Tamers Network Project is a monster taming game, whose purpose is to give you an adventure, and a world to explore.
I have played many games where your character can capture and train monsters, but none of them actually gives you a feel of freedom or adventure, or even give you the feel that It's your own adventure, you play the story of someone who has been fortunate to be a monster trainer. Most likelly, those games have linear paths you have to follow to reach the end of the game.
The difference between Tamers Network Project and other games, is that not only I'm trying to value the monsters and make them unique by themselves, but I also want to make so the player isn't actually a vehicle used to move through the world, so your character can actually have It's own use on the world.
The game is also planned to have cooperative gameplay, where you can party up, either with npcs, or other players, to be able to explore the world, and possibly tackle on tough challenges on the way. The world is open and isn't linear, If the map has 3 openings on the sides, you can try going to any of those. Of course It may end up having PvP gameplay, but that isn't my focus, but I do know that many people likes that in a game.
If you want news about the project, you can check up the updates on the project here, in this topic I will give only the summary of what happened during a certain time of development.