultimate Technique: Desperate Pact: At any point within a bout of conflict, Claira can draw her small and warped silver dagger, slicing her palm and smearing her blood across her eye tattoo, the tattoo taking on a red hue as the gold in her irises does as well. She then will be able to use several times her natural willpower capacity, but will be unable to regenerate any, falling unconscious at the end of combat or when her expanded store is drained. The time she remains unconscious will depend on the severity of her willpower usage when in the Desperate Pact state.

Equipment: A very tiny ruined silver dagger often held within her belt, too small to be used in combat really. A small talisman, a silver necklace with some sort of emerald within it, she can use this to bolster her healing magic, but this will often drain her willpower even faster.

Text Colour: 41A85F normally, EB6B56 in Desperate Pact state

Theme:

Other: Catgirlcatgirlcatgirlcat
Cat girl Satori hell yeah
 
Name: Wha
Description: He's very mysterious, and he's very skilled at ignoring annoying people. His cloak seems to wave in the wind, regardless of how much wind there is, and he wears a dark grey mask that hides all of his face except for his eyes, nose, and mouth. The cloak has a hood btw, and he has black hair.
Backstory: "When I was a child, a Void mage attacked my parents. I fought back, and I beat him up, but one of his spells permanently scarred my face. That's why I wear a mask."
Motives: "Power."
Race: Human
Aspect: Void
Armour: He wears a dark grey enchanted cloak that reduces the momentum of anything or anyone that gets within a foot of him. Underneath this cloak, he wears a bulletproof vest.
Weapon: He mostly uses offensive void magic, but if he has to, he'll use a dagger. His main offensive spell is called Shadow Spike, and it summons a shadowy spike inside of a shadow that Wha can see, which will extend up to 5 feet long to try to impale the target. He can also use a spell called Shadow Spear that summons a spear made of shadows which he can throw. Unfortunately, both spells can quickly be destroyed by sunlight.
Ultimate Technique: His ultimate technique is a spell he can cast on his cloak called Halt Momentum, which allows him to greatly increase the size and power of the cloak's effect. Doing so allows him to stop everyone and everything within 50 feet of him from moving. It takes a minute to activate though, and it only lasts a minute. He can only use it once a week, and he can't attack while he's using this technique. Also, due to the way eyes work, anyone who's being affected by this ability can't see until they're unfrozen.
Equipment: His dagger is enchanted with void magic that reduces the vision of anyone who it stabs, giving them -1 to their next attack.
Text Colour: 444444
Theme: none
Other: He doesn't like direct combat; he heavily utilizes stealth in his fighting style.
I just thought of a more detailed method of activating Wha's ultimate technique. The horizontal lines show different turns.
(Wha can do stuff, but he can't attack, since doing so will stop him from concentrating on activating Halt Momentum. If he's hit by an attack, that will not break his concentration on it.)
"The servants are the seven Voids."


(same as first turn)
"Void is power, enriched by my will."


(same as first turn)
"Power, racing through me."


(same as first turn)
"Crushing me."


(same as first turn)
"Wrecking me."


(same as first turn)
"Tearing my soul into a million little pieces."


(same as first turn)
"And suddenly, I am no longer me."


(same as first turn)
"I'm part of something different now."


(same as first turn)
"Part of the Void."


(same as first turn)
"Ultimate Technique: Halt Momentum!" Everyone and everything within 50 feet of Wha stops moving. 10 turns left.


(Wha can do stuff, but he can't attack, since doing so will end Halt Momentum early.)
9 turns left.


(same as 11th turn)
8 turns left.


(same as 11th turn)
7 turns left.


(same as 11th turn)
6 turns left.


(same as 11th turn)
5 turns left.


(same as 11th turn)
4 turns left.


(same as 11th turn)
3 turns left.


(same as 11th turn)
2 turns left.


(same as 11th turn)
1 turn left.


(Wha can do stuff, and if he attacks during this turn, ending the effect slightly early, whoever he attacks will have disadvantage on defense.)
Halt Momentum ends, and everyone can move again.

EDIT: @Incendiary Is it ok if one of my non-Striker Six OCs learns Void Magic and teaches it to six other people?
 
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